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I would have let Kouen review this, as he's the staff WoW buff, but he thought I might have something more constructive to say other than "hey look, it's an axe" so he let me have a go at it. The author included his reference pictures, so knowing WoW probably isn't all that necessary, eh?
So we've got us an axe. A blue axe... with a rather strange design, but then again that's WoW for you. I like the model, personally -- it's low on the poly side and doesn't use any more detail that it needs to. Of course the blade vertices aren't welded together so it doesn't look very sharp, but maybe that was on purpose. My other beef was that the edges have not been properly UV-mapped, leaving stretches wherever there is a surface perpendicular to the blade surface. It's a newbie mistake which can take a while to completely get over; I still accidentally do it from time to time myself.
In-game the weapon looks quite good. The stretching isn't as noticeable, even in the saber selection menu, and it has a nice environment shader on it. A little stronger than what I would've used, but it works. The author said he wasn't sure why the weapon didn't glow, and that would be because he didn't tell it to in the shader (he has the texture made, but doesn't call it anywhere in the shader). That could be easily rectified, leaving a couple of tasks he could complete for a V2.
Also I'm not sure if the author did this on purpose, to reflect WoW in any way... but geez is that axe big! Sizing was one of my biggest challenges when modeling, and continues to be a bit of a hassle to this day. Unless the ginormous size is intentional, it could be address for a V2 as well, if the author wanted to continue on with this project. Personally I think it'd be well worth it, because while it's a good product now, there's still plenty that could be improved.
Oh, and by the way... do I get my beer now?
(In my own defense, I'd like to make it clear that I'm only the team's WoW buff "by default", given that none of these other jokers know the first thing about the game itself aside from it being an MMO. Oh, yeah, the reason I'm editing this - uploaded a fixed copy of the file as a replacement, having fixed the MAX_QPATH error. ~Kouen )
Saber Addon for Jedi Knight Academy Name: Crystalforged War Axe Author: Leetmonkey or EvilZug or Alex E-mail: firstname.lastname@example.org MSN: Mah Email right up there. Website: http://leetmonkey.deviantart.com/ Time taken: A while if you count taking a long break. ____________________________________________________________ Description: This is the Crystalforged War Axe from World of Warcraft. I don't play it anymore, but I started to model when I did. I think WoW is dumb, and sucks the social life outta ya, but that axe still looks badass to me lol. And it looks kinda fucky close up... But you don't stare at an axe in the saber selection screen all day do you?Yeah, looks better in-game when your holding it. Couldn't get the glow working on this, a beer to anybody who can get it working. _________________________________________________________________ On a side note: THIS IS MY FIRST MODEL EVER. __________________________________________________________________ Installation: You should know this one. Drop the damn PK3 in your base folder. _____________________________________________________________________ Credits: - I can't credit the community in the modding forums for JKA enough! - World of Warcraft for the entire idea of the axe. - Google for the pictures. - George Lucas for being the most successful nerd ever. ________________________________________________________________ THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS© ENTERTAINMENT COMPANY LLC. ELEMENTS TM & LUCASARTS© ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
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