Evolution Academy

Evolution Academy is one of those maps that I actually enjoyed playing. Well, exploring. There's so much going on visually that it kept me...


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Evolution Academy is one of those maps that I actually enjoyed playing. Well, exploring. There's so much going on visually that it kept me interested for quite a while. The rancor thing works well - and I totally left that room as quickly as possible. Most of the map hasn't changed at all, but I was very impressed with this one room. There's this twisty platform in a pool of lava and a bunch of small platforms you need to jump to to get to the main one or to get out of the room. I really, really like the look of this room.

Yes, this map has your basics for your standard "academy" map, but this one is actually fun. And there are so many things one can do here. You can fight NPCs, RP, duel, FFA. I think this is a very well done map, though it doesn't offer much by way of eye candy.

Bot Support: Yes New Textures: Yes New Music: Sorta Game Types: FFA, Duel


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Download 'evolutionacademy.zip' (14.93MB)

Evolution Academy by Jenova*Rebirth*

Place the evoacad_beta.pk3 into game data/basefolder.

New texture's: yes (no conflicts with JA)
New music: No
Bot routes: Yes
Map running at server ip:
Credit goes to all the authors for models and vehicles use, the readme's for 
them are included in the zip for respect of thier great work.

Bigger screenshots here ---> Http://www.hostultra.com/~uriel/evo.html


Ok First up..... This map is huge, and does take a little time to laod the 
bsp part of the map loading process so dont worry about it taking a long 
time lol.


Due to me being ill and in and out of hospital constantly, I have'nt had the 
amount of time i'd liek to finnsih the map how I wanted it.
But I did add 2 new rooms, there in that other building in the outside area 
which was locked.

Room addition 1:
This room is the left hand one, It is built for dueling but in a different 
way, You enter with a duelist and run to the platform where it
then starts to slowely decend, one must beat the otehr before the aplatform 
decends into the lava killing both, upon winning you must jump from one
moving platform to the otehr to get to the yellow crystal which teleports 
you out.

Room Addition 2:

This room is on the right, Same as above built for dueling but differently, 
In here you duel and slowley the floor
decends but nto at the same time, every so often sections will fall. After 2 
minute's the floor is gone with only 3 or 4 platforms left,
If no body has won liekly hood is you both die, if someone wins they can get 
on the platforms and reach the yellow crystal and exit.

Those rooms are built for a twist.

The bar now has music.

The prison now has an alarm system you may switch on which puts the whole 
prison on alert, so say someone escape's you want to alert officers
to try and catch them and bring them in.

The council room as 2 wierd pillars i decided to make just to livin it up 
just that little bit.

Alot of bugs have been fixed, If there are still some I apologise for 
missing them.

*********The admin room is now working fully, Co-ords for getting there are 
as follows

JA+ mod : Amtele angle -1500 -600 2600

From there the admins can lock of numerous area's for instance the dueling 
area's, rancor spawn area, shut off rancor switch, council room, open/close 
prison gate and lock down the npc spawn area's

For JA reloaded I am unsure. You will have to find it your self.

************I've also added some extra npc's I edited myself for admins to 
spawn, purely for fun, there spawn name's are as follows

npc spawn


Thats all.

Its finnsihed as far as I have the energy to work on it, But its rather bug 
free now and fully oporational.


We have a courtyard where you spawn in.
Npc dueling room, with regular reborn,dual reborn and staff reborn. Then 
super reborns(more health) and desann and alora to train with, This room 
also contains a gun range for target practice.

Then we have a dueling pads area, 2 huge dueling pads one on ground floor 
and one up an elevator.

A rancor npc spawning area, which contains gun turrets.(Rancor switch is 
locked by default.... See below tfor information on how to unlock)

The council room (naturally)

A bar(of course hehe)

Games area which contains a cieling maze, A strange bouncy castle resembling 
well bouncy room, and a slipper slide to pa target that throws u into water.

A japanese dojo for duel practice.

A prison with loackable cages, a check point before u can enter prison with 
loackable door, and 2 mounted gun turrets as guards(for role playing really)

A death sentence area containing a working electric chair(yes working)

An outdoor forest area containing an outdoor dueling pad surround by totem 
poles, also this area contains a tree house and a mushroom house.

A boxing ring for melee combat(contains real boxing effect lighting, i.e 
before match u ahve all lights on, then u hit a switch and lights turn off n 
switch to ring only, And a working bell.)

A vehicle training area for vehicular warfare, there are ground units and 2 
x-wings(hoth setting for great effect)

And finally a secret throne room.

Hope i have'nt forgotten any placebut Its hard to remember everythign lol.

This is the only academy ull ever need and its not even finnished. :)

Have Fun.


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Registered 9th August 2004

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