Dark Streets FINAL

ShroomDuck's review of v2 of Darkforces Streets: So here we have Version 2 of Szico's Dark Forces map for JKA. Szico demonstrates...

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ShroomDuck's review of v2 of Darkforces Streets:

So here we have Version 2 of Szico's Dark Forces map for JKA. Szico demonstrates his excellent understanding of lighting techniques and aesthetics, and succeeds at really bringing this map to life. The custom textures are great and a lot of fun! Most texture problems from Version 1 have been addressed here, and the map really comes together in feel and graphical flow.

Perhaps where this map falters somewhat is at a raw gameplay level. There isn’t much height variation in the main fighting areas. Most areas are relatively flat compared to each other. This is of course due to the ‘street’ nature of this city based map but it certainly would be nice to see some variation there. On the other end of the coin, Darkforces Streets does feature some great weapon placement and some ‘omg this looks so cool let’s duel here’ areas. As a solid first effort for a multi-player map, this is a must-download.

P.S. (note to mappers): Stop using those purple crystals in your maps! I mean really… what’s the point?

Hmmm. Where do I begin? Y'know, I think I'll start with the music of all things. I am so rarely impressed by the choice of music for maps, and the five minute mp3 included for this map works fairly well. I also just really like the music. :D It has a very dark, like, detective feel to it. I was tempted to hide in the shadows cast on the brick walls surrounding the map and sneak around the perimeter, humming along with the mysterious music. In fact, the music alone made me long for a good detective-like map. Y'know, like, a 40's noir kinda thing - complete with a detective's office high up in a building, with rain pouring down, a desk littered with cigarette butts, an old phone and an empty bottle of whiskey. A bare lightbulb burning overhead and a dented file cabinet in the corner. Okay, you get my point. :)

Fortunately, this map lived up to my expectations when I first heard the music and spawned in a dark street with several empty wooden boxes around me, although I guess 15 frames per second isn't a great way to start off. My FPS did improve in other areas of the map, but not in the areas that I would've wanted to duel. Szico included several speeders and a short street raceway that was really a satisfying jaunt. I suppose the most impressive room was the bedroom, though everything seems a bit oversized (Easy for fighting though). The same can be said for the bar and barstools in the McDonald's down the street, and the picnic tables outside. It seemed that everywhere I turned, there was a scrolling neon sign with clan tags and names. The bar in the Pizza Express was way too high and the chairs and tables are only there for decoration - you can't really sit in a chair. The clan room, for lack of a better term, was nice. I did like the lockdown feature - but I was most grateful for turning off that darn alarm thing. Rawr. I am glad that Szico didn't make an office for each member of the clan - that is a pet peeve of mine. :) The best place, in my opinion, for a good duel is the area below the clan room.

So I guess this is one of those maps that you just kinda hang out on. I can't imagine a good FFA on this map simply because of the FPS I got on it (although it is probably due to my Graphics card.) Szico claims this is the final version of this map and he added quite a bit to this version, including new textures, better bot support and more secret areas. So for those of you who are a fan of the previous versions, you should download this final map. And for those of you who haven't seen this map before, it is worth a look. Pretty darn impressive for a first map. I can't wait to see what Szico designs next! :)

Bot Support: Yes New Textures: Yes New Music: Yes Game Types: FFA, TFFA, Duel, CTF, JKR

~AmosMagee~

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Download 'darkforces_streets_final.zip' (21.29MB)

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LOW FPS WILL ONLY BE HAD BY PEOPLE WITH LOW END PC OR 4X ANTI-ALIASING ON.

MAP NAME : FINAL - Darkforces Streets V3 for JEDI KNIGHT 3: JEDI ACADEMY
UPDATE FOR : DARKFORCES STREETS V2
===============================

MAPPED BY Szico VII
szicovii@ntlworld.com
www.szicovii.tk
www.gamearea.tk
===============================
FIRST MP MAP W00T, (well version 3 of it.)

MAP Version : Darkforces Streets (Version 3)
New Textures: Yes
New Music: Yes
MAP Type : Multiple Gamemodes (FFA, Team FFA, CTF, Duel, JKR)

BOT ROUTING: Yes

===============================
Map Installation : Unzip the contents of the zip into your JK3/GameData/Base directory,
		   and you're all set to go
===============================
FIXED ISSUES FROM V1/2/Twilight add-on
-Swoops are Tetxures
-More secret areas
-Duel pad added
-Shiny stuff added, texture overhaul.
-Armoury Added
-Racing Area Added
-MCDONALDS IS NOW FULLY EXPLORABLE!
-CAR PARK ADDED
-Raceway included
-Clan room with lockdown added
-Improved Wall Texturing and Lighting
-Better BOT Routing - More time spent in main areas.
-Added more height variation of main area.
-IMPROVED FPS ISSUES.
===============================
Map Play : Simply go into your multiplayer menu and select 'Darkforces Streets Final' from the map list.
===============================

This map is my first MP map. It is also part of my sp map, Dark Forces, and I 
decided to alter it for JKA, so here it is. There are swoops, and a few hidden locations, 
sniper points, e.t.c. So have fun!

Programs Used: Adobe Photoshop, Jk2 Radiant, Editing Tools.
Also, huge thanks to all at gamingforums.com especially GothicX, Wade, ShroomDuck 
and LukeSkywalker1.
Thanks to {TBV} CLAN for inspiration and support.
More thanks to all at lucasforums.com, and www.digitalizedzone.com for hosting these files.
==========

THE MUSIC IS NOT SUPPORTED MY GRAHAM NORGATE, OR EIDOS.		
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR 
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & (c) LUCASARTS 
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSERS.
NOR IS IT SUPPORTED IN ANYWAY BY the makers who may have worked on DARKFORCES 
and are no longer part of the lucasarts team.
======

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Szico VII


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Registered 21st November 2003

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