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This map is supposed to represent Coruscant, and deliver a fun CTF match. The readme said so, and I think I'd try the map out just because of that text. I wish the map was as good as the introduction. The city is not like the Coruscant we all know, it is not flashy, with traffic and all. It is also quite blocky, blockier than it should be. Blockier than Coruscant is. And the skybox is just bad. You should add some buildings on it, and maybe make the near buildings a little more busy. The texturing is a little bit bland, too.
The lighting actually wasn't really that bad - most of the lights had their sources, and those that did not were not that easy to spot (for an untrained eye). It also separates the two teams' bases, Red and Blue. Both are identical and are mirrored, just like a normal CTF map.
There is some sort of a song included, that plays in the map. I don't know it, not sure about the rest, and I don't think that it fit in. It, once again, took the Coruscant feel away - it doesn't sound like Star Wars at all.
And the conclusion? The map sure has its potential, but it needs better visual appearance. I can't really try the map out in a CTF match (with 4+ people), but I could think of many more CTF-friendly elements, that would help the map greatly.
New Textures: Yes New Models: No New Music: Yes Bot Support: Yes Game Types: CTF, TFFA
port: Yes (My poor routes...) Date Of Release: Dec 2005 Description: A level set on Coruscant featuring bridges and wide ledges the player must navigate to capture or return their flags. This map is ment to both satisfy competitive play as well as provide sufficiant space for slower saber oriented play. Its large size makes it ideal for battles with teams of 4 or more players. This takes place while the battle rages for Coruscant, during the evenings and their time off, rebels and imperials would fight mock battles for bragging rights. These deadly capture the flag battles gained fame and some of the most well known were fought right here, in the Coruscant Bridge section... =============================================== Installation Information =============================================== Unzip the ctf_coruscant_bridges.pk3 to your gamedata\base directory. The map should now be available under the CTF and TFFA multiplayer menus. =============================================== Construction Information =============================================== Number of Brushes: 2522 Number of Entities: 2053 Compile Times: ~4 hours Build Time: many months, I'm slow and quit working on it multiple times during construction of this level. Build and Test Machine: AMD Athlon64 3500+, GeForce FX 5900 Ultra, 1024 MB PC3200 RAM, ASUS A8V-Deluxe MOBO, Win XP SP2 =============================================== Thanks: =============================================== All the guys in lucasforums who made comments, suggestions, or flames. Without you, I wouldn't be able to map anything like this :p Also all those who have made a Jedi Academy map, customs still get a bit of play :) Tritoch who is great to bounce idea's off of, and who still creates the best pugging custom maps :) whoracle: tri, nico, sept and any of you other fella's who may or may not play on a regular basis. ;) any of you other puggers that helped me out in any way or still play the game. =============================================== Copyright / Permissions =============================================== Authors MAY NOT use the custom textures/shaders. Contact me for permission. THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (C) LUCASARTS ENTERTAINMENT COMPANY. You MAY distribute this level, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact, with NO charge (other than incidental charges for time spent on-line).
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