Remember the first version of this mod? After all, it was only posted a couple days ago. Because nothing has physically changed with the model itself, I will quote a portion of the original review:
Now this is an interest couple of hilts. I like new and innovative hilts. This certainly isn't the first dragon-themed hilt to grace the net, but it's not a copy of anything, either. I've always found dragons inspiring, both for myself and obviously for other people, as the concept of these creatures has spawned some of the most unique and interest mod pieces available. This is no exception.
For a first released hilt, this is quite good. It's very poly efficient, keeping its edges and polies as minimal as possible while still retaining the desired look. There are really no wasted edges here, which is unusual and refreshing. Plus the design itself is very interesting. The hilt itself is quite boring, being what looks like a simple slab of wood or metal... or something. The intriguing portion is the dragon wrapped around the hilt, masquerading as the main part of the hilt but not actually part of it at all. The tail flips off to the side, and the wings point up, giving the impression of a hilt guard. The face and tail point the same direction, making themselves book-ends for the hands gripping the hilt.
Texturing on this hilt is great. Like, really awesomely great, especially given how low-poly it is. The dragon especially looks exactly how it's supposed to. It's just a shame that such texture work is going to go mostly unseen, as hilts are not really seen close-up during lightsaber duels. Overall, though, a great couple of hilts we have here. Definitely worth checking out!
So what's changed here? Well the bit I just cut out of the above review was regarding a lack of shadery goodness, which has happily been corrected. And not only has a glow shader been added (as I suggested) but it seems this author really caught on to shaders in the past four days. Instead of just glow, it glows and pulses. The only thing I would have done differently is to remove the glow effect from the base skinmap entirely (so when the eyes are in the non-glow phase they don't look like they still have a glow painted on them).
One other thing that's been added to this mod is a new blade style but the author was kind enough to make it optional, in case you're not keen on a flaming blade. In any case, make sure you choose one of the two optional PK3s in addition to the main one. You need at least one of them for the mod to work!
Jedi Knight - Jedi Academy TITLE: Dragon's Claw Hilt pack Version 2 AUTHOR: Donut595 EMAIL:email@example.com FILENAME: dragonclawV2_pak1.pk3, dragonclawV2_pak2_BASIC, dragonclawV2_pak2_EXTRA FILESIZE: 901 kb DATE RELEASED: April 11th 2007 VERTICES: 593 FACES: 1256 CREDITS: Virtue, for the "Lightsaber crafting 101" tut at "http://www.thejediacademy.net/~virtue/tutorials/hilts/saber_tutorial.html" Inyri Forge, for help on shaders "http://stonewashed.net/sfx.html" for sourcing flame sounds INSTALLATION: STEP 1: Ensure the original Dragonsclaw hilt pack is NOT in your JA base directory, and copy "dragonclawV2_pak1.pk3" to your base folder. This will not do anything on its own, so read step two carefully; STEP 2: IMPORTANT: you must only copy one of the remaining pk3 files, heres the difference: Option 1: copy "dragonclaw_pak2_BASIC.pk3" into your JA base folder. This will install the hilts, using default sounds and saber blades. Option 2: copy "dragonclaw_pak2_EXTRA.pk3" into your JA base folder. This will install the hilts, as well as custom flame sounds and flame blades. MAKE SURE YOU ONLY COPY ONE OF THE ABOVE TWO FILES INTO YOUR BASE FOLDER! DESCRIPTION: version 2 of my first mod, only this time its as good as i hoped it would be originally, shader and all! plus some other things i did while mucking around, learning to mod... :) This was modelled in Gmax, and textured in Photoshop. Sounds were edited with Audacity. Notepad and shaderEd were used for the shaders BUGS: None known, please email me if you find any! COMMENTS: for the record i did attempt to make a dual blade style dragonclaw, but it came to way to many vertices for the engine to handle. it would have been a huge job to lower the detail enough, and then redo the UVW mapping. For those with experience mapping UVws, just try and imagine mapping a circular snake wrapped around a hilt using gmax. i did it once, and will never do it again. but then maybe i did it the hard way... i need more practice :P THE MODELS AND TEXTURES IN THIS PACKAGE WERE CREATED BY ME. PLEASE CONTACT ME AND SEEK PERMISSION BEFORE USING ANY OF THESE RESOURCES IN YOUR OWN MODS! THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN OR LUCASARTS ENERTAINMENT COMPANY LLC. ELEMENTS TM & (C) LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
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