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Force Recon (Original Concept) - Star Wars: Jedi Knight - Jedi Academy Mods, Maps, Patches & News - GameFront

Force Recon (Original Concept)

I would use this skin. Now, my opinions aside, let’s look at it. It’s a reskin of the Grayfox model. The character is supposed to be part of...

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File Description

I would use this skin. Now, my opinions aside, let’s look at it. It’s a reskin of the Grayfox model. The character is supposed to be part of a special Jedi reconnaissance detachment. Now, I don’t know how that’s supposed to be, but the skinning work on this is nicely done.

It appears that most of the model has been reskinned, and is now either a very light gray body suit with red striping, or black (or blackish orange) with striping of different colors. There are different colors of stripes, as said before, and I think that they all look nice – except the white one. I don’t know if it’s because white doesn’t look too great in Jedi Academy, or white stands out if you’re trying to be sneaky, but it just looks wrong to me. But all the other versions look very nice. What can be added to this? Have all the skins in one folder, with red/blue team support. Anyways, you should try this out!

Bot Support: Yes Team Support: No New Sounds: Yes Npc Support: Yes

~Zach

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Readme
***************************
JEDI KNIGHT ACADEMY MODIFICATION
***************************

Title			:force_recon (original concept)
			
Modeling/Skins		:WK Baldwin "Cable"
E-Mail			:wkbaldwin@hotmail.com

File Name/File Size	:force_recon (9.68 Mb)
			 
Date Released		:01/12/2007


Description: Here is my latest work.  It's the grayfox model reskinned into a new character concept for the star wars universe.  The idea behind this was to create a character that is part of a special jedi reconnaissance detachment.  The mission of the force_recon is to scout uncharted territories in the galaxy and to find force capable allies to aid the jedi and defeating the Yuuzhan Vong.  They are also tasked with reporting any Yuuzhan Vong or other enemies spotted throughout the galaxy.  The suit that is worn is designed for harsh climates that humans could not survive long in.  Durable but flexible to allow the jedi to engage in combat if necessary and to escape to report enemy activity. The model has it's faults but skinning was fairly painless.  I wasn't able to do a few things I had in minde because of uvmapping on the forearms and one of the elbow pads have the edges all turned in different directions making it impossible to actually put a elbow pad texture on them.  Other than that it looks pretty good.  It's a little large but I wanted to give a lot of color choices.  I think most will be pleased with it.  All colors are available as bots but only 3 have npc data for single player use.  Please feel free to modify anything you like to get what you want out of the skins.


Credit: I did all of the skinning using the original skins as a reference for placement only. I have included the Readme file to the original grayfox model which explains it's original development team.  These are the artists listed below.

ksk_h2o
[SM]Maximus
FoJ_JM_Miyamoto


******************************READ THIS BEFORE PLAYING***************************************

Installation:
	
	Place force_recon.pk3 into the "StarWars JediKnight Jedi Academy/GameData/base folder".



Instructions:
1) In order to use NPC's you will need to acivate cheats heres how you do it.

Singleplayer- Once your in the game, hit "shift and tild (~)" to activate the console. Next type "devmapall" (or devmap t1sour)...hit enter (cheats are now on)...next type "npc spawn (the npc's name)" Example: npc spawn vadervmm.

	Here are the npc model names for this model...

	For Playermodel: force_recon
	For Playermodel: force_recon_grn
	For Playermodel: force_recon_black
	
		
	Note: you must enter one of the above names when spawning your npc. 	

	cont... close the console by hitting the tild (~) again.
	

Multiplayer- To activate cheats, you do thing a little different. activate the console by hitting shift+tild(~). Next type /devmapall "mapname". Example: /devmapall mp/duel1. The map will load with cheats activated. Open the console again and type /npc spawn "npc's name". Example: /npc spawn vadervmm.. Notice that single player you have to put the "/" slash before the command.

Here are the npc model names for this pack (With a brief description)...
	
	Here are the npc model names for this model...

	For Playermodel: force_recon
	For Playermodel: force_recon_grn
	For Playermodel: force_recon_black
	

	Note: you must enter one of the above names when spawning your npc. 	

	cont... close the console by hitting the tild (~) again.



Team Colors: Yes
Bot Support: Yes
NPC Support: Yes
Sound Support: Yes


***Trouble shoot***

Usually there are only a few errors make that cause problems. Here are the most common...	
1) Not using the proper console commands for "Single Player" or "Multiplayer"... cheats are acivated differently for each. Read "Instructions" up above.
2) Having the pk3 placed in the wrong folder.
3) Make sure you have the latest Jedi Knight Academy update, this is very important!
4) sometimes the model will not show up in the select menu, The Game loads them in reversed alphabetical order, so Yoda should show up in the top. If not you may just have too many models. You can rename the pk.3 to Z_something, and this will put it at the top.


***********
Legal Stuff
***********

THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR 
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS 
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

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WK Baldwin -Cable-


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Registered 17th October 2006

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