Coruscant Stacked

Now, this is a bit unusual... I actually grabbed a map file to review. Why? Because I wanted a good reason to play JA for a while. :p



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File Description

Now, this is a bit unusual... I actually grabbed a map file to review. Why? Because I wanted a good reason to play JA for a while. :p

What we have here is a map with what seems to be two themes: One Coruscant, the other Quake. This map is an enclosed part of a building overlooking Coruscant. My first thought once I got in was that it was a pretty cool map, though the textures were a bit lacking in detail. They appeared to be just flat colors. However, the map's structure makes up for that in my mind. You'd prolly be moving too much in a true FFA to even really notice, anyway. There are multiple floors in this map, most of which are rather small and curvy, broken by either a ramp leading up to the next floor, a little jumppad to knock you up, down, or across, or a teleporter that brings you to another area of the map.

This map works nicely with saber duels or FFAs, but is much better for small to medium sized gun FFAs. There are plenty of places to run to, but enough empty spaces to make it a challenge getting from place to place with enemies about. It does fit a sort of Quake-ish theme, with it being a small map, yet with many areas to run to.

I'm rather certain that there was something else that I was going to mention, but I have now forgotten. Ah well, no matter. Though I would like to see some better textures in a new version of this, and perhaps some more areas to explore, this map is adequate for my slightly high standards for maps. Give it a download if you feel the same.


Bot Support: Nope New Textures: Yep New Models: Nope New Music: Nope

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Author Information
Author: acdcfanbill

Email Address: [email protected]

File Information
Title: Coruscant Stacked

File Name: ffa_stacked.pk3

Game Type: FFA, TFFA

New Textures: Yes

New Shaders: Yes

Bot Support: Nope, sry no one who would play this will ever need them.

Date Of Release: Jun 2007

Description: A level using basic textures only, this is inspired by
many pro q3 maps.  I tried to throw aside the shackles of creating 
in the Star Wars Universe and simply went for a good implementation
of a q3 inspired FFA/TFFA map.  This is ment for small FFA's (2-4)
and TFFA of 1v1 or 2v2. Expect Jumppads and Teleporters Note the 
lower teleporter randomizes between destinations while the upper 
two are connected to one another.

Installation Information
Unzip the file ffa_stacked.pk3 to your gamedata\base directory.
The map should now be available under the FFA and TFFA multiplayer menus.

Construction Information
Number of Brushes: 1818

Number of Entities: 150

Compile Times: ~30 mins

Build Time: quite a few months, I worked on it off and on, sporatically
whenever i got inspired :)  I finally got sick of seeing it on my hdd 
and decided a fancy teleporter texture wasnt needed, so I kiced it out.

Build and Test Machine: AMD Athlon64 3500+, GeForce FX 5900 Ultra,
1024 MB PC3200 RAM, ASUS A8V-Deluxe MOBO, Win XP SP2


All the guys in lucasforums who made comments, suggestions, or flames.
Without you, I wouldn't be able to map anything like this :p

Also all those who have made a Jedi Academy map, customs still get
a bit of play :)

Tritoch who is great to bounce idea's off of, and who still creates
the best pugging custom maps :)

whoracle: tri, nico, sept, fm and any of you other fella's who may or
may not play on a regular basis. ;)

shulba and any of you other puggers that helped me out in any way or still play
the game.

Copyright / Permissions

Authors MAY NOT use the custom textures/shaders. Contact me for permission.


You MAY distribute this level, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact, with NO charge (other than incidental charges for time spent on-line).

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Registered 8th January 2006

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