Final Fantasy VII Compilation

Before we begin I will hold up my hands and admit I'm a Final Fantasy fan, I attend regular mettings to kick the habbit so wish me luck ther...

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Before we begin I will hold up my hands and admit I'm a Final Fantasy fan, I attend regular mettings to kick the habbit so wish me luck there. Anyhow, FF VII being my favourite of the series I just had to grab this file and set traps around it to keep those other reviewers off. Now onto the review.....

First off the new start up, menu, console and loading screens. All of them look good, they fit and inkeep with the mod greatly. There isn't much more I can say about a group of pictures in all honesty.

Now, the sword trail and hit animation (dual hound) both look very good and inkeep with the movie and the respective games. The sword trail isn't too dominant as some are, instead it just follows along, modestly increasing the feel of the mod. The new hit animations for the dual hound are great, a little sketchy but thats just splitting hairs. As you can see from the screenshot the author has taken care with these and both have come out well.

Next up are the weapons. All of them are well made and have had a great deal of care and attention put into their creation.

Buster sword: Everyone's favourite oversized sword. The model itself is great, very accurate apart from one thing, the swords grip seems a little too long, in this model it seems over 1/3 the size of the blade. It doesn't ruin anything but it looks a little off to me. Other than that its all there right down to the materia slots. The textures do the model a great justice and are extremely accurate. In the pursuit of perfection maybe adding a bit of damage would help but otherwise thumbs up.

First tsurugi: Again a very accurate model with textures just as good. The fact that most of the details are on the model as opposed to the textures only wroks to make the sword better. Unlike the buster sword this one looks better without any battle damage, probably due to the fact it never recieved any throughout the movie.

Masamune: Sephiroths great katana, a simple but awesome weapon. Not much to say for this one, it looks a little short and again the grip seems disproportionate to me but it doesn't bother you ingame. The colours are good and, well, thats about it.

Double katana (Souba): Kadaj's sword used to battle Cloud Strife in Advent Children. The model is accurate as well as the textures, due to it being a katana there are very few details both in the model and the textures that warrant a detailed mention. The piece of cloth tied to the guard has been missed for the obvious reason it would be rigid in JKA.

Loveless: Personally this is my favourite weapon, simply because its so decorative. The model is great, especially the handle portion of the sword. The design of Genesis' sword is reflected almost perfectly. The textures are well done and do well to give it the right feel.

SOLDIER sword: The first blade wielded by Zack in Crisis Core. A simple sword with a rounded hilt and a plain blade. The model fits in well and just as with the rest of the weapons the textures are very accurate.

4-Point shuriken: A nice job done here, from what I can see it looks perfect.

Dual hound: A very difficult weapon to achieve accurately in JKA but well done here. The animations flow well with the model and the textures are great. Kudos to the author for not messing this one up, it's not the easiest of weapons to make.

Spear: Ah Cid, the most reocurring character in the series. His spear serves to remind us that he was once a Dragoon, a good one at that. The bandages on the pole are well placed and look very good. The part just below the spearhead (I'm no expert on spears sorry) is well made and adds to the superb accuracy of this weapon.

Guard stick: Aerith's beating stick, slightly reminisce of those staffs on the show 'Gladiator'. I have always found this weapon slightly comical in a way. Very accurate again here.

Overall kudos to the author, this is without question my favourite, and in my opinion one of the best made weapon mods to hit the site for a long time. The new trail and screens all go together well to create that FF feel that many of us know and love. I will definately be keeping this one in my base folder, I recommend anyone who likes FFVII or just well made weapons and pretty pictures does the same.

Submit your bandwidth and enjoy.

-Sciacca

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PLEASE DELETE MY PREVIOUS ADVENT CHILDREN WEAPONS MOD!
PLEASE DELETE MY PREVIOUS ADVENT CHILDREN WEAPONS MOD!
PLEASE DELETE MY PREVIOUS ADVENT CHILDREN WEAPONS MOD!
ALL WEAPONS FEATURED IN THIS MOD EXCEPT FOR THE DUAL HOUND ARE DEFAULT JKA SABER BALANCED


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Final Fantasy VII Compilation
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Author: Shinra, AKA Orion (Author of the Advent Children Weapons Mod)
File: AssetsFF7-Compilation
Email: rai.en.oishi@gmail.com


Description:
Start up screen, menu screen, console screen, map loading screen, and blue sword trails.
Mod's blood, weapon sounds, and effects are respectable to the weapons featured in this mod only.
Dual Hound has staff kata, modified lunge attack, and shock hit effects.
-Final Fantasy VII weapons from:
	Crisis Core: Buster Sword, Masamune, Loveless, and SOLDIER Sword
	Advent Children: First Tsurugi, Double Sword, 4-Point Shuriken, Dual Hound, and Spear
	Original Game: Guard Stick


Install: Extract the .pk3 to your base folder
C:Program FilesLucasArtsStar Wars Jedi Knight Jedi AcademyGameDatabase

Uninstall: Delete the .pk3 from your base folder
C:Program FilesLucasArtsStar Wars Jedi Knight Jedi AcademyGameDatabase


Thanks To: RevanDark


Comments: Some of my custom splash screens may not work if you are using the JA+ Plugin.
To fix this, open the plugin pk3 and delete the "menu" file folder.


THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, 
RAVEN, SQUARE-ENIX, AND/OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS 
TM & LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

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ShinraOrion


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Registered 18th November 2008

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