I don't suppose I can persuade any of you to make a model of a Skaarj, can I? No? Oh well, can't blame a guy for trying.

This is a real...


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I don't suppose I can persuade any of you to make a model of a Skaarj, can I? No? Oh well, can't blame a guy for trying.

This is a real treat for FFA fans, as Darth NormaN continues his recent streak of top-class maps with this little gem. Again, the style of the map reminds me of UT2004, hence the feeling of loss due to not having a Skaarj model or an ASMD shock rifle handy. Yet again, it's a well designed, complex map, and I'm struggling to believe that this was built in GtkRadiant - it truly looks UnrealEd quality.

The general theme of the map is an abandoned facility, which is conveniently laid out in a perfect setting for a tournament. Not to mention the liberal scattering of weaponry. It always creeped me out how buildings could be left in such a perfect state for people to run deathmatch competitions in. It's just too convenient...

We'll start with the grand tour. The first room seems to be some sort of storage room. There are two vats on either side filled with water, and other than that, the room seems empty and purpose-less. Nice environment for fragging. The weapons in this room are the thermal detonator, rocket launcher, concussion rifle, and tripmines. Not all are easy to find (but sadly, easier than they should be because of JKA's horrible floaty-gunny-spawn-point thing).

Going through the cleverly-designed door (which I thought was just there for decoration at first), you'll come out into a small hallway. This room has no real purpose other than to connect the two major rooms. You'll find a few more munitions in here, but nothing really significant. Now, onto my favorite room.

This last room is considerably more open than the previous two. As well as finding the more 'traditional' guns in here, you'll find plenty of space, and plenty of cover, for some serious gunplay. I found the architectural quality of this room to be very impressive.

Overall, I could find very few flaws, and the ones I did find were more personal preference than actual rational flaws. The only problem you may find is that the botrouting isn't high quality (NormaN admits this himself), and that your FPS may be slightly sub-par. If you're looking for a nice arena for guns and duels, then this is the map for you.

However, I do advise you to have a game with no force powers except Jump level 1 and guns only at least once - because in a map like this, it's great fun to play as if JKA was a traditional FPS.

~ Kouen

Bot Support: Yes New Textures: Yes New Music: No New Models: No

Gametypes: Free For All Team Free For All Duel Powerduel

Recommended Players: 10-16

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Download 'facility_v2.zip' (3.64MB)

FACILITY v2.0 - JK3 map

Author		:  Darth NormaN
e-mail		:  dart[email protected]
ICQ#		:  262187088

Mapname		:  Facility
Filename	:  facility_v2.zip
Filesize	:  3.64 MB
Releasedate	:  04.08.2004

Gametypes	:  duel powerduel ffa teamffa (16 players supported)

Buildtime	:  about 1 month
Compiletime	:  55 min
Tester		:  myself ;P

Brushes		:  ~4900
Entities	:  ~370

Botsupport	:  Yes but not good
New textures	:  Yes
New music	:  No (mp/MP_action4)
New models	:  No

Description - Facility

* Updated version of Facility
* My fourth map ever,second for JK3
* Map for the contest sponsored by www.seb-crea.de
* duel powerduel ffa tffa for 16 players supported

Installation: -Easy!, put the .pk3-file into ...JediKnight:JediAcademy/GameData/base !

Enjoy and good playing on it!


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Darth NormaN

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Registered 10th June 2003

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