FFA Skytemple (final)

Wade's review of the first version of this map: What a nice idea for a map! The map is a set of floating islands, one main islan...

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Wade's review of the first version of this map:

What a nice idea for a map! The map is a set of floating islands, one main island with a couple of minor ones around the edge. It's like playing a JA version of Castles in the Sky.

The skybox is simplistic but works well, making the islands hover over the sea with the moon lighting up the map, aided by a few fires of course. The author says he's made use of the latest compiler features and I certainly noticed them, light styles for the flames and penumbra shadows cast by the moon...although this doesn't happen much in real life it sure looks fine. I also have seen this guy in the Q3Map2 forums so I know he knows his stuff about the compiler.

I love the attention to detail here, the ground is cluttered with rubble and small grass plants, where there is stone flooring it's broken up and uneven, then of course there is that beautiful miniature waterfall coming out of the rocks that look like real moss-ridden rocks.

Going down into the small and simple temple, the same simple attention to detail has been kept, shadows are clearly defined without being solid and the temple is literally cut into the island, you can see hints of solid walls in there but the majority of the room is rough stone that is part of the island, a very nice touch!

This is such a simple yet rewarding map, , perfect for small FFA's where you want multiple duels, in fact it'd work great for duel maps too, you won't fall off easily but there is always that chance!

Now my review of the final version:

Unfortunately, I didn't get a chance to play the first version of this map, so I'm not quite sure what has changed here, but I love the final version. The skybox is dark and stormy, with a vast ocean below. It's pouring rain and thunder roars as a bolt of lightning strikes nearby. The broken pillars and tiles of stone look great on the very green blanket of grass on this big rock that seems to be floating in the sky. The arch with the bridge out to a smaller rock is probably one of my favorite pieces here. The low lighting and the fire burning really sets the atmosphere.

It's a rather small map, but it's perfect for a cozy little 6-8 player FFA. Lots of areas for dueling, and some small FFA areas. The tiny temple looks great too. I love all of the details. The only thing I don't get is that cluster of rocks hanging over by the waterfall. All I know is that I was killed standing on them. I think I was struck by lightning. There is music in there, but I don't think it's new. And I didn't like it. It needs something ... creepier. More ominous. But I do like this map. It has great ambience. I recommend this to anyone who wants to play a wonderful small map that looks great, sounds great and has a decent flow to the gameplay. Nice job, Pazur.

Bot Support: Yes New Textures: Yes New Music: Yes Game Types: FFA, TFFA

~AmosMagee

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Download 'ffaskytemplef.zip' (8.73MB)

Readme
ffa_skytemple final

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Map description:

Small ffa map for 4-8 players. Latest Q3map2 features like penumbra shadows, bump mapping normalmaps,
ASE autoclipped models, surfacemodels and radiosity are used in the map.

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Installation:

Just extract the ffa_skytemple_f.pk3 into your "Star Wars Jedi Knight Jedi Academy\GameData\base" folder.

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Credits:

Textures taken from PhotoRealistic Texture Pack by BerneyBoy - http://www.planetquake.com/berneyboy
and from dra_grassmoss texture pack by LowDragon

Sounds taken from Surface Sound Pack 1 - http://www.wolfensteinx.com/surface

Skybox taken from Kothic Skyboxes by Kell

Additional models by bfp

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Feedback:

Feel free to email me your comments, suggestions or bugs.

email: pazur@gmx.de

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Copyright / Permissions

You may distribute this archive in any format, providing that all original files are intact.

NOTHING may be used from this pk3 without prior permission from the authors.

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Pazur


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Registered 28th July 2003

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