Bespin Streets

This file was submitted by Ion carrying the name Bespin Streets. First thing, it's not that much fun testing a CTF map when your t...

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File Description

This file was submitted by Ion carrying the name Bespin Streets.

First thing, it's not that much fun testing a CTF map when your the only one testing it. Putting that aside, this map, Bespin streets is based on... can ya guess... yep, thats right, bespin. Ion has in my opinion done a very nice job with this map. This is a medium sized CTF map in reference to actual playable size in my opinion, and is relatively small in DL size. The FPS should be pretty good regardless of the type of cpu your running. The general layout is smooth flowing from one side to the other with simple, but effective architecture. The texturing was done really well, with few if any errors. Lighting as well was done fairly well. I looked around this map for a some time trying to find somthing wrong and couldnt. I do not know if this is a re-release or not (date on readme), but either way, if CTF is your game style, check this out! Nice job Ion. :)

Botroute: yes

- ~LK~

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Screenshots
Readme
-GENERAL MAP INFORMATION-

Map Name                : Bespin Streets
Author                  : Ion
Email Address           : isaac.l.anthony [at] gmail [dot] com


Game type               : Capture The Flag
Map description         : 

This is a large CTF Map that is constructed to resemble the great
CTF4 from Raven.  It is Bespin themed, and incorperates many
aspects of CTF4.  This level was built with two things in mind:
1.) Game play, and 2.) Fun game play.  What is ment by those
is that I designed this map from trial and error with my previous
two levels.  I discovered what works, and what doesnt.  All of my
areas have special design elements in them to block VIS effectivly
so when testing this on my own, my FPS never dropped below 85, but
on a server, the lowest they go to is 50-60 with 8 players.  The
fun gameplay aspect was the second in line for priorities.  I have
designed this level to have optimal wall walks to get to places,
avoid death, & span the map quickly.  Most wall walks were designed,
others were discovered acidently.  But anyways, this level was a
blast to make, and it should be widly accepted since it has all
the elements of a great map.  I would like to give a special thanks
to everyone at the Refresh and Chop Shop servers who helped make
this map what it is.  Also, a great thanks for the refresh forums,
where all the design actually happened!

Enjoy!

================================================================
	-MAP INFORMATION-

Editor Used             : GtkRadiant-1.4
Number of Brushes       : 2068
Number of Entities      : 373
Build Time              : About 4 Days
Compile Time            : 35 Minutes
Average FPS             : Center 90+
                        : Flag Bases 70-90
                        : Pathways 80-90
BSP File Size           : 5.22 MB
PK3 File Size           : 1.9 MB
Beta Testers            : Silent Storm
                          Xanax
                          Book
                          OnlyOneCannoli
                          Rest of players of Refresh
Bot Support             : Amidala

================================================================
	-PLAY INFORMATION-

New Sounds              : No
New Skins               : No
New Objects             : No
New music               : No
New Textures		: No
Bot Support             : Yes

================================================================
	-HOW TO USE THIS FILE-

extract icm_ctf3.pk3 into your base folder
(\..\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base), load with the ingame 
menu.

Thank you everyone who made this map a great success, I couldnt have made this map with out
the great input provided by everyone that assited on the map.  I hope to do it again soon!

-Ion

THIS LEVEL WAS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY LLC.  
ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

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Ion


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Registered 4th July 2005

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