So who here's played the original Neverwinter Nights? Even NWN2, maybe. Used the toolset? Remember the concept of tilesets? My favorite was always the mine tileset where you could easily put together long windy bits of tunnel to make a huge maze if you wanted. And yes, I promise I'm getting to my point. This pack is a set of prefabs designed to work kind of like a tileset -- you can mix'n'match them to make some windy tunnels. Yay!
The quality looks pretty good, but keep in mind that it's imperative that you read the instructions in the read-me in order to use this appropriately (and, more importantly, as easy as possible!). Looks like this should help out people who aren't really great with terrain but still want to make some kind of cave map.
P.S. Did I mention you should read the read-me before using these? :)
********************** Quake III Cave Prefabs ********************** TITLE: Cave Prefabs AUTHOR: NAB622 E-MAIL: firstname.lastname@example.org WEBSITE: www.geocities.com/parabolicmind or www.nab622.com FILENAME: cave_prefabs.zip FILESIZE: 279 KB DATE RELEASED: 3/31/2008 __________________________________________ INSTALLATION INSTRUCTIONS: Take the "cave_prefabs.map" file out of this zipped folder, and put it into the Base/Maps folder of the Q3 based game you would like to use this with. __________________________________________ DESCRIPTION: Cave pieces made form brushwork. These can be put together like a model train set, they just need sewed up at the seams. __________________________________________ BUGS: There are a few brushes that don't quite match up to their surroundings, It's not a really big deal and can barely be seen in-game, but if you want to fix them, I'd suggest remaking the brush. __________________________________________ SUGGESTIONS FOR EFFICIENT USE: There are several things to cover here, but first and foremost, THANK YOU FOR READING THESE TIPS. They will save you from having HORRIBLE problems later on. (This is written for GTKRadiant 1.4) First things first: The caves are each part of their own func_group. So by <CTRL + ALT + clicking> on one brush, you will select that entire section. Very easy to move things around. Second: As stated above, there are a few brush faces that don't match. They're not a big deal. Third: DO NOT GET RID OF THE NON-FOUND TEXTURE! When you go to make your caves, TURN OFF TEXTURE LOCK. You can save yourself a LOT of trouble by doing this!! The reason for this is, when you are done with the caves, you can texture them up with the following steps: 1. Open the textures > find/replace window. 2. Click in the "Find" typing box. 3. Ctrl+shift click one of the "shader not found" textures. 4. Find out the path and name for what you want to actually use for the caves. 5. Put that in the "Replace" typing box. 6. Tell it to replace them. 7. You're done, and they're all aligned properly! How beautiful is that?? :> __________________________________________ CREDITS: Well, Yami_Ryou started the project, I guess he gets credit for the idea! __________________________________________ THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LISCENSORS. IT'S MADE BY ME. SO THERE.
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