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Wow... It isn't often that you get a mod like this... What does it do, you ask? Well, it changes the default stances. Not only that, but it has different versions for each of the following: BaseJA, JA+, MBII, and OJP support.
Now, about the stances themselves. I like the blue stance, which is basically the normal standing position, but with the saber pointed off to the side. Walking uses the same basic stance, but with the legs moving. Yellow holds the saber close, and red looks like it is trying to imitate a certain stance in Episode 2. Dual stance holds one saber forward and one up above, and finally, the staff stance holds the saber back behind the body. Walking stance for the staff looks like the upper half of the body uses the staff walking animation, but the legs use the duals walking animation. Walking stance for duals holds both sabers back, and learning forward, which I think is perfect for duals while running, but doesn't work so well while just walking...
If that isn't enough for you, there's also an option to add in some new swings. I personally don't like these much, simply because while they looks kinda cool (though they suffer from the typical animation mod flaw of it not flowing like it should), they cause less hits to get in. However, I liked being able to do that spin attack that Palpatine uses. :p I'm not going to go into the specifics of the changes, but I will say that pretty much every attack is changed. The best way to tell how is to download it and try it yourselves!
All in all, this is a good stance/animation mod. It could use a little work, but still worth at least trying out. I suggest giving it a download!
Oh yeah, this mod also overwrites the base sabers also, so if you don't want the default ones changed, you'll need to edit the pk3 yourselves...
Hirman's CLONEWARS stances and effects MOD V5 Author: Hirman Recommended DownLoads: Open Jedi Project newest version; JA+ 2.3, Movie Battles II,TK-231's Special Effects Mod, Pakscape Description: this mod alters the games animations and stances..alot. Looking for a more familiar feeling like in battefront, EPIII the game, or jedi power battles? well this is that mod bringing new stances and swings, jumps, taunts, running, walking, the list goes on. also included in the mod is new lightning effects, saber blades, and clashing effects along with new sounds for all of that plus star wars hilt overwrites that have their own specific qualities for each. Sounds complicated? well to make it more complex I have made it compatible with Moviebattles II, Ja+ 2.3, and OJP enhanced. The previous versions of the this mod share some of the same stuff but now after 5 tries it is perfected and is the most flexible stance and animation mod available. so let me give ya this and enjoy. Thanks to: makers dragon software for giving me the tool to do this, Don Kain for his work so long ago, JA+ team, MBII team, and OJP team for their mods. Install: There Are 3 folders in this mod along with the file clonewarsmodV5 base.pk3, cw_v5oldswings, cw_v5newswings. In each folder there are files specific to each mod -MBII has the mod files for Movie battles two -JA+2.3 for JA+ 2.3 -OJP for Open Jedi Project mod files labeled -old or oldswings contain the saber swing anims that are from base JA -new or new swings contain saber swings I developed. FOR ALL VARIATIONS PUT THE CLONEWARSMODV5BASE.pk3 IN THE BASE FOLDER!!! REGULAR GAME: -put either cw_v5oldswings or cw_v5newswings in the base folder.NOT BOTH! MBII: -put the MBIIBASE.pk3 in the base folder -put either MBmodels_old or MBmodels_new in the MBII directory BACKUP FILES BEFORE MOVING IT WILL REPLACE THE FILE ONCE YOU OK IT TO!!!!!! JA+ -put either the JA+_gla_animsold or JA+_gla_animsnew in the base folder OJP Pakscape in needed for this part. -go to the OJP directory folder -open up the assets pk3 that contaions the animation.cfg file in it and replace it. save and exit. DID YA GET THAT? here's the lamens terms..... Jedi ACadmeny single/multiplayer CLONEWARSMODV5BASE.pk3 > base cw_v5oldswings.pk3 or cw_v5newswings.pk3 > base FORCEMOD III CLONEWARSMODV5BASE.pk3 > base cw_v5oldswings.pk3 or cw_v5newswings.pk3 > base MOVIEBATTLES II MBIIBASE.pk3 > base CLONEWARSMODV5BASE.pk3 > base MBmodels0_old.pk3 or MBmodels0_new.pk3 MBmodels0.pk3 > remove from MBII folder Jedi Academy plus 2.3 CLONEWARSMODV5BASE.pk3 > base JA+_gla_animsold.pk3 or JA+_gla_animsnew.pk3 > base JA+_gla_anims.pk3 > remove OJP enhanced/basic(newest version) CLONEWARSMODV5BASE.pk3 > base Pakscape open>ojp/assets.pk3 models/players/humanoid_ >delete animation > replace animation > save & exit. ///////BACKUP FILES BEFORE MOVING IT WILL REPLACE THE FILE ONCE YOU OK IT TO!!!!!! ANY QUESTIONS or COMMENTS? EMAIL ME AT: Hirman_1@yahoo.com BUGS: THE ONLY BUG YOU MAY EXPERIENCE IS IF YOU EITHER YOU MESS UP THE INSTALLATION OR THE SERVER YOU ARE PLAYING ON DOESNT HAVE THE MOD INSTALLED SO YOU MAY HAVE PROBLEMS THERE SO EVERYONE SHOULD KNOW THIS MOD NEEDS TO BE ON THE SERVER EXACTLY THE SAME AS THE OTHERS IN ORDER FOR IT TO WORK ON MP SERVER games. THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
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