A blasphemous map approaches the altar, one that disappointed me highly v_v.
The map, while good in concept, was executed in a tacky manner. The idea was as the author had spoken:
One X-Wing has crashed at the dunes sea, just in the place of the ancient tomb under the dunes.
Okay, the tomb itself is generally okay looking. Granted, it's not as big and mysterious as I would have hoped to be, but oh well =_=. While I'm not an expert in physics--hell, I haven't even taken it--I daresay that the X-wing's crash is semi-believable in terms of the crash itself. Now whether or not this would break open a subterranean tomb or not, I tend to doubt, given how it's positioned.
My biggest irritant has to be the desert itself. ALL THE DUNES ARE UNIFORM. Now I know the skybox may have given you that idea, lad, BUT SAND DOES NOT UNIFORMLY MARCH IN COLUMNS. Believe me, it looks superiorly tacky, and does not mimick the gentle grace of a desert at all..
All in all, the majority of the map needs to get tweaked badly before this map could be even remotely tolerable to play on in terms of visuality. However, if this irritates you not, Then BANDWIDTH AWAY!
New Textures: Aye New Music: Aye Secrets to plunder: Nay Bot Support: Nay
- Averus Retruthan
Crash at the dunes tomb ----------------------- Bsp Name: dunes.bsp Bsp size: 7599 KB Game: Jedi Academy Pk3 size: 5299 KB Date: 22/10/2007 Description: This is a FFA map for Jedi Academy. Installation: Extract the PK3 file in your Base folder and type at the console (shift+º) "map dunes". Or selct it in the list of MP FFA maps. Special thanks: To LivingDeadJedi for let me use their sand textures from his FFA_Sarlacc map. author: Master_Jin contact: [email protected] And visit: http://aemaps.byethost18.com/index.php
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