One of my favorite things to do is a migrating duel. There is nothing more satisfying than playing with someone who really knows how to keep a duel moving. Okay, maybe kicking Shroom off the roof in Bespin Streets is equally satisfying ... but I digress. I love it when mappers create levels that lend themselves well to a migrating duel. This is one of those maps.
Don't quote me on this, but I do believe this is mslaf's first map ever and it won first place in the duel map contest he entered this into. Nice job. Outside, there is a landing pad and a path into a building that's been situated inside of a mountain. There are several rooms to explore and be sure to have a little force enabled, otherwise you might not get to see everything. Use push and pull on lots of objects. This is a very interactive map. And it really makes for some interesting duels.
Some may not be happy with the textures. They are quite stark, but they're very clean and tech-y. And I love that look. It's quite lovely and I had fun playing this map. I can't wait to see what else you make, mslaf. Please keep mapping!
Bot Support: Yes New Textures: Yes New Music: Yes Game Types: Duel, Powerduel
====================================================== FEARIS INCIDENT ====================================================== Map name: Fearis Incident Map background: Star Wars Imagined Universe Game: Jedi Academy Multi Player Game Type: Duel/Power Duel Version: 1.01 Date: 17 March 2004 Description: My first map for the levelsource.com "Duel 2" contest. Author: mslaf Email: firstname.lastname@example.org Web: http://www.mslaf.com ====================================================== MAP INFO ====================================================== New Sounds : YES New Objects : YES New Textures : YES (only new) New Effects : YES Software used : GTKRadiant 1.2, Photoshop 7, XSI, Max 5. Known Bugs : Bot routing. Build Time : 4 weeks ====================================================== HOW TO INSTALL ====================================================== Extract the fearis.pk3 file into ...\GameData\base directory. ====================================================== GAMEPLAY ====================================================== Objects can be activated by the force powers: push or pull. For the best game play you should configure them on level 1 or 2. The game flow is linear, which means that you will start in one place and move through the whole level instead of running in the circle. You can use the environment to slow down or kill your opponents. ====================================================== KNOWN BUGS ====================================================== - bot routing is supported but sometimes doesn't work correctly. It's because of map complexity and because it has been screwed up by the developer;) ====================================================== COPYRIGHTS & LEGAL INFO ====================================================== Sounds have been “imported” from: - Elite Force and SoF2 (beeps, explosions, steams) - Star Wars Episode II (explosions) - Public/free sources (explosions, steams) - created by me (steams) and/or mixed in GoldWave and Audiacity Textures: - base*rav* and few other textures are from the original game, - additional base* textures are from Nvidia, different free sources or have been created from scratch, - all the rest has been created by me. You _CAN_ freely use them in your projects. THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
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