Dune Sea Tower

You know what I love about mapping contests? When all these talented, dedicated mappers are finished with their creations, we all get to hav...

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You know what I love about mapping contests? When all these talented, dedicated mappers are finished with their creations, we all get to have them, whether they win or lose! This map was created for the Darth Arth Mapping Academy Map Contest, and while I don't know who won this particular contest, this map certainly has "winner" written all over it.

This map seems ideally suited for guns matches, if only because there are so many weapon pickups scattered around the map. There are plenty of weapons and plenty of ammo, and the map is arranged in such a way that should provide for some very interesting fire fights. There is enough cover and nooks and crannies to hide yourself, or shoot from cover. The layout of the map is very good, providing both good gameplay and interesting scenery.

The map itself seems to be a compound set in the Dune Sea of Tatooine. I did find the architecture -- or rather the texture choices -- a little strange for a Tatooine-based map. However I can't say it isn't unique. The texturing and coloring of the structures, which might remind you more of Bespin, is set in an unending desert, with occasional sand making an appearance spilling over some of the walkways. An electric fence blocks you from exiting the compound, so don't try to escape. You wouldn't last a day out there in the Dune Sea anyway ;).

Overall a great map we've got here, perfectly sized for a decent brawl. It's got good looks, a good layout, and plenty of ammunition to keep you busy for hours. Another wondeful piece by Darth NormaN!

New Textures: Yes New Music: Yes New Models: No Bot Support: Yes

~Inyri

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Readme
***********************************************
Dune Sea Tower a Jedi Knight : Jedi Academy Map
***********************************************

################
OFFICIAL VERSION
################

Author		:  Darth NormaN
E-mail		:  darth-norman@gmx.de
MSN		:  darth-norman@gmx.de
ICQ		:  262187088
Web		:  www.darthnorman.de.vu

Mapname		:  Dune Sea Tower (console: 'map dune_sea_tower')
Filename	:  Dune_Sea_Tower.zip
Filesize	:  ~7 MB
Releasedate	:  08/2006

Gametypes	:  ffa

Buildtime	:  45 days
Compiletime	:  ~30min

Brushes		:  1956
Entities	:  545

Bugs		:  I hope this time everything is ok, there is just one bug left
		   which i cannot fix because it would destroy fps-rate ;)

Botsupport	:  Yes
New textures	:  Yes
New effects	:  NO
Secret		:  No
New models	:  Yes
New music	:  Yes (general_grievous.mp3)

--------------------------------------------------
Facts about Dune Sea Tower
--------------------------------------------------

* contestmap for Darth Arth Mapping Academy Map Contest 2006
* updated version (all bugs are fixed)

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Installation
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put the .pk3 file into your 'JediKnight:JediAcademy/GameData/base' folder

Enjoy! :)

» Darth NormaN

--------------------------------------------------
SPECIAL THANKS TO - FOR	
--------------------------------------------------

» George Lucas 			- creating Star Wars
» John Williams 		- composing this great music
» Lucas Arts,Raven,Activision 	- making such great games like JK:JA
» all who are responsible 	- the creation of the great software i used
  				(GTK Radiant 1.4(+Tools), Q3map2, EasyGen...)
» all members of these forums 	- support and advise
	» www.illusions-tec.de
	» www.darth-arth.de
	» www.sjcleveldesign.com
	» www.map-review.com
» my family 			- support (not disturbing me while mapping xD)

Thanks to all of you. :)

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Addition
--------------------------------------------------

I tested this map on a clear version of JKA (v1.0.1, WITHOUT bonus mappack).
So if there are still some unexpected bugs then you have broken shaders
or assets in your base folder. If you are sure that this is not the case 
contact me personally or in the forums i mentioned above. But i hope that 
won't be necessary ;P

The archive 'dune_sea_tower.pk3' includes the following files:

	- map in .bsp AND .map format
	- new textures
	- new shaders
	- arena file/levelshot/botroute

...and the folders that belong to them.

To map with my shaders enter "desert_station" into your shaderlist.txt!
YOU ARE NOT ALLOWED TO COPY ANY MATERIAL OUT OF THE .map,I SEND IT FOR 
LEARNING AIMS ONLY!!!

--------------------------------------------------

THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, 
RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS 
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
You are allowed to use textures/shaders/effects for your own projects - 
IF THEY ARE NON-COMMERCIAL! (a note in your readme would be great ;) )

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Darth NormaN


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Registered 9th June 2003

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