Final Fantasy VII - Midgar

After so long since Midgar v1, Szico VII has brought us Midgar v2 with lots and lots of improvements. I beta tested version 2 a while ago an...

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After so long since Midgar v1, Szico VII has brought us Midgar v2 with lots and lots of improvements. I beta tested version 2 a while ago and Szico has added alot more since then, whether you've played FF7 or not, I can assure you that this map is worth trying out.

The first thing you're probably thinking if you played the last version is, "I hope the FPS is improved" Well it is, alot. I got an average of 35-40 FPS in most areas and thats with absolute max settings (including cg_shadows 2 and dynamic glow, yeah I like it looking nice :D)

Anyway, lets start with the map itself, First place I visited was the battle square, which would be the main place for duelers or people who like stuff like that. There is a button that you press and it spawns a series of NPC's that continually get harder (it goes from like, reborn and then a few more to a rancor, and the you'll face Sephiroth :o, it's just one of many of the fun things you can do). Great place to fight.

The main area of Midgar is amazing, greatly lit and beautiful to look at, all FF7 fans will recognize the Shin-Ra HQ. This area is fantastic for guns and sniping, since it's large and has great places to move to and hide. The train yard is there and the village, there's a few secrets so keep an eye out for them :P. Exploring the map is great fun, especially if you do it with someone else.

The last area is the Chocobo ranch, with RIDEABLE CHOCOBOS!!. They come in different colors and all have different properties (example, the blue one has water capabilities and the red one may have more HP, I'm not sure about this, it's just an example). There is switches that open the ranches doors around the map, they're well hidden, so finding them all won't be an easy task :P.

So, you think it couldn't get any better huh? Well there's a realistic Sephiroth model in here too, I give you permission to jump around with joy and stop reading this review here to download it ;).

Overall, one of the best maps made for JKA yet. Great music, great lighting, great textures and architecture, it's been vastly improved since the last version and there's tons of stuff to do. I suggest you download it even if you don't like Final Fantasy.

There is also a duel map version of the battle square, so if you wanted to put it up on your duel server, there’s no problem.

I'll be making sure that this map gets added to my clan's server, I'm sure you all will too!

Bot Support: No New Music: Yes New Textures: Yes Gametypes: FFA, TFFA, Duel

-Rink

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Download 'midgarv2.0.zip' (38.22MB)

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MAP NAME : Final Fantasy VII - Midgar v2.0 (Possible update into SIEGE gametype/If any horrific error's are found)
UPDATE FOR : Final Fantasy VII - Midgar
===============================

MAPPED BY Szico VII
MSN: szicovii@ntlworld.com
E-Mail: szicovii@ntlworld.com/szicovii@jk3files.com
AIM: Szico VII

www.szicovii.tk
www.gamearea.tk
===============================

MAP Version : Final Fantasy VII, Midgar (Version 2.0)
New Textures: Yes
New Music: Yes
MAP Type : FFA, TFFA, Duel, Power Duel

BOT ROUTING: No, until someone offers
===============================
Map Installation : Unzip the contents of the zip into your JK3/GameData/Base directory,
		   and you're all set to go
INTEGRATED ASSETS: As well as the main map, this also contains a new vehicle model (just the one, with multiple 
                   skins,) a new NPC and his sword, and a new static model. These are all included in the same pk3 as removing them 
                   could make the map unstable on pure servers.
===============================
UPDATES:

- Whole map remade from scratch, with most noticeable improvements in FPS, even on the highest settings it should be easily 
  playable with a decent card. If you experience low FPS, let me direct you to your GFX card's AGP settings, google search it
  if you're unsure what this is and turn it to the maximum available for your pc. For PCI Express users, this map should be a 
  breeze on your cards. If you use an old PCI card, I'd reccomend you stay away from JKA altogether :) Higher power processor 
  2.0ghZ+ reccommended, as this map seems to be drawn down by the number of poly's rather than the gfx quality.

- 2 major new areas added: Chocobo Ranch, Battle Square. I had to balance them between realism and playability/enjoyment
  so expect some differences between the game and this, but don't worry, it is for the best ;)

- Rehaul/Redesign of most areas (e.g. the Slums), improved lighting and accessibility to all areas through teleports/lifts e.t.c

- Seperate duel map of the Battle Square.

- Two special minigames. The first is the battle square challenge. Press the switch at the top to face an onslaught of 
  increasingly powerful enemies (This is only available in the FFA). The second is a series of 10 hidden switches which 
  unlock the elusive gold and silver chocobos when all have been found and activated.Try shooting them or pressing them, btu watch out
  for sephiroth!

- New vehicle, the chocobo! Comes in Red, Blue, Green, Yellow, Gold, Black, Purple and Silver. Each has different attributes.
  All respawn.

- Many others which you'll just have to find out :D

===============================
Map Play (Midgar v2.0): Simply go into your multiplayer menu and select 'Midgar v2.0' from the list under FFA/TFFA/Duel/Powerduel.
         (Battle Square):Simply go into your multiplayer menu and select 'Battle Square' from the list under Duel/Powerduel.
===============================

CREDITS:
Almighty_Gir: For general support with FF7 knowledge and help, and at least trying to do the midgar zolom model.
Miroku314: For his great shinra logo and additional texture work.
ORiON: For making the cool NPC's, the weapons, general support and improving both the sephiroth and chocobo skins.
Antizac (DAK): Chocobo skins, Sephiroth model conversion and skin/Chocobo skeleton, weighting, animations e.t.c.
Wade/GothicX/Lukeskywalker1: General mapping help.
Hunter: For a good chocobo model given the time he had :)
Kx20: General Help and references pics.

Beta Testers: ORiON, {SoE}Darkwraith, {SoE}SpinJnr, Antizac, Almighty_Gir,minilogoguy18,
              RinkXing,S3phiroth, Wade, MonGo05, supermie, fredthefat, iceydamo,*vas*rocky,
              Nozyspy.

General/Moral Support: {SoE}Clan, all of the above, {TBV}Mike,{NJO} Clan, all of Gamingforums,
                       DarkRyu

Personal Notes: A massive thank-you to absolutely everyone who helped with any part of this map, all my MSN contacts who provided 
                me with inspiration and ideas, a big thank-you (Sorry I can't list you all) and also to everyone mentioned above
                People at map-review.com and their tutorials/editing references were great, and definite thanks to all the
                interest in beta-testing.

=============================================

THE MUSIC IS NOT SUPPORTED BY NOBUO UEMATSU, or Squaresoft		
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR 
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & (c) LUCASARTS 
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSERS.
NOR IS IT SUPPORTED IN ANYWAY BY the makers of the best RPG ever, Final Fantasy VII. [though I wish it was :) ]



IMPORTANT
-----------------
AC MASAMUNE SWORD IS NOT TO BE USED WITHOUT PERMISSION FROM ORiON
CHOCOBO MODEL/SKIN IS NOT TO BE USED WITHOUT MY PERMISSION
SEPHIROTH MODEL/SKIN IS NOT TO BE USED/RESKINNED WITHOUT MY PERMISSION
NO ELEMENTS OF THIS MAP MAY BE USED/RIPPED.
=====================================

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Szico VII


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Registered 21st November 2003

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