Final Fantasy VII - Midgar

When it first loaded up I got a little shiver because I fell back into the good old days of Final Fantasy VII straight away.

However befo...

Download

Uploading...
Do not refresh or leave this page!

File Description

When it first loaded up I got a little shiver because I fell back into the good old days of Final Fantasy VII straight away.

However before into the review, Szico what's going on when the map loads? The "has lightmap but no lightmap stage" errors are bareable...even though there's tons of them and the "untargeted target_teleporter" are numerous too! Then way at the top, func_train without a target. None of these errors will prevent gameplay just it doesn't look good to load up a map and see a console full of errors like that so for the next version they have to be fixed!

I spawned at the top of a tower (for those of you who know FF7 it's the tower when you're trying to get into the Shinra building and have to run up those several screens of ramp to find Barrett fighting someone at the top. I looked over and saw the Shinra HQ...this is absolutely amazingly done, if you spawn here go all the way back down and just look up (screenshot below) and you see this huge building towering above you which quite frankly I have yet to see done better before (FPS issues aside).

Next thing I noticed was the train pulling into the station, there's a bug with the window on the train as it lets you see effectively through the train to the platform behind...however due to the shine it's easy to mistake it as a reflection so in the end an error turns out to be a nice feature.

The old train yard is here too looking great if not a little dark, lots of little stuff to collect in there...I just wish there were some ghost NPC's or something to really finish it off! In fact....there's an idea, how about for v2 you get someone to model an enemy or two from FF7 and in certain areas if you walk around there's a trigger to spawn the NPC next to you. It'd bring in that uncertain battle feel that the Final Fantasy series is known for.

One area that is lacking in detail is the village, it just seems to simple and lacking, I know the FPS is already an issue but that area just needs more, it's too small and doesn't have the grime and atmosphere it had in the game.

If you manage to get up to the top of the Shinra building (and it's no easier than in the game!) then you'll be greated with several rooms taken from the Shinra Inc building; the top room is the office and there are some things that really needs to go...the user logos in there, those logo's just don't work in this map; remain true to the game and avoid advertisement! I like the computer monitors however with the screenshot of your PC on a FF website, neat little idea.

There are several open areas for fighting and it is of course perfect for sniping. Besides the FPS issues and those logo's I think this map has major potential; and I love the music choice, catchy to say the least!

Gametype: FFA, TeamFFA, Duel New Sounds: Yes (and cool music!) New Textures: Yes Bot Support: Yes

-Wadev1589-

Read More

Download 'midgar.zip' (26.58MB)

Screenshots
Readme
MAP NAME : V1 Midgar (Will be an update) for JEDI KNIGHT 3: JEDI ACADEMY
UPDATE FOR : N/A
===============================

MAPPED BY Szico VII
szicovii@ntlworld.com
www.szicovii.tk
www.gamearea.tk
===============================
Second MAP w00t

MAP Version : Final Fantasy VII, Midgar (Version 1)
New Textures: Yes
New Music: Yes
MAP Type : FFA, TFFA, Duel, Power Duel

BOT ROUTING: Yes

===============================
Map Installation : Unzip the contents of the zip into your JK3/GameData/Base directory,
		   and you're all set to go
CHOOSING YOUR SKY: There are 3 pk3's included. Midgar.pk3, Midgar Sky Custom.pk3 and Midgar Sky Night.pk3
Midgar.pk3 must be in /base for the level to work. You may ONLY have one of the remaining 2 pk3's in base at one time. 
Basically it will give the level a different sky. One is a custom one which is more realistic to the real thing in FF7,
but the other is higher-res, due to terragen not being able to make hi-res pics unless registered.
===============================
Upcoming UPDATES:

- Going to try and do as much with FPS issues as possible. Due to the size my average fps was 30, but i have a GeForce4 :)
- Going to make into a 'Siege' Level, making the #5 reactor e.t.c
- Going to improve custom skybox by adding other sectors into it.
- Better Botrouting
===============================
Map Play : Simply go into your multiplayer menu and select 'Midgar' from the map list.
===============================

This map is my second MP map.There are swoops, and a few hidden locations, 
sniper points, e.t.c. So have fun! Many thanks to my skymapper (who wishes to remain annonymous, but THANKS!)

Programs Used: Adobe Photoshop, GTK Radiant 4.0, q3Map2, Editing Tools.
Also, huge thanks to all at gamingforums.com especially GothicX, Wade, ShroomDuck 
and LukeSkywalker1 - This wouldn't have been possible without you guys, especially Wade and gothicX!
Thanks to {TBV} CLAN for inspiration and support.
More thanks to all at lucasforums.com, and www.digitalizedzone.com for hosting these files.
==========

THE MUSIC IS NOT SUPPORTED BY NOBUO UEMATSU, or Squaresoft		
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR 
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & (c) LUCASARTS 
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSERS.
NOR IS IT SUPPORTED IN ANYWAY BY the makers of the best RPG ever, Final Fantasy VII. [though I wish it was :) ]
======

Read More

Comments on this File

There are no comments yet. Be the first!

Szico VII


50 XP


Registered 21st November 2003

18 Files Uploaded

Share This File
Embed File