If a bounty hunter had a hideout, where would it be? What would it look like? What would you find hidden inside? Well, for Boba Fett's Hideout, you'd have to have a pad to land on. And wow. What a pad. It's a good start for a great map. When you walk through that very cool door there, you find yourself in a lovely ... well, almost a courtyard. There's a small creek running through and a beautiful bridge that takes you across to a small circular clearing with only one tree in the center. Then there's a building with very few hallways. Inside you'll see a Carbon-Freeze-Chamber-esque room and then outside again is a perfect area for dueling. Up on top of that platform that I'm not quite sure what it is. But it looks great. :)
I suppose I'm an easy person to please. I always love James' maps. But believe it or not, I have a few complaints! *gasp* First of all, what ship is that there, anyway? And where is Slave 1? There is a JK2 model of that. Why wasn't that used instead? Also, if this is a "hideout", why would there be jetpacks laying around everywhere? Why not create an armory for the jetpacks and weapons? Well, I know the answer to that ... gameplay would then suck. :) And finally, the FPS. Mine was fine, but on slower/older systems, it's going to be quite choppy for you in some areas. As always, it's a beautiful map, James. Though I'm not sure I'd want to play a guns FFA on it - it seems quite suitable for saber only FFA's, actually. Plenty of areas for dueling. Great job! :)
Bot Support: Yes New Textures: Yes New Music: Yes Game Types: FFA
<06/03/04> ================================================================ Map Name : <boba_fett_sjc> Author : <Sith-J-Cull> Email Address : <email@example.com> Website URL : <http://sithjcull.mysite.freeserve.com> Map description : <FFA Hideout> I wanted to do some kind of desing using patch meshes and cylinders and I came up with the idea of some kind of listening post which turned out as a Huge dish, I had this idea that Boba Fett may have some little stop off points here and ther around the galaxy, so came up with the idea of this being a hideout where the bounty hunter, would stop and dump cargo and the like. The map itself started life as the next version of the Universal Trials/Training map that I did for the clan UNIVERSAL, some of you may recognise the garden area of the map as it is basically what is left of the Universal Trianing map. However I still devote this map to the Clan Universal... The music included in the pk3 file is from the movie The Rock by MR Zimmer awsome... Have Fun Additional Credits to : <George Lucas, All the team behind JKA > ================================================================ * Play Information * New Sounds : <> New Skins : <NO> New Objects : <NO> New music : <Yes> New Textures : <YES> Bot support : <YES> * How to use this map * <extract into base folder, load with ingame menu> THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Sith-J-Cull
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