Combat Script

Nay, nay, I meant nothing about Macaroni and Cheese. Ahem. BEHOLD, A NEW MAKERMOD SCRIPT FILE! Well, seeing as none of us within t...

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Nay, nay, I meant nothing about Macaroni and Cheese. Ahem. BEHOLD, A NEW MAKERMOD SCRIPT FILE!

Well, seeing as none of us within the staff know where to get, use, and/or care about Makermod that much, I decided to start off with the readme's excerpt:

Quote:Would you want cool powers like dark energy & teleportation...i meant on JKIII stupid, anyway this script just does that.

Pfah, little does he know that I have such powers =_> well, okay, not teleportation, but I have something similar to it...but I digress. NOW THEN, let's see what's in this script shall we? *opens it* Hm...let's see..."DARK ENERGY,""ULTIMATE POWER1 and 2," "FIRE ATTACK 1 and 2," and "DEATH BALL!" No offense to the author, but some of these attacks sound very corny XD. Now on paper and in game, they probably have more awe inspiring malevolence to them, but alas, I can only judge from this far. Perhaps the masses may know what to do with this file. I recall reviewing something similar to this a while back. While this one was still a bit corny in its labelling, it at least was scripted in a cleaner fashion.

Makermod users would be wise to investigate and validate this file for themselves. =_= That, and methinks I'll inevitably need to fetch these mods so I can investigate them more in depth myself =_O.

Bandwidth goes in the tray. No shirt, no shoes, no life =_=.

The majority of what I said last time seems to apply to this script. This time, the powers have been swapped up slightly....now it's DARK ENERGY, FIRE SPIT, RAGNOS' WRATH, HAZARD STRIKE, and DEATH BALL. Whether or not are those the same thing or now, I can't really say, seeing as I don't have Makermod. My, what progress I have made from my previous self-suggestion =_,=

Welp, I'm turning the floor over to you all to investigate it for yourselves. ENJOY *vanishes in a cloud of acid*

- Averus Retruthan

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Readme
***********************************
Jedi Knight: Jedi Academy
***********************************
TITLE: Combat Script V1.1 
AUTHOR**: Jawa_Hunter
E-MAIL**: bloodsucker@hotmail.co.uk
WEBSITE: www.freewebs.com/leaderleech93

FILENAME: combat.CFG
FILESIZE: 4.74 KB
DATE RELEASED: 09 May 2008

CREDITS**:special thanks to Gekke11- Inspiring me, Elec- Teleport idea, Lightningscript- used that to help me make mine

INSTALLATION INSTRUCTIONS**: Just put this CFG doc in your base folder = C:Program FilesLucasArtsStar Wars Jedi Knight Jedi AcademyGameDatabase. Type in the console "exec combat" (without the quotes) to activate it.

DESCRIPTION**: Would you want cool powers like dark energy & teleportation...i meant on JKIII stupid, anyway this script just does that. UPDATE: I read the description the reviewer put on & agreed so I made a bit of changes to the script with the names.

BUGS: I haven't got JKIII any more so I have no clue if they are any bugs or not...Sorry?

COMMENTS: none

THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

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Jawa_Hunter


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Registered 24th December 2007

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