Well...this model is certainly...amusing. It's supposed to be Death. And as it turns out, it's just a madly stretched jawa. Believe me, when...


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Well...this model is certainly...amusing. It's supposed to be Death. And as it turns out, it's just a madly stretched jawa. Believe me, when I say madly, I mean madly. Basically, what the author did was take the jawa, and distort it, making it taller, and a lot thinner. So yay, we have a thin, distorted Death! Mind you, it's a funny kind of distortion. It's all very ridiculous. And that's in a good way. ;)

There are two versions of Death. First is a hooded version, and the second one is an unhooded version. The hooded version has evil green eyes, so watch out! The unhooded one actually has a skull on a cylinder neck. Yep. You heard me. There is no attempt at making a good skeletal neck. It's just a plain cylinder. Meh. With time you'll improve. The hands are skinned to be somewhat skeletal, but they don't really look that way. But you won't really notice ingame.

And now the part that the author knew that I would go into detail - the weighting. The author did just enough to make carcass compile the model without rejecting it. That said, the weighting is terrible. The deformation of the arms is just horrid. In some cases, the arm looks as if it's almost detached. Anyways, the weighting seriously needs some work. Try going through more than one compile. Also, there are two different folders for each version. Since it's essentially the same model, you don't need to do that. Just have the other skin file named model_death2_default.

The author has also included a custom weapon for Death. The effects look pretty "grim" and "deadly". But it does look like a nice little addition.

Bot Support: Yes Npc Support: Yes New Sounds: No Team Support: No


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Title			:Death

Author			:MLZ (Mike Lorenz)

Description: Non-Star-Wars Character model with Non-Star-Wars weapon model.  

	Death with staff_of_death.

Modeling/Skins		:MLZ
Weighing		:MLZ
Sounds			:MLZ
.efx			:MLZ

File Name/File Size	:death.pk3 (2.68MB)
Date Released		:06/19/2006 

******************************Special Thanks and Credits***************************************
Special Thanks to: 

	RAVENSOFT for making the best game ever...  There's really no need for any other when you think about it.

	Psych0Sith and Tim "SpaceMonkey" Appleby for their tutorials

	This community for sharing all this talent and quality work.

****************************** Credits ***************************************

Model Based on		:Jedi Academy's Jawa model 

******************************READ THIS BEFORE PLAYING***************************************

Greetings, for those who know me through Grievous4_MLZ, you know that I don't aim to create perfect models...
Quite the contrary, I aim for the most playable fun out of the least work...
I always liked the character of death, and my subconscious just saw that stretching the game's original Jawa model 
would make a good approximation...  I had already created a skull head, so it all meshed together.
I'm sure the purists will critique my weighing, but I wanted to give death a "creepy look and feel".

I'm relatively new to modeling (4 to 5 months now) so I've gotten to the point where I wanted to mess with the .efx files.
I've created the staff_of death from scratch and positioned 3 blades to give it a "lethal glowing" effect, but that was not enough...
I've added a "green radiation flame" that really gives it a feel for the macabre.  
I then mixed in a few sounds and well, it might not be Halloween yet, but 
I'm happy with the results...  Hope you enjoy and have fun.

	Place death.pk3 into the "StarWars JediKnight Jedi Academy/GameData/basefolder".

1) In order to use NPC's you will need to acivate cheats heres how you do it.

Singleplayer- Once your in the game, hit "shift and tild (~)" to activate the console. Next type "devmap t1_surprise" (or replace t1_surprise by any other map name)... hit enter (this will load the map with the cheats on)
Here's a hint start you favorite mission and open the console {hit "shift and tild (~)} the map's name will appear in the console's log.

	type "playermodel death" to play as Death with green glowing eyes.
	type "playermodel death2" to play as Death with its hood folded back revealing the face of death.
	type "npc spawn death" to have death on your side.
	type "npc spawn death2" to have death on your side.

	Close the console by hitting the tild (~) again.

Play and enjoy

Multiplayer- To activate cheats, you do thing a little different. activate the console by hitting shift+tild(~). Next type /devmapall "mapname". Example: /devmapall mp/duel1. The map will load with cheats activated. Open the console again and type /npc spawn "npc's name". Example: /npc spawn greeveevm... Notice that single player you have to put the "/" slash before the command.

Here are the npc model names for this pack (With a brief description)...
	Here are the npc model names for this model...

	For Playermodel: playermodel death
	For Bounty Hunter support: death

	Note: you must enter one of the above names when spawning your npc. 	

	cont... close the console by hitting the tild (~) again.

***Trouble shoot***
Usually there are only a few errors make that cause problems. Here are the most common...	
1) Not using the proper console commands for "Single Player" or "Multiplayer"... cheats are acivated differently for each. Read "Instructions" up above.
2) Having the pk3 placed in the wrong folder.
3) Make sure you have the latest Jedi Knight Academy update, Not having the update will cap out your NPC files.
4) All players on the map where Death is being used must have installed the .pk3 file...

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Registered 30th May 2006

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