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My initial thought when I loaded this map was "Deathmatch Classic 1.6". (Damn, DM Classic is *old*...)
I mean, it's not THAT primitive, but it has the feel, ya know? Just that... DM vibe. I guess that's proof that the map succeeded in it's intended field.
Anyway, all that this map has structurally, is a small connecting tunnel between both sides, with an extra hatch in the center. Each side of the arena has a room at the back and two corner platforms with a fortified design. Turrets, weapons and ammo adorn both sides of the arena. The main combat area, however, is the central open area.
There were quite a few aspects I feel the need to denounce. Firstly, the fact that the middle area is open is good, but it would probably have been better if some objects were in there for cover. As it is now, the turrets come into play far more than the actual carried weapons do. While darker lighting is preferable over bright lighting, but it is too dark. Not so much to make the map unplayable, but you'll probably need to turn the brightness up a bit. Texturing needs work, although for what the map is, the current job will do just fine. I advise the author to make some more logical and realistic texture choices on future maps. Well, unless of course they're similarly themed like old-school deathmatch maps, in which case the same goes as for this one - playability is the priority.
If you're a gunner, you may want to check this one out.
Bot Routing: No Custom Textures: No Custom Models: No Custom Music: No
*********************** Star Wars Jedi Academy *********************** Title: Deathmatch Author: Jonny2199 Email: firstname.lastname@example.org Filename: TS2_stylee.pk3 Filesize: 454kb (1.5mb+ unpacked) Installation Instructions: Put the .pk3 in your Gamedata\Base directory of Jedi Academy Description: A small-ish FFA map. This is the first version of it. I would like people to tell me what they think of it, really. I like it (well, if i didn't i wouldn't submit it...) and want to know of areas where improvement is needed. Since i used to do blinding maps with lighting that rivals the Sun, i tried to make this darker, but it may be too dark, so i need advice on that. I called the .pk3 TS2_stylee because i remember a map on TimeSplitters 2 that has a middle bit and some form of garrison around the outside. Bugs: Music doesn't work :( not a clue why. Email me suggestions please. There SHOULDN'T be any missing textures as i only used ones from the Byss folder. Spot anything else wrong, feel free to email. THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
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