Duel Firstgo

This level kinda reminded me of the Doom3 environment, not necessairily due to exceptional brushwork, but more because of the layout and tex...

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This level kinda reminded me of the Doom3 environment, not necessairily due to exceptional brushwork, but more because of the layout and texture set. I can't put my finger on it, but I do draw a link between this and doom3 when I play it. Maybe it's the lighting ;) (That's a compliment as Doom3's lighting was superb :thumbsup: ) That's not to say it doesn't have flaws though.

For a duel map, the layout is fairly well-worked; there's different height variations to jump between, and a circular route. The ceiling is possibly a bit low, as you can't do the full force jump without hitting it, but for the most part you'll have adequate dueling room. The one thing it lacks is a central area of a good size. There's the sandpit, but that has a wierd lighting bug, probably caused by the way you've organised your brushes, as it looks like the shadows are formed where brushes meet... and it looks a little put of place in a metal-walled complex. The loading screen seems a bit of a wierd choice as well.....but moving on...

As I said previously, the lighting is nice, although I can't help but feel that the illumination from the source is a little big. And downward pointing lights don't tend to produce that big of a glow on the ceiling. Some of the shadows looked a bit funky too, but for a first attempt at jk3 mapping it's not bad. I certainly think if you like the look of it from the screenshots you should give it a spin, but if it it's not your bag I'd advise you give this one a miss. By the way, it's a big shame you didn't include bot support in this map, as it really should be there for a map of this size and simple layout. I'm not sure if you know this.... but a .nav file isn't a botroute file, and I can only assume you've placed a .nav into the botroutes folder through mistake. For future reference, the file you want is a .wnt and the tutorial for creating them can be found here at jk3files, on the left hand menu :)

New Textures: No New Sounds: No Bot Support: No

~Szico VII~

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Readme
*********************************** 
Jedi Knight: Jedi Academy 
***********************************
Duel_firstgo
by
James Archibald (The Hunter, pk_hunter)
mr.jgamer@ntlworld.com

duel_firstgo.pk3
FILESIZE: 1,933kb
DATE RELEASED: 14/November/2005

Special thanks to RichDiesal. Without his site, i never would have got started mapping for JKA.
http://www.darthg.com/richdiesal/tutorials/index.html

INSTALLATION INSTRUCTIONS
Extract the .zip file using winzip in your gamedata/base folder.

This map is literally my second attempt at JK3 mapping. I have mapped for HL for over a year so i was fairly used to the concept. Anyways, im quite proud of it. It's a duel map, has custom music and that's about it. 

BUGS: Weird lighting on the sand. Couldnt fix after 3 compiles >_<


THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR 
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS 
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

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pk_hunter


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Registered 25th November 2005

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