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Covs/>Sun Temple

This map is a medium-sized FFA set in a temple-like area. It features several rooms, a few of which seem to have specific purposes (or parts...

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File Description

This map is a medium-sized FFA set in a temple-like area. It features several rooms, a few of which seem to have specific purposes (or parts do, at least). It is set on Yavin, so you will quickly be able to recognize the Yavin jungle style in its architecture and texturing. My major concern with the map was that it was quite dark. This is not due to poor lighting, per se, but I would rather say a lack of good lighting. You know what I mean... it's like when you go to your aunt's house, and her living room is being lit by one lamp over in the corner. Makes it hard to see, yes? You can, but another few lamps would really ease up on the eye strain. In this case, I'd recommend some wall torches or something -- in fact I thought I saw where a torch should have been, but no flame... I thought it was quite curious, indeed.

The overall design of the map I really liked. I'll be the first to admit it was boxy, but to be fair it is a Yavin temple. How many curvy archy Yavin temples have you seen? Anyway, I digress. As I was going to mention, it was the little extra details I really liked. The shallow more aesthetic than functional stairs, a few little hidden away areas, random holes in the ceilings or walls (ie. missing bricks), and even just a few trees here and there. All the little things that always make a difference are present in this map.

That said, the base architecture could probably use a bit of intrigue. The walls mainly. Not a huge deal, but a little bit of brush or texture variation would probably go a long way to get rid of the "tedious" nature of some of the rooms. A couple other odd bugs here and there include one single instance of z-fighting that I saw. I also noticed in some areas the light seemed to be spewing forth from the bottom of certain walls. Definitely an odd look. Despite these flaws, though, I think this map holds great potential, style-wise, and probably offers some pretty decent gameplay as well, for those of you who enjoy sabers.

Bot Support: No New Models: No New Textures: Yes New Music: No

~Inyri

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***********************************
Jedi Knight: Jedi Academy
***********************************
TITULO: Covs/>Sun Temple
AUTOR: forcehu
E-MAIL: forcehu@hotmail.com
PAGINA WEB: http://www.aemaps.tk

NOMBRE DEL ARCHIVO: Covs_sun_temple.pk3
TAMAÑO DEL ARCHIVO: 7.33 Mb
FECHA  DEL ARCHIVO: 28 de Enero 2006

::/INFORMACION DEL MAPA\::

Tipos de Juego  :FFA,TFFA

Nuevas Shaders  : SI

Nuevas Texturas : SI

Botroute        : No 

DESCRIPCION: El ultimo mapa creado para covs es un mapa de homenaje en donde se encuentran : Entrada principal con  una jungla en yavin haciendo ilusion a Nuestro planeta Ross,
una Biblioteca ,2 Patios Exteriores y la zona de Homenaje donde se encuentran las placas de los consejeros y senescales de la orden.
En este mapa tarde 3 meses En tomar la desicion de rehacerlo y Volver a imaginar lo  que habia hecho alguna vez. 
Gracias a la ayuda y confianza de Maul, Gosh y Cyrdon . Gracias por apoyarme a retomar el mapa.

INSTALACION: Extrae al archivo pk3 del archivo zip y ponlo dentro de C:\Archivos de programa\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\Base

::/CREDITOS\::

Forcehu: Idea Original y Dessarrollo

Gosh: Tester

THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

***********************************
Jedi Knight: Jedi Academy
***********************************
TITLE: Covs/>Sun Temple
AUTHOR: forcehu
E-MAIL: forcehu@hotmail.com
WEBSITE: http://www.aemaps.tk

FILENAME: Covs_sun_temple.pk3
FILESIZE: 7.33 Mb
DATE RELEASED: 28 de Enero 2006

::/MAP INFORMATION\::

Gametypes    :FFA,TFFA

New Shaders  : Yes

New Textures : Yes

Botroute     : No 

DESCRIPTION:The last map made for covs, is a map to pay tribute, and there is: Main entrance with a jungle in Yavin, to allude to our Ross planet, 
a library, two outer yards and the zone of homage where is the councilliar's plaques and leaders of the Order.
I took three moths to make the decision to remake it and come back to remember all things I did some time.
Thanks to help and confidence of Maul, Gosh and Cyrdon.Thanks for incentive me to take up again the map.


INSTALLATION INSTRUCTIONS:Extract the pk3 from the WinZip file, and put into C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\Base 

::/CREDITS\::

Forcehu: He Idea orginal and development

Gosh: Tester

THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

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forcehu


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Registered 1st February 2007

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