Final Fantasy X Weapon Pack

What a nice little weapons pack we have here! Og course, I'm sayioing little when it's actually quite big... I think i counted 9 new weapons...

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What a nice little weapons pack we have here! Og course, I'm sayioing little when it's actually quite big... I think i counted 9 new weapons, all classic FFX weapons, with the exception of the Pupu, which can be found in other FF games too. The models used are very well done, however I felt they were a little too thick, compared to the originals, which were that bit more curved. It'll become apparent what I mean when you see the Nirvana. Also, I think a little more could have been done on the shader work, and texture work. They are very good as they are, but I was disappointed that the brotherhood wasn't as waterlike as in the game - oh and adding some extra shine to the golden bits of some of the weapons wouldn't hurt either. :)

However, don't think that that means this isn't a good pack - I think its brilliant, being an Final Fantasy fan, especially the blitzball (which replaces the thermal detonator) and despite my qualms about the shader on the brotherhood (The one which emits bubbles) it is a very, very nice piece of work, in terms of its model accuracy. Another favourite was the sphere which replaces the trip mine, but how come it doesn't have a beam anymore Inyri? It's more like a proximity mine now lol :D

My least favourite of the pack is probably Auron's Murasame (Katana sword), or possibly Tidus' Longsword. Both are good models, don't get me wrong, but the textures seem a little dull and with the longsword especially, too bright - the longsword was more maroony ingame and had a few more scratches. The gold etching on Auron's sword also kinda goes off the edge of the sword, it doesn't quite fit onto the bottom of the blade smugly. I know there's already a shine on it, but it needs to be more prominent in my opinion. The sounds are all pretty nice, nothing horrible, nothing spectacular, they all fit well and they all sound right :)

Overall this is a fantastic pack, I know I sound like I'm being critical of it but trust me I'm not - I'm just a Final fantasy fiend and want everything perfect lol, which isn't always possible in JK3. As one of your first ventures into modelling Inyri, give yourself a pat on the back for a job well done - oh, and make a V2 with the weapons more curved :D Finally, be ready for a LOT of .pk3 files in your base if you want all the weapons, as each comes in it's seperate pk3. This has its upsides and downsides: You can choose individual weapons not to use, but if you want all of them your base folder gets clogged up (Something I don't like lol - but of course, it's all personal;) )

~Szico VII~

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Download 'ffxweps.zip' (3.4MB)

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Jedi Knight: Jedi Academy
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TITLE: Final Fantasy X Weapon Pack
AUTHOR: Inyri Forge
E-MAIL: inyriforge@gmail.com
MSN: cortosis@hotmail.com - don't e-mail me here!

FILE NAME: ffxweapons.zip
FILE SIZE: 3.5mb
DATE RELEASED: 24 April 2005
BUILD TIME: Several weeks

NOTE: THESE WEAPONS MAY NOT BE PUBLICLY ALTERED OR RELEASED IN ANY FORMAT WITHOUT THE AUTHOR'S CONSENT. THESE WEAPONS MAY ALSO NOT BE UPLOADED TO PCGAMEMODS.COM IN ANY WAY, AT THE AUTHOR'S REQUEST.

CREDITS AND THANKS: Thanks to graves - I stole your blood effects from Dante's Alastor.

I do have some special thanks to dole out to a certain several people, without whom this pack would have never come to light.

Trauma Sensei: Without your constant support I would have given up early and become a moisture farmer... or something.

Almighty Gir: You got me started with this modelling stuff. Maybe one day I'll be able to create wonderful masterpieces such as your models ;)

Haruki: You're just kind of annoying, y'know? Er, I mean... you were a great inspiration when I ran out of ideas. Pupu and the Blitzball are dedicated to you!

Beta Testers:
-Trauma Sensei
-Haruki Exodis
-HolaPanda
-LukeSky

INSTALLATION INSTRUCTIONS: Put the PK3s you want into your base folder. If you have no previous sabers added to your SP saber menu, put "ffxweps_sp.pk3" into your base folder (if you want these weapons in single-player). If you already have some sabers put into SP, please see the included tutorial.

INCLUDED PK3s:
auron_kata.pk3
blitzball_thermal.pk3
kimahri_spiritlance.pk3
pupu_detpack.pk3
rikku_claw.pk3
sphere_tripmine.pk3
tidus_brotherhood.pk3
tidus_longsword.pk3
yuna_nirvana.pk3
ffxweps_sp.pk3

DESCRIPTION: This is a group of 9 weapons based on the game "Final Fantasy X," including 6 new sabers and 3 demolitions weapons.

INCLUDED WEAPONS:
-Tidus's Longsword (with staff variant)
-Tidus's Brotherhood
-Auron's Katana
-Yuna's Nirvana
-Kimahri's Spiritlance
-Rikku's Claws (dual sabers)
-Lulu's Pupu (detonation pack)
-Wakka's Blitzball (thermal detonator)
-Sphere (trip mine // laser trap)

SP SABER COMMANDS:
-Tidus's Longsword --> tidus_longsword, tidus_longsword_staff
-Tidus's Brotherhood --> brotherhood
-Auron's Katana --> auron_katana
-Yuna's Nirvana --> yuna_nirvana
-Kimahri's Spiritlance --> spiritlance
-Rikku's Claws --> rikku_claw (right hand only), rikku_claw_left (left hand only)

FIXES DURING BETA:
-Fixed several soundsets which were "off" due to copy-pasting.
-Fixed several shaders.
-Fixed an error with plane transparency on Kimahri's Spiritlance -- thanks Trauma.
-Fixed the blitzball soundset to reflect the consistency of a blitzball rather than a metal thermal detonator.
-Fixed several sabers which did not bounce off of the architecture.
-Fixed the hilt color of Auron's Katana to reflect in-game photos rather than the artist rendering.
-Fixed several missing/incorrect sounds.
-Fixed thermal detonator belt -- now reflects the blitzball.

KNOWN BUGS/ISSUES:
-Rikku's Claws are a highly impractical weapon, considering the angle of the blades and their length. Also, they look silly with single-bladed stances, so I suggest using these as dual sabers, should you choose to use them. There are two models - each is marked with the proper hand to use it for.
-Not so much a bug as a personal preference, but the Brotherhood has no blood effects, because I believed they were not needed. Should you decide you want the blood effects, just open up the .sab file and add the following lines:


	g2MarksShader		"gfx/damage/bloodcutmark"
	g2WeaponMarkShader	"gfx/effects/bloodsplat"
	hitPersonEffect		"sword/damage_person.efx"

Then either copy the effects folder from one of the other PK3 files to your "tidus_brotherhood.pk3" or if you have another PK3 with the effects in it it should work as well.

COMMENTS: This is really my first peek into modelling, so I hope in the future to release more weapons (or weapon packs). I was thinking of perhaps doing a gunblade pack next, as I have already modeled (but not released) Seifer's gunblade. For and comments/requests on my next project, feel free to bug me on GamingForums.

NOTE: For instructions on getting sabers into the single-player menu, I have included a tutorial for those who already have sabers in SP. For those that don't, I have included  the necessary files.


THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, BIOWARE, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

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Inyri Forge


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Registered 19th December 2004

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