The deltacomvm.zip file you have requested: Star Wars: Jedi Knight - Jedi Academy / Star Wars / Delta CommandosVM - 4.6MB is not available. Perhaps try browsing all files for the game Star Wars: Jedi Knight - Jedi Academy and upload any files you want to share or are missing.
We are calling on our community to help submit files that were previously hosted on GameFront / FileFront but are now missing.
If you have this file, please upload it using the form below (please ensure the filename and filesize match) and we shall do the rest.
How long have I heard people talking about a Republic Commando model? Ages and ages, at least. Here we have one, finally. I am starting to wonder how Mars manages to put any quality into his models, as he seems to be pumping models out one a week, but somehow he does manage it, and we can all be thankful for that.
I do love the skin on this model. You wouldn't expect this guy to be pristine and completely clean - after all, he's a combat-hardened warrior - so Mars doesn't give us clean armor. It's burned, scraped, and otherwise littered with combat scars.
I want to give Mars a big hug for attaching the arms to the torso this time. He's probably tired of hearing me gripe about that, but I mean it in the best of ways :p. Here attaching the shoulders is ideal, as the large shoulder pads will hide any poor deformations that might occur because of it. Once again, some pretty nasty stretching during some animations, but I'm starting to think that should be blamed mostly on the animation. The only way I can see to rectify it would be to add another edge loop around the torso, which would unnecessarily add more polies to the model.
My one other complaint, about the humanoid head, is that the mouths aren't rigged. Not a real big deal, since most people don't play SP, but it would have been nice anyway, as it's not really that difficult a thing to do. Other than that, definitely a model worth having, even if you've never played Republic Commando. Get it while it's hot!
Bot Support: Yes Team Support: Yes New Sounds: Yes NPC Support: Yes
*************************** JEDI KNIGHT ACADEMY MODIFICATION *************************** Title :Delta CommandosVM Modeling :Mars Marshall "NeoMarz1" Skinz Default :Mars Marshall "NeoMarz1" Screenshots :"Buffy the sith slayer" Weighting :Mars Marshall"NeoMarz1" Sounds: :NeoMarz1 E-Mail :email@example.com Website :http://firstname.lastname@example.org/ File Name/File Size :Zclonedelta.pk3 (4.61MB) Date Released :1/26/2006 Description: Delta Force Republic Commandos. Characters Boss, Fixer, Sev, and Scorch. ******************************READ THIS BEFORE PLAYING*************************************** Installation: This pack can safely be loaded with the ultmateclones pack, and does not overwrite any files. Place Zclonedelta.pk3 into the "StarWars JediKnight Jedi Academy/GameData/basefolder". Instructions: 1) In order to use NPC's you will need to acivate cheats heres how you do it. Singleplayer- Once your in the game, hit "shift and tild (~)" to activate the console. Next type "devmapall" (or devmap t1sour)...hit enter (cheats are now on)...next type "npc spawn (the npc's name)" Example: npc spawn commando_boss. Here are the npc model names for this model... For Enemy: commando_boss commando_fixer commando_sev commando_scorch Note: you must enter one of the above names when spawning your npc. cont... close the console by hitting the tild (~) again. To change playermodel: Open up the command console while pushing the shift and ~ (tild) keys together, then enter this commandline. model clonedelta/default_boss model clonedelta/default_fixer model clonedelta/default_sev model clonedelta/default_scorch model clonedelta/blue For helmetless versions model clonedelta/default_fboss model clonedelta/default_ffixer model clonedelta/default_fsev model clonedelta/default_fscorch Multiplayer- To activate cheats, you do thing a little different. activate the console by hitting shift+tild(~). Next type /devmapall "mapname". Example: /devmapall mp/duel1. The map will load with cheats activated. Open the console again and type /npc spawn "npc's name". Example: /npc spawn commando_boss.. Notice that single player you have to put the "/" slash before the command. Here are the npc model names for this pack (With a brief description)... Here are the npc model names for this model... For Enemy: commando_boss commando_fixer commando_sev commando_scorch Note: you must enter one of the above names when spawning your npc. cont... close the console by hitting the tild (~) again. To change playermodel: Open up the command console while pushing the shift and ~ (tild) keys together, then enter this commandline. model clonedelta/default_boss model clonedelta/default_fixer model clonedelta/default_sev model clonedelta/default_scorch model clonedelta/blue Team Colors: Yes Bot Support: Yes NPC Support: Yes ***Trouble shoot*** Usually there are only a few errors make that cause problems. Here are the most common... 1) Not using the proper console commands for "Single Player" or "Multiplayer"... cheats are acivated differently for each. Read "Instructions" up above. 2) Having the pk3 placed in the wrong folder. 3) Make sure you have the latest Jedi Knight Academy update, this is very important! ***special thanks to*** Buffy for screenshots. *********** Legal Stuff *********** THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
There are no comments yet. Be the first!