Well, I have absolutely no idea about scripting, and so...the author has decided to release a tutorial based around scripting! Yay! Now we might have some more ''advanced'' maps coming in from new mappers! But that's just a might. Anyways, since I have absolutely no idea how to do mapping, or scripting, for that matter, I'll just mention that there is some humor in this, so, yay, no down-to-earth-lecture-style-tutorials. We get some laughs. That's always a good thing.
********************** Jedi Knight: Jedi Academy and Jedi Knight II: Jedi Outcast ********************** TITLE:Brush Scripting Tutorial for Jedi Academy and Jedi Outcast AUTHOR:T551 E-MAIL:firstname.lastname@example.org FILENAME:Brush Scripting Tutorial.doc FILESIZE:40.5 KB DATE RELEASED:02 June 2006 CREDITS: DARTHG for his tutorial on Map-Center.com, from which I learned brush scripting. INSTALLATION INSTRUCTIONS: Ummmmmm.... Unzip and open in MSWord DESCRIPTION: A tutorial for mappers on how to use BehavED to make complex elevators, doors, trains, etc. BUGS: This document may be hard for stupid people to follow COMMENTS:I spent a long time looking for tutorials on scripting, but I never found any on Filefront, and all the ones I could find were on NPC behavior and cutscenes. It was only recently that I found a tutorial for scripting brushes, and when I tred it, I found that it was pretty easy. So, I decided to write a tutorial on this useful procedure and post it on filefront, so that new modders don't have to go through what I did. THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
There are no comments yet. Be the first!