This Advent Children mod is actually a combination of two things, a weapon model pack and a set of new loading/menu/console screens e.t.c. These are included in seperate pk3's so you can remove one or the other if you so desired, in addition to a new startup screen. I'll start with the new screens first of all :)
Okay, so this is basically a redesign of all of JA's menu screens and whatnot. Advent Children based, they all are well made and seem to work well for their purpose, e.g. the picture of Aeris when loading an unknown map. I'd imagine this would appeal mostly to Final Fantasy fans, and others may prefer not to include this section. However you can remove it if you want, yet still keep the fantastic weapon set which is included ;) You can check out the screenshots for an example of a changed menu. Incidentally, the only one 'm not too fond of is the main menu pic - it just seems kind of dark around the buttons.
Although these are the immediately obvious effects of the mod, once you start playing you'll find it's inner beauty, the weapons pack. It has a huge number of well modelled and skinned weapons, with the most famous ones such as Cloud's buster sword and Sephiroth's masamune being exceptionally detailed. Some new saber trails and slash effects seen from the preview trailers are also included, and coupled with the new sounds they look very snazzy ;) I guess, despite these classic weapons being modelled perfectly, the one I was most impressed with was the gunblade lookalike, although right now the name eludes me. This looks very impressive and seems like the hardest to model as well. If I had to choose one I didn't particularly like it would be the Alastor. Even though the sword itself is just as high-quality as the rest, the electric effects on it don't work smoothly like the other effects do.
Incidentally, the old version of this pack had some conflicts with the Midgar v2 map, but the author assures us that this version has no conflicts, so if you have any old versions I advise you update to this one :) Oh, there's also a lot of blood modding here when you slash people, so here's just a forewarning if you have something against blood mods.
"DELETE ALL PREVIOUS VERSIONS OF THIS MOD!" "ALL SWORDS, EXCEPT THE DUEL HOUND, ARE DEFAULT SABER BALANCE SO DON'T TELL PEOPLE THERE LONGER OR MORE POWERFUL BECAUSE IT'S NOT TRUE!" =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Final Fantasy VII Advent Children Mod Final =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Title: Final Fantasy VII Advent Children Mod Final Author: ORiON File: AssetsFF7AC.zip Email: [email protected] Updates from the previous Mod: -Now compatible with the Midgar v2.0 map -Start-Up Menu/Splash Screen/Map-loading Screen/Console Screen are now in seperate pk3 files Description: Final Fantasy 7 Advent Children Weapons: Buster Sword, Cid's Spear, Masamune, Double Sword, Reno's Asp, Vincent' Alastor, 4-Point Shuriken, Velvet Nightmare, and the Dual Hound, Ingame UI, Game Start-Up Menu, Screens, Blood and CutMarks -There's also the Masamune and Double Sword in Staff Stances -Dual Hound has Staff Kata and a modified Lunge Attack Install: Extract the .pk3's to your base to your C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base Install Game Start-Up Menu: Extract and Overwrite The "Install" folder in your C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy UnInstall: Delete the .pk3's from your C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base UnInstall Game Start-Up Menu: Open the "Install_Backup" file in your "Install" folder and extract+overwrite the files in your "Install" folder (Sorry if thats confusing, just E-Mail if your having problems UnInstalling the Game Start-Up Menu...) Thanks To: Snowgim, RevanDark, and Runis COMMENTS: "DELETE ALL PREVIOUS VERSIONS OF THIS MOD!" "ALL SWORDS, EXCEPT THE DUEL HOUND, ARE DEFAULT SABER BALANCE SO DON'T TELL PEOPLE THERE LONGER OR MORE POWERFUL BECAUSE IT'S NOT TRUE!" THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, SQUARE-ENIX, AND/OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
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