You know, I'm not entirely sure why modelers insist on using... like... 800-sided cylinders for their hilt models. You won't really see any extra smoothness with anything over 10 sides, and even 8 sides is plenty for the long-distance viewing you'll get in-game. All those added sides and wasted edge loops just make the hilt lag the game. Not to mention lag my ModView... -_-
So I exaggerated slightly. This hilt doesn't have 800 sides. I did count either 16 or 20, though, which is incredibly excessive especially since nothing in this hilt would require that many extra sides. Also there are a lot of unnecessary edge loops (why have five segments for a cylinder that never bends?). I know why it was done this way -- these are the modeling program's defaults. Well, as they (read as: I) always say, the system defaults are generally not the best. Food for thought.
So in terms of model efficiency, I give this model a big F. Do you care about any of that? Not a chance. So let's have everyone (except the author) forget everything I've already said and let's move on to the part the rest of you care about: how it looks. It's a very snazzy-looking hilt, and it's not the stuffy boring type of hilt we're used to seeing. You know the type I mean -- a cylinder with buttons. The texturing is also rather unique, and not low quality and just covered up by a shader. And yep, it's got a nice metallic shader, as well as both single and staff variants. Long story short, it's a very nice hilt and if you aren't running like... a Pentium 2 you should be fine.
So for the author's sake, here are the things I would fix, model-wise:
- fewer sides on your cylinders
- remove segment edges that aren't necessary
- reduce overall model complexity and rely more on smoothing groups
- consolidate multiple textures into a single skinmap to save space, time, and file size
In short, keep modeling. This is a great start, and you'll only get better. Also definitely worth an immediate download for hilt enthusiasts!
*********************************** Jedi Knight: Jedi Academy *********************************** <>TITLE: Doom Saber <>AUTHOR: DemonZariche <>E-MAIL: firstname.lastname@example.org <>FILENAME: doom_hilt.pk3 <>FILESIZE: 924.0 kb <>DATE RELEASED: 16/08/2007 <>CREDITS -forum active players for suggestions about the textures and some fix <>INSTALLATION INSTRUCTIONS: put the doom_hilt.pk3 file in your GameData/Base folder <>DESCRIPTION: this is my first saber hilt model, i've tried to do something new for a lightsaber by adding some "spoilers" on the hilt <>BUGS: nothing <>COMMENTS: if you want to use it in SP, open the control window by hitting SHIFT+~ (the button at left of 1) then type in <helpusobi 1> to enable cheats and then type in <saber doom_hiltD> if you want a blade like desann or <saber doom_hilt> if you want a normal blade THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
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