Doom Saber

You know, I'm not entirely sure why modelers insist on using... like... 800-sided cylinders for their hilt models. You won't really s...

Re-Upload

Uploading...
Do not refresh or leave this page!

Re-Upload

The doom_hilt_pack.zip file you have requested: Star Wars: Jedi Knight - Jedi Academy / Hilts / Doom Saber - 1.87MB is not available. Perhaps try browsing all files for the game Star Wars: Jedi Knight - Jedi Academy and upload any files you want to share or are missing.

We are calling on our community to help submit files that were previously hosted on GameFront / FileFront but are now missing.

If you have this file, please upload it using the form below (please ensure the filename and filesize match) and we shall do the rest.

File Description

You know, I'm not entirely sure why modelers insist on using... like... 800-sided cylinders for their hilt models. You won't really see any extra smoothness with anything over 10 sides, and even 8 sides is plenty for the long-distance viewing you'll get in-game. All those added sides and wasted edge loops just make the hilt lag the game. Not to mention lag my ModView... -_-

So I exaggerated slightly. This hilt doesn't have 800 sides. I did count either 16 or 20, though, which is incredibly excessive especially since nothing in this hilt would require that many extra sides. Also there are a lot of unnecessary edge loops (why have five segments for a cylinder that never bends?). I know why it was done this way -- these are the modeling program's defaults. Well, as they (read as: I) always say, the system defaults are generally not the best. Food for thought.

So in terms of model efficiency, I give this model a big F. Do you care about any of that? Not a chance. So let's have everyone (except the author) forget everything I've already said and let's move on to the part the rest of you care about: how it looks. It's a very snazzy-looking hilt, and it's not the stuffy boring type of hilt we're used to seeing. You know the type I mean -- a cylinder with buttons. The texturing is also rather unique, and not low quality and just covered up by a shader. And yep, it's got a nice metallic shader, as well as both single and staff variants. Long story short, it's a very nice hilt and if you aren't running like... a Pentium 2 you should be fine.

So for the author's sake, here are the things I would fix, model-wise:

  • fewer sides on your cylinders
  • remove segment edges that aren't necessary
  • reduce overall model complexity and rely more on smoothing groups
  • consolidate multiple textures into a single skinmap to save space, time, and file size

In short, keep modeling. This is a great start, and you'll only get better. Also definitely worth an immediate download for hilt enthusiasts!

~Inyri

Read More

Readme
***********************************
Jedi Knight: Jedi Academy
***********************************
<>TITLE: Doom Saber
<>AUTHOR: DemonZariche
<>E-MAIL: nio1988@hotmail.it

<>FILENAME: doom_hilt.pk3
<>FILESIZE: 924.0 kb
<>DATE RELEASED: 16/08/2007

<>CREDITS
-forum active players for suggestions about the textures and some fix

<>INSTALLATION INSTRUCTIONS: put the doom_hilt.pk3 file in your GameData/Base folder

<>DESCRIPTION: this is my first saber hilt model, i've tried to do
  something new for a lightsaber by adding some "spoilers" on the hilt

<>BUGS: nothing

<>COMMENTS: if you want to use it in SP, open the control window by
  hitting SHIFT+~ (the button at left of 1) then type in
  <helpusobi 1> to enable cheats and then type in <saber doom_hiltD>
  if you want a blade like desann or <saber doom_hilt> if you want a
  normal blade

THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

Read More

Comments on this File

There are no comments yet. Be the first!

DemonZariche


50 XP


Registered 20th April 2007

7 Files Uploaded

Share This File
Embed File