I must say, this is one of the most amazing maps I've seen. After testing the map for the better part of a half hour (and I'm sure I didn't...


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I must say, this is one of the most amazing maps I've seen. After testing the map for the better part of a half hour (and I'm sure I didn't test every area, it was that big) I only found one error.

This is Corellia. It's a very metropolitan take on Corellia, featuring many of the high-flying aspects of Coruscant. It's basically three skyscrapers jutting out of the sky of Corellia, each holding their own secrets to discover. I use the word "secrets" lightly, so don't take it literally. There were so many areas to explore, but I'll narrow it down to a few. First I'll start with the outside. Basically the outside is what it sounds like - the area outside of the towers. It features landing platforms, bridges between the towers (lest you fall to an unpleasant death), as well as various signs and displays. Quite possibly the coolest thing about these maps is that very little of the detail is static. Things blink and rotate, adding quite heavily to the metropolitan feel of the map. It is very reminiscent of Coruscant from Episode II.

Inside the towers is plenty to explore. For instance I managed to find several vehicles (so to speak). Inside one of the towers was some kind of small ground vehicle, though unusable, and outside the towers were a cloakshape fighter and what looked like a T-16 skyhopper. That part was cool, because you can actually go inside of it from within one of the towers. Finding your way around these towers is no easy task, though. Just when I thought I'd seen everything, I'd find out that the elevators went down too!

This is one of those maps that just seems ideal for an RP server. It's huge, has plenty of areas, as well as many things to "claim" as your own, including rooms, cantinas, and even what seemed like a black market stash of weapons, hidden behind some breakable glass. The one thing I found kind of distracting was that the atmosphere in certain areas seemed a little "misty", foggy even, though perhaps it's just my eyes. Still, ane excellent map, and certainly worth a download from anyone who considers themselves a map connoisseur.

New Textures: Yes New Models: Yes New Music: No Bot Support: Yes


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Download 'ffa_corellia.zip' (23.19MB)

Brush Count: 6761 Entity Count: 1918

Title:  ffa_corellia
Author:  Bret Oliver (Krattle)
E-mail Address:  [email protected] (Please send any complaints or comments to this address.)
Recommended Number of Players, not including oneself:  8 people, 8 bots
System Used:  Pentium D 2.8 GHz, 1GB RAM, 256MB NVIDIA GeForce 6800
This map can be played with the recommended number of people, at the highest graphics settings, and at a resolution appropriate to your screen.

Level Information
Bot Support:  Yes
New Textures:  Yes
(Note:  This map only works in the “Free for All” and “Team Free for All” game-play modes.)
This is an update for JA of my JO map called “ffa_coruscant.”  Several of the alterations I made necessitated the name change.

Dusk on Corellia in a trio of skyscrapers piercing the clouds.  There are flying vehicles, rotating neon signs, sewers, and high-rise apartments.  

Known Bugs
If you have a low-end system, the map will be somewhat slow in places (30-50 FPS).  In some places, however, the FPS will be quite high (70-90 FPS).  Low-resolution settings will greatly speed up the map, like 800X600 or 640X480.  

If you have a high-end system, the FPS will be high throughout.  

Assistance with Level Design:  Evader
Beta Testers:  Evader, JE_Odin, Lil Killa, and Krattle
Bot Routes:  MDN14
Custom Textures and Shaders:  Deadlock, Rob Adarin, Starunner, and Krattle
(Anyone may use my custom textures, so long as I am credited with them.)
Level Design:  Bret and Lauren Oliver
Prefabs:  Evader, Stamper, and Krattle

Extract the PK3’s from the ZIP file, place them in the Game Data/base folder inside the “Jedi Knight Jedi Academy” folder, and then load the map as an FFA.

This map may not be copied, and I won’t give consent to do so.

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Registered 31st January 2006

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