Dark Forces Mod (Demo 2)

Phew, well that took longer than expected to complete ;) *Takes a VERY deep breath* Ok, on with the show eh? A little introduction is probab...

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Phew, well that took longer than expected to complete ;) *Takes a VERY deep breath* Ok, on with the show eh? A little introduction is probably required first, so here's the history for you. Dark Forces was the first game in the Jedi Knight Series (Dark Forces, Dark Forces II: Jedi Knight, Jedi Knight, Jedi Knight II e.t.c), and it came out way way back when I got my first PC. In fact, the original game was probably the first FPS I ever played and in that respect I think I know the game pretty well :) This file is basically a remake of that game for Jedi Academy. What the team for this mod has done is taken the old game and completely transferred it onto JKA, new textures, new sounds, better all around you could say.

There are three demo levels in this mod, all of them fairly large, but you have to play them in order, starting with the good old imperial base. I spawned in a small lift and the grate opens into a narrow corridor, exactly as I remembered it from the original game. Here comes my biggest and worst point about the entire first two levels of the demo. FPS. It's absolutely awful, and running around this level is absolutely horrifying. It doesn't go too low, i.e below 10, but in the cavern area it never goes above 20 either. If a little more attention to VIS had been used, and techniques such as area-portaling, some indoor areas could have been vastly improved. The same applies to the second city level. Whilst it looks fantastic, and the weather effects are stunning, the map may be verging on 'unplayable' for those with lower spec PC's. However, this is THE worst thing about the mod, because pretty much everything else is great :D (As you'd expect from three years work)

After stealing the plans from the imperial base in level 1, you're treated to some remakes of the original cut-scenes which are very nice indeed. The downside is that the character's mouths don't move which looks a little silly, but the whole effect is simply jaw-dropping. This leads you onto Level 2. (My favourite) Set on a planet called Talay, a city-typed area called Tak-Base has come under fire from the imperial forces and their new 'secret' weapon (A.K.A Dark Trooper.) Spawning into this level and I was instantly greeted with some intense weather effects and some brilliant ambient noise. Then I was off through the city, trying to find the power generator. It was a pain at first as its so darn easy to get lost, but when you get there and turn all the lights on the city is much brighter and well, you get the idea.

Onto the musical aspects. Each level comes with the same music it had in the original game, except remade so it isn't so midi-like. Whilst this is accurate to the game, they're not that amazing to listen to anymore, and the transition between the action music and the stealth music isn't always as smooth as it could have been. My example here would be the title credits you see when you first load a new game. Whilst the music is what it sounded like in the original game, it would have been much better to have put the orchestrated version here because it sounds so much better!

There are a few new enemies to kick around, like the sewer monsters in level 3, but the animations need tweaking slightly to make them more lifelike. As they stand, they look like cardboard cut-outs when they die ;) The weapons here are also from the original game, but the two you'll use the most in this demo are pretty much the same as the JKA versions. (The Bryar pistol and the E11) You also get thermal detonators, but I was disappointed there were none of the cooler weapons available to test out. All health and ammo pickups have been altered to resemble those from the original game, as has the HUD. The startup menus have also been changed, now being more green and saying "Dark Forces" instead of Jedi Academy. But for the final, please get rid of the annoying button-click sounds, they are far too loud and repetitive!

What else? I'm not going to go into describing the depth and detail of the levels because it would take far too long. Just have a look at the screenshots and then test it yourself to from your own opinion. :) Oh yes, the enemy AI. I don't know whether it's the default JKA which I'm criticising here, but sometimes I could be stood behind an enemy, or sometimes even in front of them and they wouldn't notice I was there, whilst other came after me from halfway around the level (Stupid interrogator droids ;) ) My favourite level was Talay because I love cityscapes, but the best to play was Anoat Sewers because the framerate there was vastly improved. I'm sure there's plenty more I've forgotten to mention, such as the cool cutscenes and briefing screens, but If you download the mod you can see for yourself! I believe with some fiddling this demo will also work on a MAC. Check the developer's website for more info.

~Szico VII~

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Download 'dfmod_demo_ja.zip' (194.51MB)

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The Dark Forces team would like to thank the following organizations for

helping make the Dark Forces MOD for Jedi Academy a reality.

------------------------------------------------

Raven Software

Lucas Arts Entertainment

JediKnight dot net

SourceForge dot net

The Gaming Union dot co dot uk

Wired Lamp Studios

Lucas Files dot com



Honorary Team Members - for their invaluable contributions

-----------------------------------------------------------

Simon "Sock" O'Callaghan for the excellent (and FREE) skyboxes

Tony "DarkSaber" Denton and Derek Del Rio for the Moldy Crow model

Karsten A. Loepelmann for the official Dark Forces FAQ

Tobias "Phantom Lord" for working on Secret Base

Patrick Haslow for Secret Base textures

Barry Brien for Secret Base textures

Patrick Martin for the detab tool

Matthew Hallaron for Secret Base, Talay textures

Duncan for the Gamorrean Guard model

William Feht for the Sewers textures

Christian "MilesTeg" for the original Secret Base version



Dark Forces MOD was created with the following tools

----------------------------------------------------

Cool Edit Pro

3D Studio Max

WinZip

Milkshape

Photoshop

Paint Shop Pro

Various GNU/Linux distributions (Debian, RedHat, Storm, Libranet)

Windows 9x/NT/2000/XP

Roland Sound Canvas SC-88

Premiere

JK Radiant

GTK Radiant

wEdit

ICQ

mIRC

Q3ASE

NullSoft Installer

EasyGen



Original Dark Forces Credits

----------------------------

Producer - Daron Stinnett

Lead Artist - Justin Chin

3D Engine - Ray Gresko

Story - Justin Chin

Programming - Aaron Stinnet, Ray Gresko, Winston Wolff

Game Design - Justin Chin and the Dark Forces Team

Level Design - Ingar Shu, Jim Current, Matthew Tateishi, Brett Tosti

Tools - Winston Wolff

Texture Artwork - Chris Hockabout, Patrick Sirk, Tom Payne

Texture Placement - Aaron Muszalski, Chriss Ross

3D Artwork - Ralph M Gerth IV, Scott Baker, David Vallone, Ron Lussier, Bill Stoneham

2D Cutscene Artwork - Justin Chin, Jon Knoles

Art Technician - Aaron Muszalski

Cutscene Video Effects - Michael Levine, C. Andrew Nelson, Mark Christiansen

Animations - Leonard Robel, Gordon Baker

Additional Art Design - Paul Mica

Music and Orchestration - Clint Bajakian

Digital Sound Effects - Clint Bajakian



Starring the Voice Talents of:

Kyle Katarn - Nick Jameson

Jan Ors - Julie Eccles

Rom Mohc - Jack Angel

Mon Mothma - Peggy Roberts-Hope

Imperial WO - Nick Jameson

Stormtrooper - Denny Delk

Dying Rebel - Denny Delk

Narrator - Denny Delk

Darth Vader - Scott Lawrence



Voice Directing and Editing - Khris Brown

Voice Producer - Tamlynn Barra

Executive Producer - Steve Dauterman

Project Coordination - Dan Conners





REQUIRED DISCLAIMER

-------------------

Dave "Darth Linux" Turner

Spokane, WA 

USA

[email protected]



THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & (C) LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

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The Dark Forces Team


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Registered 6th November 2004

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