I'd imagine most people here have played, or at least heard of, Doom3. Widely acclaimed as one of the scariest games ever, Jenova *Rebirth*...


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I'd imagine most people here have played, or at least heard of, Doom3. Widely acclaimed as one of the scariest games ever, Jenova *Rebirth* has attempted to bring its style into Jedi Academy and although I'm afraid we'll have to resign ourselves to the fact that Jedi Academy is not Doom3, all technical comparisons with the D3 engine aside, I have to say, Jenova has given it a pretty good shot.

My favorite area, and by far the most detailed, was the control room, where you get attacked by the Pinky demon in Doom 3. The sun lighting through the windows here was particularly effective, and the floor was crafted in 3D using individual blocks. This and other areas have been taken straight from Doom3’s design, so most of you should have little trouble recognizing many of the locations. The good thing about this map was that there was plenty of detail to the environment, especially in the areas which they player couldn’t access – for example, when traveling between areas with the tram or looking out a window, you can usually see the Martian terrain. There is also a re-creation of the teleport system you use in Doom3, complete with sounds and weird-looking tunnel.

The lighting in this map is also in step, (as far as JK3 allows) with the original designs, although whilst dark gloomy areas work well in SP campaigns, for multiplayer maps, such vast sections of darkness are somewhat of a nuisance, especially when fighting with guns. I also feel more could have been made of the shadowing – techniques such as alpha-shadowing and ‘receive shadow’ brushes could have improved the atmosphere. On the whole though, the lighting was quite impressive. The only exceptions were with the little notices you can read on the wall which for some reason, were glowing. I don’t know about you guys, but paper doesn’t usually glow where I’m from. ;) The general architecture also was of a decent standard; perhaps not the most original, but re-created fairly well. Jenova has also tried to simulate the bump-mapping as seen in D3, but I’m afraid to say that JK3 doesn’t handle it anywhere near as well as more modern games.

Now, I was just about to wrap this up when I thought to check the general visibility structure of the map. I hadn’t noticed before, but as it turned out, it’s engineered extremely badly. The entire map is usually drawn to the player, which causes extreme framerate drops on less than top-spec pc’s. This was an extreme disappointment for me, as the rest of the map is of such a good quality. To conclude, well… it’s certainly a fairly good map which shows high proficiency with radiant, but for those who are looking to see Doom3 exactly as it was in the original game, you may be disappointed. Oh yeah, and the bots tend to get stuck running around the central control room, but at least the support is there.

New Textures: Yes New Sounds: Yes Bot Support: Yes

~Szico VII~

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Doomed by Jenova*Rebirth* AKA Yaroze



Please don't touch on any one time events that happen 
as this may spoil the map for people. anything else 
you can comment on as usual. Also thank you in advanced.


New music: Yes
New textures: Yes
New models: Yes
New sounds: Yes
Build time: 3 - 4 months
Compile time: 9 minutes

Installation notes:

Place the Doomed_jr.pk3 into your game data/base folder.


This map is losely based off Doom 3 (not the movie) and
so it has a dark feel to it, some area's are well lit 
and some are dimly lit.
  There are quite a few things that happen only once 
during play of the map so I advise you to explore this 
map alone before you take it online with others as you
will most likely miss some of the events that happen.
  During play some events occur several times so they 
are not as important.

  I have added quite a few things to this map which took 
a lot of planning and thought to perfect.  

  There is a train which carries you over the martian 
terrain to anouther section of the installation, the 
train doors open as it aproaches and closes behind you.

  I have added a bump mapping technique although not
exactly bump mapping it does emulate it to a certain 
extent. This will hit fps ever so slightly but not to much.

  You may come accross paper laying around or pinned to a wall,
if you face it and press your use key you can read the letter.

  This map does have new music although once someone spawns 
into the game the music is turned off, this is because the 
map relies heavily on atmosphere.

  I did try to add area's that would scare you when you least 
expect it but how that has worked I don't know, you will have 
to tell me. Hopefully at least one thing made you jump even a 
tiny little bit.

  You may enter teleporters which will take you to different 
sections of the map. One of these also takes you into hell 

  There is a secret teleporter in the main area somewhere 
that will teleport you to the teleportation labs so you
don't have to constantly call for the train and ride it 
back accross.

  There is also a secret duct which allows access to the 
gas filled room before it has been vented but beware you
will only find death.


  Even after the gas filled room as been vented some objects
still remain colored as if they were still surrounded by the 

  When not being ridden by someone, the doors for the train 
will not open and close so the train passes through the solid 
doors. I can not think of any way to make them work without 
the train being ridden, but when you are aboard the train they 
will act as normal.

  The pipes on the floor of the outside terrain as you ride the 
train sometimes display Z-Fighting. This does not occur on 
every pipe and they have been built exactly the same, I cannot 
figure out why some of them do this, although I did try hard
to find a way to fix this.


I have enclosed into the zip file a bump mapping tutorial for 
anyone who wishes to try this out. Although not bump mapping 
really, it does act like it. This technique is for
experienced mappers only. you may try it if you wish but it 
may prove difficult to do effectively if you are not to
familiar with the engine yet.


  There is one secret, well sort of a secret, its simply a 5th 
letter you may read if you find it which refers to the original
doom game. You may search for it if you like.

  The only other secret really is the duct into the gas filled 
room before its been vented.


I hope you enjoy this map, I did work hard to get this to work
how i intended it to be.


Thank you to Hapslash for making me the custom models used in 
this map and working closely with me to get them just the way
I wanted them to be....    :)


Expect a follow up map to this based exclusivly in hell.
  I don't know when this will be released but im hoping to pull
out all the stops on it and make it a truely evil place to


Have fun....

Jenova*Rebirth* AKA Yaroze

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Registered 8th August 2004

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