The clonesult.zip file you have requested: Star Wars: Jedi Knight - Jedi Academy / Model Pack / Clones Ultima - 18.05MB is not available. Perhaps try browsing all files for the game Star Wars: Jedi Knight - Jedi Academy and upload any files you want to share or are missing.
We are calling on our community to help submit files that were previously hosted on GameFront / FileFront but are now missing.
If you have this file, please upload it using the form below (please ensure the filename and filesize match) and we shall do the rest.
Some people celebrate Christams on the 24th, like I do. And wow, there was one more present waiting for me. Seemthing I kept a track of for a few weeks. Neomarz's new clones. I'm sure that all of you have seen his original clones for JO. I, to this day, still use one of the reskins. This project is also very interesting, because it was not done by one man, but by 6.
The Clonetroopers had to fight in an uncomfortable type of armor during the first years of the Clone Wars. That armor is called the Phase I armor and we've already seen it as a JO/JA model - Marz gave it to us in the previous pack. The models were kind of thin, and generally looked... strange. The new version corrects this, and they finally look like they were supposed to. There are quite a few color variations included, red, green, yellow and more. However, I really miss a SWBF1 Jet Trooper (a green clone with a jetpack, that is featured on the ARCs). It's pretty easy to do, too... Oh well.
The ARC Trooper are great, lots of accessories, there are actually a little bit too many. You can't turn the jetpack off (coincidentally the very same jetpack that can be used to create the Jet Trooper) . Once again, there are many variants, and wow... They look great... When they're not moving. The legs clip through the skirt, and the pauldron is invisible from underneath. The model and the skins are really great, but these bugs always kind of down-grade it.
The clones were given some better clothes later in the war, dubbed the Phase II armor. You could see the designs in Episode III. Noone has ever released a new model of these trooper before, there were, however, a few tries to skin them on a stormtrooper.
The basic Clonetrooper is nice, just as it should be. There are quite a few paint jobs available, orange, green, grey, blue, red. They all have scratches over their bodies and are absolutely terrific, skin-wise. Detailed. And there's the Shadow Clone, something pretty new. He's nice, check him out on the screenshot below.
There's also Gree, one of the few unfortunate clone commanders. He was slayed by Yoda on Kashyyyk. Once again, a detailed skin, everything as it should be.
Next, Neyo! He seems to be an un-mirrored and reskinned Clonetrooper. He's okay, nothing spectacular.
Commander Bacara is very nice. However, the skirt clips again!
Bly, his troops, and Comamnder Deviss are almost perfect... Almost. Deviss doesn't have his binoculars down, as he should have (he always does in the promo screenshots). The skin is done very well, and will probably be one of my favourites.
Along with this one, the 2nd Airborne trooper, sometimes called the "beehive trooper" at various JA forums. I think that he has one of the coolest SW helmets ever. I wonder, how many polies does this thing have? The skin is once again really good.
Many people have tried skinning the Galactic Marine (incorrectly called the clone commander in both SWBF2 and this file) on the Snowtrooper model. It finally gets its own, but I can't say I'm impressed with it. It's too fat in my opinion, and the chest could surely be reworked.
Next, Commander Cody. A wonderful skin by Darth Cuilerre (I hope I got the name right). There are a few mistakes on the skin. The strap should only be on the left leg, and the belt packs are not correctly coloured. That's because the model is mirrored, which isn't a good thing for non-symetrical skins.
And last comes the Clone Commando. I can't say I like the model... at all. It's not like it should be, just take a look. The visor is wrong too... This could certainly be improved.
Some of the clones are good, some are not. I miss the clone pilot and a few more variants, like the engineer. Still, the pack is going to be essential in the next couple of weeks and months, so get it or you'll only see Kyles!
PS: Big thanks to people from the *VaS* Ewok Hut server! Namely ElegosVos, Warfang, *VaS*MauroX *VaS*Axl, Grant Hammerhoof and my friend, Phoenix.
Bot Support: Yes NPC Support: No Team Colors: On some of the models New Sounds: Yes (from RC)
*************************** JEDI KNIGHT ACADEMY MODIFICATION *************************** Title :Clone Ultima Modeling/Skin touchups :Mars Marshall "NeoMarz1" Weighting :Mars Marshall Sounds :Mars Marshall Skins Commander Cody :"Dark_Cuillere" Skins Ep III Clones :"Ruku" Skins for ARC Clones :"Tesla" Skins Ep II Clones :"Zappa O" Skins Shadow Trooper :"Zappa O" Skins for 501st Clone :"MarcusLeCoy" Skins Galactic Marine :"NeoMarz1" Skins 2nd Airborne :"NeoMarz1" Skins Clone Commando :"NeoMarz1" E-Mail :email@example.com Website :http://firstname.lastname@example.org/ File Name/File Size :ZClonesUltima.pk3 (18 Mb) Date Released :12/25/2005 Description: This model pack contains just about every clone varient shown in Episode II, and III. *********Important Note...READ FIRST!!!!!!********** Not all varients are on the main selection page, some are located on red or blue team selection. Other varients have to be spawned using the "console command" (see below). The reason for this is so that the clones do not take all your character slots up. ******************************READ THIS BEFORE PLAYING*************************************** Installation: Place ZClonesUltima.pk3 into the "StarWars JediKnight Jedi Academy/GameData/basefolder". Instructions: To access extra clone varients: Open up the command console while pushing the shift and ~ (tild) keys together, then enter either of these commandlines to access the extra varients. model cloneclassic/yellowclone model cloneclassic/greenclone model cloneclassic/purpleclone model cloneultarck/commander Episode III extra varients: model clonesultima/sky model clonesultima/212 model clonesultima/default model clonesultima/dirty model clonesultima/41st model clonesultima/default_gree model clonesultima/default_bly model clonesultima/default_deviss model clonesultima/327th Team Colors: Yes Bot Support: Yes NPC Support: No Special thanks: To the whole team for providing help and support through this whole project. I would also like to thank all the support over at lucasforums.com. I know alot of you wanted to be part of this project. ,but as you know we had alot authors already involved. Any of you who posted advice over there should pat yourself on the back, because it took community interest to help push this along! Thanks to all of you for your support. ***Trouble shoot*** Usually there are only a few errors that cause problems. Here are the most common... 1) Not using the proper console commands for "Single Player" or "Multiplayer"... cheats are acivated differently for each. Read "Instructions" up above. 2) Having the pk3 placed in the wrong folder. 3) Make sure you have the latest Jedi Knight Academy update, this is very important! 4) Make sure you have removed any older versions of this model. 5) sometimes the model will not show up in the select menu, The Game loads them in reversed alphabetical order, so Yoda should show up in the top. If not you may just have too many models. You can rename the pk.3 to Z_CloneUltima, and this will put it at the top. *********** Legal Stuff *********** THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
There are no comments yet. Be the first!