[DSF]Citadel

Well, this is a small clan map, with all of three areas. Now, since it’s small, let’s get right to it. You spawn on a glass platform in s...

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Well, this is a small clan map, with all of three areas. Now, since it’s small, let’s get right to it.

You spawn on a glass platform in space with two small orbs (which make lots of color) on each side of you. Yes, as you may have guessed, it IS in fact a teleporter. So you get teleported to two areas: A duel room and a hall/practice room thing. The practice room thing has a repeater and some turrets to practice blocking. Now, what confuses me is how in the world you practice blocking when it’s an automatic process that is built into the game? And let’s not forget that the turrets in JA are slower then snails on depressants. I mean, really. You can outrun the turret’s targeting by WALKING. Oh, there are some fires in this room, but they don’t do damage to you – so there’s an overlook in detail. Oh (gasp, again!), there’s a flashing strobe light thing at the teleporter in this room. While the strobe light is all nice and good, the light doesn’t extend as far as you would think. While that might be a limitation in the goal, one could always duplicate the light, adjust the intensity, and move it so it looks like the effect was somewhat lifelike.

Okay, now the other room…is just a duel room, as I said before. I noticed some problems with the lighting, where it would look like you were in the light, but were in the shadows totally. That’s about it. There are two chairs, and it’s pretty small.

The main thing about this map that bothered me was the darkness. It was dark. But maybe the author wanted it that way. Meh. The other thing that bothered me was how there was only one exit for the teleporters (to come back to the main area). How simple is it to copy an entity and then edit it’s properties – okay, so I’m thinking of a different modding program (NWN2 Toolset ftw), but still it shouldn’t be that hard.

Bot Support: No New Models: No New Music: No New Textures: No Gametypes: FFA

~Zach

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Readme
[HISTORY LOG]

v1.0
========================================
Star Wars Jedi Knight: Jedi Academy: MODIFICATION
========================================

Name: [DSF]Citadel
Author: FuL*CruM
File Type:
	Map
	FFA Only
Bugs:
When you enter the training chamber, the music is stuck on the opening title of Diablo 2: LOD

Description:

The [DSF] clan map, using all the concepts in my past projects. This map is top-notch for lugormod servers becuase
it has multiple arenas and teleporters.

The main hall. Its just a spawning room with two portals that lead to the main duel room and the training room.

The Main Duel room. Its an ice cave with a hole in the top, peeking out to the sky.

The training room. Contains a Heavy Repeater and Ammo Dispenser. Also contains a turret and a switch, used for practicing blocking.

As I said again, its good for Lugormod because it has seperated rooms, you can use the training room as a Desann Quest or whatever if you get rid of the turret using /killmodel

Be forewarned, this map contains two songs from Diablo 2: LOD which I got from a program called MPQedit.
They were WAV files then I changed them (by using a program called WAVER) to MP3 format. NOTE: NONE OF THE
SONGS HAVE BEEN CUT DOWN OR LOOPED. YOU CAN  USE THESE SONGS IN YOUR MAP OR AS DUEL
MUSIC, ETC.



Credits: MPQedit team.WAVER team,DIABLO 2:LOD all for music.[DSF] Clan for a clan to use this map on. Shadow Stone for textures. Myself for the map.

THIS MOD INCLUDES A .MAP FILE. THIS FILE IS USED FOR EDUCATIONAL PURPOSES ONLY.
THIS MOD HAS MUSIC UNSUPPORTED MUSIC FROM THE DIABLO 2:LOD ( (c) 2001 Blizzard Entertainment) VIDEO GAME. THEREFORE, THIS MAP
IS UNSUPPORTED BY ACTIVISION,BLIZZARD ENTERTAINMENT.

v2.0
=========================================
Star Wars: Jedi Knight: Jedi Academy MODIFICATION
=========================================

Name- [DSF] Citadel (Gold Release) V2
Author: FuL*CruM
File Type:
	Map
	FFA Only
Bugs: I could find none

Description: The new version of [DSF] Citadel with these features:

-Hoth/Dueling area removed
-Training Area's arcitecture remade
-Fixed the bug in the training room that made it stuck on the opening title of D2: LOD
-Turrets can be trigged on/off, not just on
-Main Lobby's arcitecture remade
-A NEW AREA! The council room. 
-2 more turrets
-Turrets remain upside-down

Like i said before, and I will say again, this map is good for lugormod because of it's wide open space and general lack of 
really nitty-gritty details.

Thanks to the people listed above in the previous readme, as well as Shadow Stone for letting me use his textures.

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FuL*CruM


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Registered 19th October 2006

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