Y'know, I'm starting to consider dueling more in JA - if only for the wonderful duel maps that come out. It seems there are many more quality duel maps than FFA for the game. Here is more proof of that.
Duel Dustball is an amazing duel map that meets almost every expectation I would have in a map made by Raven! But this one is made by Gonk. The design is wonderful, the lighting is lovely, the textures are perfect - the detail is incredible. The buildings in the background are great because you know when some people use a skybox and you get like, I dunno what to call it, but you see seam-like things? It just can make the whole map look ugly. But this map is secure all around by all of the buildings and you see nothing but blue skies and white wispy clouds. Some of the props that most people would leave out of a duel map are included here and really add to the ambience of this map. And my FPS didn't dive, so that's a plus. :)
The only thing this map is really missing is new music. That would really, really complete this duel map. While some may find it awkward dueling on the ship - I like it. It's not just a boring circle of sand in the middle like an arena. You feel like you're actually dueling somewhere, y'know? Great work, Gonk - I can't wait to see more. I'd love to see you do an FFA map!
Bot Support: Yes New Textures: Yes New Music: No Game Types: Duel, Powerduel
/---------------------------\ | JEDI ACADEMY MODIFICATION | \---------------------------/ Title: Duel Dustball Author: Gonk E-Mail: email@example.com Website: http://www.jedilegacy.net/gonk/ Version: 1.0/Final File Name: duel_dustball.pk3 File Size: 9.03 MB Date Released: Monday, Feb. 9th, 2004 ============================= Description: A blaring mid-day sun lights this landing pad in the midst of a Tatooine city. ============================= Gametypes: Duel/Power Duel Brush Count: 1703 Entity Count: 104 Build Time: Long enough... Tools: GtkRadiant 1.3.x and 1.4.0, q3map2 2.5.10 and 2.5.11, NotePad/Wordpad Extras: Almost exclusive use of custom textures (provided by Zuljin) and several custom shaders. ============================= Comments: The performance on this one is not exactly up to par. Lots of detail, lots of patchwork, all in a small area. I did what I could but I'm not sure how well it'll hold up on older systems... Didn't get too many complaints about that in the beta.. ============================= Installation: Simply place duel_dustball.pk3 in your base folder. That's it! ============================= Credits and thanks: -All of the custom textures (i.e., most of the textures in the level) were made by Zuljin. Zully = win. -The botrouting was done by Captain America, so special thanks to him, as I suck horribly at them... ;) -The #cantina_cloud for giving me a reason to slack off. -All my beta testers at the Massassi, Quake 3 World LE, and Map-Center forums, you know who you are! -ydnar and all the people at the Quake 3 World LE forum and the Splash Damage Q3Map2 support forum for much help with shader oddities. (Also many thanks to ydnar for the super happy awesome q3map2.) -The whole GTKRadiant crew for saving us from the horrors of crash-happy qeradiant. -All my beta testers. (Jon`C, fourwood, p3, zully, etc. you know who you are! :)) -Raven for Jedi Academy. -George Lucas for Star Wars. ============================= Legal crap: * I admit that * (as required by the LEC Licence Agreement about Addon Levels) 1. My Level works only with the retail version of the Software, and does not work with any demo or OEM versions of the Software. 2. My Level does not modify any COM, EXE, DLL or other executable files. 3. My Level does not contain any illegal, scandalous, illicit, defamatory, libelous, or objectionable material (as may be determined by LEC in its sole discretion), or any material that infringes any trademarks, copyrights, protected works, publicity, proprietary, or other rights of any third party or of LEC. 4. My Level does not include any LEC sound effects or music files or portions thereof. 5. My Level identifies in every description file, on- line description, read-me, and in comments in the New Level code: (a) the name, address, and e-mail address of the level's creators, and (b) the following disclaimer: "THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (C) LUCASARTS ENTERTAINMENT COMPANY." 6. My Level may not be sold, bartered, or distributed with any other product for which any charge is made (other than incidental charges for time spent on-line), but rather must be distributed free of charge. 7. By distributing or permitting the distribution of any New Levels, all creators or owners of any trademark, copyright, or other right, title or interest therein grant to LEC an irrevocable, perpetual, royalty-free, sub- licensable right to distribute the New Level by any means (whether now known or hereafter invented), and to create and distribute by any means (whether now known or here- after invented) derivative works thereof, and to charge for the distribution of such New Level or such derivative work, with no obligation to account to any creators or owners of the New Level in any manner. * Copyright / Permissions * THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (C) LUCASARTS ENTERTAINMENT COMPANY. You MAY distribute this level, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact, with NO charge (other than incidental charges for time spent on-line).
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