ForceMod III - Return of the Sith - v1.01 Patch

ForceMod III was one of the most anticipated mulitplayer mods for Jedi Academy. And when it first came out, it was a big hit with the commun...

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ForceMod III was one of the most anticipated mulitplayer mods for Jedi Academy. And when it first came out, it was a big hit with the community. However, like most first releases, there were some bugs and issues that needed to be addressed. Cue the patch for ForceMod III. All of the fixes can be read in the readme, posted below. This is the patch for Linux, Mac and for those who prefer to do it manually.

~AmosMagee

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Download 'forcemod_iii_v1.01_manual_patch.zip' (5.41MB)

Readme
*************************************************
        FORCEMOD III - RETURN OF THE SITH 
          A Jedi Academy Modification
*************************************************

Title		: ForceMod III - Return of the Sith
Version		: 1.01 
Author		: Azymn
E-Mail		: ibidetalitis@yahoo.com
File Name	: ForceMod_III_v1.01_Patch_win32.zip	
	or	: ForceMod_III_v1.01_Patch_manual.zip
File Size	: 4.7 MB (Win32), 5.5 MB (Manual/Linux/Mac)
Date Released	: December 2004

Fixes for version 1.01:
---------------------------------------------------------------------
- Added support for Macintosh computers (Requires Mac JKA v1.01c or greater, courtesy of Brad Oliver)
- All .ini files updated (courtesy of Kyle Kellasheskee)
- Duel and PowerDuel Gametypes now supported
- Maximum vehicles allowed in base folder increased
- Level 1 Saber Offense and Defense now free for all Jedi/Sith saberists
- Merc jump boosting now only in vertical direction
- Force Protect now properly only drains force when hit
- UI now properly displays all player models if f_forceClassModels is turned off on server
- Saber forms are now color coded in menus to indicate respective saber stance
- Kick removed as alt-attack from single sabers - accessible through melee
- Weapons can no longer be pulled away from classes who can't pick them up
- Bots now use katas occasionally
- Disabled 5 second "/kill" delay for CTF games
- Saber-Resistant trait re-balanced
- Commando class no longer has flamethrower
- Non-lightsaber blade weapons no longer reflect projectiles back at attackers
- Non-lightsaber blade weapons no longer collide with walls
- Scoreboard now displays number of deaths
- Thermal Vision now properly sees through Mind Trick
- Saberstaff wielders can now throw saber with one blade off again
- Various item spawnpoints disabled on maps to prevent class imbalances
- TCK RGB colors are now saved properly after exiting RGB Setup menu
- Lightning sound no longer accompanies Flamethrower and Coomb Spores
- Saber users no longer kick when trying to throw saber without enough Force
- "banip.txt" now holds a list of banned ips (courtesy of Asteroids mod source)
- Clients IP address logged during connection (courtesy of Asteroids mod source)
- Orange single stance now throws saber with altAttack
- Droideka no longer crashes server when falling to death
- Charged Absorb prevents knockdown from charged Lightning
- Charged Seeing necessary to counter charged Mindtrick
- ForceSage Push/Pull damage fixed
- No saber sound plays when sage meditates
- Extra Heavy characters can now be affected by Push/Pull (50% reduction in velocity)
- Super Battle Droids now have a 1 second cooldown after firing a rocket
- Vong speed reduced to 1/2 normal while firing Coomb Spores
- Level 4 Absorb immune to Push/Pull
- Saber stances rebalanced
- Fixed crash caused when loading Griffinclaw's JediCouncilGCX map
- Fixed bug which reset f_defaultclass to Bounty Hunter on server
- Fixed bug which rapidly cycled through splash screens during connect
- Fixed bug which allowed some Mercs (other than HotShots) to dodge like Jedi
- Fixed bug which gave Super Battle Droid more than 3 missiles at spawn time
- Fixed bug which sometimes caused loss of Force Powers in menus at apply time
- Fixed bug which falsely showed illegal saber menus after changing RGB settings
- Fixed bug which sometimes prevented Jedi/Sith from entering game with all force points used
- Fixed bug which allowed non-rechargeable weapons to be selected
- Fixed bug which allowed unavailable classes to be selected
- Fixed bug which allowed illegal blade types to draw null shaders
- Various classes rebalanced
- Updated readme follows
---------------------------------------------------------------------

OVERVIEW:
---------------------------------------------------------------------
- Choose from 29 unique classes in 6 different Factions:
	JEDI: Warden, Aurorian, Sentinel, Ancient One
	SITH: Cardinal, Zealot, Crypt Guardian, Dark Sage
	MERC: Mandalorian, Bounty Hunter, HotShot, Commando
	MILITARY: Stormtrooper, Spacetrooper, Clonetrooper, Royal Guard, Scout, ARC Trooper
	SPECIES: Wookiee, Tusken Raider, Noghri Warrior, Yuuzhan Vong, Gungan
	DROID: Battle Droid, Super Battle Droid, Droideka, Assassin, Darktrooper
- Level 4 Force powers, combine Light & Dark sides, Charged powers, 5 new force ranks
- Merc gadgets: Jetpack, Cloaking, Dual Pistols, Flame Gauntlet, Radar, Camouflage, and more...
- Model Scaling, Class-based Model System, Bot Class support
- Includes Tchouky's Advanced RGB Sabers
---------------------------------------------------------------------


CLASS SYSTEM:
---------------------------------------------------------------------
JEDI

	"Warden"	- Level 3 Lightside Powers Available
			- Level 3 Darkside Powers Available	
			- Level 2 Saber Attack Maximum
			- Level 3 Saber Defense Maximum
			- Single bladed Lightsaber
			- Bryar Pistol

	"Aurorian"	- All Level 4 Lightside Powers Available
			- Level 4 Saber Attack & Defense Maximum
			- Single, Dual Sabers, or Saberstaff

	"Sentinal"	- Level 4 Lightside Powers Available
			- Level 2 Darkside Powers Available
			- Level 3 Saber Attack Maximum
			- Level 4 Saber Defense Maximum
			- Single bladed Lightsaber			

	"Ancient One"	- All Level 4 Force Powers
			- Enhanced Force Regen Rate
			- Armed only with fists and the Force

SITH

	"Cardinal"	- Level 3 Darkside Powers Available
			- Level 3 Lightside Powers Available
			- Level 2 Saber Attack Maximum
			- Level 3 Saber Defense Maximum			
			- Single bladed Lightsaber
			- Bryar Pistol

	"Zealot"	- All Level 4 Darkside Powers Available
			- Level 4 Saber Attack & Defense Maximum
			- Single, Dual Sabers, or Saberstaff

	"Crypt Guardian"- Level 4 Darkside Powers Available			
			- Level 2 Lightside Powers Available
			- Level 3 Saber Attack Maximum
			- Level 4 Saber Defense Maximum			
			- Single bladed Lightsaber

	"Dark Sage"	- All Level 4 Force Powers
			- Enhanced Force Regen Rate
			- Armed only with fists and the Force

MERCENARY

	"Mandalorian"	- Health/Shields: (100/150)
			- Speed: 70%
		Weapons:
			- Dual Westar Pistols
			- E-11 Blaster
			- Jetpack-mounted rocket
		Equipment:
			- Flamethrower
			- Jetpack
			- Thermal Vision
			- Shield Regenerator
			- Ammunition Generator
			- Medpac
		Abilities:
			- Martial Arts Training
			- Combat Roll ready

	"Bounty Hunter"	- Health/Shields: (100/150)
		Weapons:
			- Pistol
			- Tenloss Disruptor
			- Thermal Detonators
		Equipment:
			- Cloaking Module
			- Optic Radar Goggles
			- Grappling Hook
			- Binoculars
			- Ammunition Generator
			- Shield Regenerator
			- Medpac
		Abilities:
			- Martial Arts Training
			- Scope Tracking
			- Combat Roll ready

	"HotShot"	- Health: 150
		Weapons:
			- Pistol
			- Blaster
			- DetPacks
			- Tripmines
		Equipment:
			- Ammunition Generator			
			- Big Medpac
		Abilities:
			- Lucky: Automagically dodges
			- Lucky: Chance to do critical strikes
			- Highly resistant to explosives
			- Basic Hand-to-Hand Combat Training
			- Combat Roll ready

	"Commando"	- Health/Shields: (150/200)
			- Speed: 85%
		Weapons:
			- Pistol
			- Flechette Gun
			- Thermal Detonators
			- Portable E-Web Turret
			- Deployable Sentry Gun
		Equipment:
			- Ammunition Generator
			- Shield Regenerator
			- Medpac
		Abilities:
			- Camouflage Ability
			- Martial Arts Training
			- Combat Roll ready

MILITARY

	"StormTrooper"	- Health/Shields: (100/150)
		Weapons:
			- Pistol
			- Blaster
		Equipment:
			- Binoculars
			- Ammunition Generator
			- Shield Regenerator
			- Portable Energy Shield
			- Medpac
		Abilities:
			- Troop Leader (Squad of Three)
			- Basic Hand-to-Hand Combat Training

	"SpaceTrooper"	- Health/Shields: (100/150)
			- Speed: 60%
		Weapons:
			- Pistol
			- Repeater
		Equipment:
			- Improved Jetpack			
			- Shield Regenerator
			- Ammunition Generator
			- Medpac
		Abilities:
			- Radar-Equipped

	"CloneTrooper"	- Health/Shields: (100/150)
		Weapons:
			- Pistol
			- Repeater Rifle
		Equipment:
			- Binoculars
			- Ammunition Generator
			- Shield Regenerator
			- Medpac
		Abilities:
			- Troop Leader (Squad of Three)
			- Basic Hand-to-Hand Combat Training

	"Royal Guard"	- Health/Shields: (150/200)
		Weapons:
			- Force Pike
			- E-11 Blaster	
		Equipment:
			- Gun-resistant robes
			- Ammunition Generator
			- Shield Regenerator
			- Medpac
		Abilities:
			- Battle Dash
			- Martial Arts Training
			
	"ScoutTrooper"	- Health/Shields: (100/100)
			- Speed: 140% Normal
		Weapons:
			- Pistol
			- Tenloss Disruptor
		Equipment:
			- Optic Radar Goggles
			- Cloaking Module
			- Seeker
			- Ammunition Generator
			- Shield Regenerator
			- Medpac
		Abilities:
			- Scope Tracking
			- Basic Hand-to-Hand Combat Training

	"ARC Trooper"	- Health/Shields: (100/150)
		Weapons:
			- Dual Westar Pistols
			- Rocket Launcher
		Equipment:
			- Grappling Hook
			- Medpac
			- Ammunition Generator
			- Shield Regenerator
		Abilities:
			- Combat Roll ready
			- Martial Arts Training

SPECIES

	"Wookiee"	- Health: 500
			- Speed: 80%
		Weapons:
			- Bowcaster
			- Detpacks
		Equipment:
			- Big MedPac
			- Ammunition Generator
		Abilities:
			- Heavy Melee Combatant
			- Berserker Rage
			- Triggerhappy
			- Wallclinging
			- Extra Heavy (Resists Push/Pull)
			- Martial Arts Training
			- Resistant to Melee attacks

	"Tusken Raider"	- Health: 300
			- Speed: 110%
		Weapons:
			- Gaderffii
			- Sniper Rifle
		Equipment:
			- Ammunition Generator
			- Shield Regenerator
			- Big Medpac
		Abilities:
			- LifeLeech (Healed by damaging others)
			- Savage Fury
			- Resistant to Melee attacks
			- Martial Arts Training

	"Noghri Warrior"
			- Health: 200
			- Speed: 130%
		Weapons:
			- Twin Daggers
		Equipment:
			- Medpac
		Abilities:			
			- Natural Camouflage			
			- Battle Senses
			- Thermal Vision
			- Wallclinging
			- Natural Leaping Ability
			- Martial Arts Training

	"Yuuzhan Vong"	- Health: 300
			- Speed: 120%
		Weapon:	- Amphistaff
		Equipment:
			- Organic Armor (Lightsaber Resistant)
		Abilities:
			- Total Force Immunity
			- Regeneration (Heals over time)
			- Resistant to Melee attacks
			- Martial Arts Training

	"Gungan"	- Health/Shields: (200/100)
		Weapon:	- DEMP 2
		Equipment:
			- Ammunition Generator
			- Shield Regenerator
			- Medpac
		Abilities:
			- Heightened jumping ability
			- Cartilaginous Skeleton (Resistant to explosives)
			- Resistant to fall damage
			- Basic Hand-to-Hand Combat Training

DROIDS

	"Battle Droid"	- Health/Shields: (75/150)
		Weapons:
			- Blaster
			- Rocket Launcher
		Equipment:
			- Unlimited Ammo
			- Internal Radar
			- Shield Regenerator
		Abilities:
			- Troop Leader (Squad of Three)
			- Force-Immune
			- Resistant to fall damage
			- Resistant to Melee attacks
			- Automated Nano-Repair
			- Immune to Fire

	"Super Battle Droid"
			- Health/Shields: (75/300)
			- Speed: 60%
		Weapons:
			- Laser Cannon Gauntlet
			- Rocket Pack
		Equipment:
			- Internal Radar
			- Unlimited Ammo
			- Ammunition Generator
			- Shield Regenerator
		Abilities:
			- Force-Immune
			- Triggercrazy
			- Extra Heavy (Resists Push/Pull)
			- Resistant to fall damage
			- Resistant to Melee attacks
			- Automated Nano-Repair
			- Immune to own blasters
			- Immune to Fire

	"Droideka"	- Health/Shields: (150/500)
		Weapons:
			- Twin Blasters
		Equipment:
			- Internal Radar
			- Unlimited Ammo
			- Shield Regenerator
		Abilities:
			- Force-Immune
			- Extra Heavy (Resists Push/Pull)
			- Resistant to Melee attacks
			- Automated Nano-Repair
			- Immune to fall damage
			- Immune to Fire
			- Immune to own blasters

	"Assassin Droid"	- Health/Shields: (100/100)
			- Speed: 90%
		Weapons:
			- Pistol
			- Disruptor
			- Repeater
		Equipment:
			- Internal Radar
			- Cloaking device
			- Unlimited Ammo
			- Shield Regenerator
		Abilities:
			- Force-Immune
			- Resistant to Melee attacks
			- Martial Arts Training
			- Wrist-mounted Flamethrower
			- Resistant to fall damage
			- Automated Nano-Repair			
			- Immune to Fire

	"DarkTrooper"	- Health/Shields: (100/350)
			- Speed: 50%
		Weapons:
			- Pistol
			- Concussion Rifle
			- Rocket Launcher
		Equipment:
			- Internal Radar
			- Unlimited Ammunition
			- Shield Regenerator
			- Cortosis Armor (Lightsaber/Explosives Resistant)
		Abilities:
			- Basic Hand-to-Hand Combat Training
			- Extra Heavy (Resists Push/Pull)
			- Resistant to Melee attacks
			- Resistant to fall damage
			- Automated Nano-Repair
			- Immune to Fire


LIGHTSABERS:
---------------------------------------------------------------------
	- Seven Forms of Lightsaber Combat: 
	(originally developed by David West Reynolds)
		Form I: (Yellow Stance)
			- Level 2 Saber Offense Required

		Form II: (White Stance)
			- Dual Lightsaber wielder primary stance
			- Level 4 Saber Offense Required

		Form III: (Blue Stance)
			- Level 1 Saber Offense Required

		Form IV: (Green Stance)
			- Level 4 Saber Offense Required

		Form V: (Red Stance)
			- Level 3 Saber Offense Required

		Form VI: (Purple Stance)
			- Level 4 Saber Offense Required

		Form VII: (Gold Stance)
			- Saberstaff wielder primary stance
			- Level 4 Saber Offense Required		

	- Powered by Tchouky's Advanced RGB Sabers (toggleable)	
	- Dualblade lightsabers can be split in half or destroyed
	- Dual lightsaber wielder's 2nd saber may be destroyed	
	- Lightsabers damage now lethal
	- Recharge force at twice the normal rate with saber holstered 
	- Jedi will now try to block sniper shots with their saber before trying to dodge	
	- 16 different lightsaber blade types available 
	- Certain special moves can now be performed on cue:
		- Backstabs/Backsweeps: crouch + back + attack
		- Force Impale/Slash: pull followed by attack
		Dual Lightsabers:
		- Dual Side Attack: crouch + left + attack
		- Dual Front/Read Attack: crouch + right + attack		
		No Saber Throw, Yellow or Staff Stance (kicks):		
		- Split kick: crouch + right + alt attack
		- Spinning roundhouse kick: crouch + back + alt attack
		- Hilt Bash: crouch + forward + alt attack


GADGETS AND ABILITIES:
---------------------------------------------------------------------
Cloaking:	(Same key as Mindtrick, or select as item and press "Use" to toggle)
		- Allows one to become invisible for a short period of time
		- Cannot be seen with Force Seeing
		- Missiles lose lock on cloaked mercs
		- Invisible to sentry guns
		- Can attack while cloaked
		
Camouflage:	(Stand still for 3 seconds to disappear) 
		- Unlimited duration		
		- Moving while crouched maintains camouflage
		- Remain hidden unless moving quickly or attacking

Optic Radar:	(Same key as ForceSense, use like force power)
		- Goggles send and receive radar waves 
		- Can see moving, non-cloaked entities, even through walls		
		- Can see mindtricking Jedi/Sith

Thermal Vision:	(Same key as ForceSense, use like force power)
		- Goggles attuned to pick up body heat		
		- Can see mindtricking Jedi/Sith
		- Can see cloakers	

Flame Gauntlet:	(Same key as ForceLightning, use like force power)
		- Flamethrower mounted on the Merc's left forearm
		- Does constant damage to all engulfed targets
		- Intense heat bypasses shields and damages tissue directly

Shield Charging:(Same key as ForceHeal, use like force power)
		- Regenerate shields by drawing power from the battery cells

AmmoCell Regen:	(Same key as Force TeamHeal, use like force power)
		- Replenishes weapon ammunition via the battery cells

Jetpack:	(Hold jump or press "Use" while airborne to activate jetpack)
		(Land or press "Use" again to turn off)
		- Jetpack can be destroyed		
		- Powered by separate, self-replenishing fuel tank
		- Flag carrier cannot use jetpack

Mobile Battery: - Serves as a power source for:			
			- Optic Radar Goggles
			- Flame Gauntlet
			- Ammo Recharger
			- Shield Regenerator		
		- Charges over time

Grapple:	(Bind key to "hook" or select key to bind in ForceMod menu)
		1. Press hook once to fire
		2. Press again to swing at that distance 
		3. Press hook again to disengage grapple
		- Pressing "Use" at anytime will disengage grapple
		- Utilizes Tercero's grapple model		

Wallclinging:	(Jump at a wall and hold jump to grab)	
		- Can turn and fire while clinging wall
		- Press crouch to release grip on wall

Troop Leader:	- Commands a squad of NPCs 

Auto-Dodge/Battle Senses:
		- Chance to automatically dodge any incoming projectile

Life Leech:	- Each succesful attack returns life to the attacker 		

Battle Dash:	(Same key as ForceSpeed, use like force power)
		- Can run at 185% normal speed for a period of time

Coomb Spores:	(Same key as ForceLightning, use like force power)
		- Deadly micro-organisms suffocate target
		- Does constant damage to all engulfed targets
		- Organisms bypass shields and attack lung tissue directly
		- Powerful toxins eat away at inner circuitry in droids

Basic Hand-to-Hand Combat Training:
		- Can fight using punches
		- Knows basic directional kicks

Martial Arts Training:
		- Can fight using punches
		- Knows basic directional kicks
		- Skilled in advanced, multiple-hit kicks
		- Skilled in grappling and wrestling moves

Heavy Melee Combatant:
		- Very powerful, often lethal melee attacks 

Berserker Rage & Savage Fury:
		(Same key as DarkRage, use like force power)
		- Increased speed
		- Increased damage
		- Cannot be killed while in rage
		- Slow and vulnerable after Rage is over

Scope Tracking:
		- Can move while zoomed in with scope
		- Moves faster when zoomed

Combat Roll ready:
		- Players can roll while wielding guns

Triggerhappy:
		- Player can fire weapons 30% faster

Triggercrazy:
		- Player can fire weapons 60% faster
Automated Nano-Repair:
		- Microscopic nanobots constantly repair droid circuitry
		- Heals over time
		
Extra Heavy:	- Generally too heavy to lift or move
		- Resistant to ForcePush and ForcePull
		- Resistant to ForceGrip

Force-Immune:
		- Immune to Force Drain
		- Immune to Mind Trick
		- Immune to Force Sense
		- Immune to Force Heal

Full Force-Immune:
		- Immune to all Force powers

Miscellaneous:
		- Disruptor fire can now dismember target
		
		

FORCE POWERS:
---------------------------------------------------------------------
- All Force Powers have been extended to include Level 4 strength
- Jedi/Sith with Level 4 powers can execute "Charge-up" moves
  (Chargemeter: charges when force power is full)
  (Press "Use" when Chargemeter is full, then execute level 4 force power)
- Certain Jedi/Sith classes can combine Light and Dark Force powers.
- Five new force ranks:
	Sith Apprentice:	150 Force Points 
	Sith Lord:		200 Force Points
	Jedi Lord:		250 Force Points
	Ancient Master:		350 Force Points
	One with the Force:	500 Force Points

Jump:	Level 4:- Jump 24x normal height
		- Reduced force cost		

Heal: 	- Heals over time now, instead of instantly
	Charged:- Instant full health 

Speed:	Level 4:- Run at 200% normal speed
		- Duration increased

Push:	Charged:  - Triple strength push if standing
		  - 360 degree push if crouched
	Level 4:- Increased push strength over level 3. 		
		- Greater push resistance
		- Chance to break saberlock increased

Pull:	Charged:  Triple strength pull if standing
		  360 degree pull if crouched
	Level 4:- Increased pull strength over level 3	
		- Greater pull resistance	

MindTrick: 	- Force Seeing will only reveal invisible jedi of equal or lesser rank	  
	Charged:  Each attack while invisible costs less
	Level 4:- Can attack while invisible - each attack costs force points
		- Duration increased to 40 seconds

Grip:	Charged:  Channels lightning to gripped victim (ala Dooku)
	Level 4:- Can move around at double normal speed while gripping (Normally %40)
		- Grip range increased to 2x normal
		- Damage per second doubled

Lightning:
	Charged:  Knockdown and paralyze victims with lightning (ala Palpatine)
	Level 4:- Lightning mastery - other lightning attacks are absorbed by force power

Dark Rage:	
	Charged:  Immune to gunfire - deflects all projectile attacks
	Level 4:- Increased lightsaber damage done by 50%
		- Run speed further increased to 200% normal speed 
		- Duration of 40 seconds 

Protect:
	Charged:  Gives Jedi 200 shields for duration of power 
	Level 4:- Consumes force only when hit		

Absorb: 
	Charged:  All Energy weapon attacks are converted into force power
	Level 4:- Absorbs 25% more force than level 3
		- Absorbs and converts 25% of weapon damage into force

Drain:		- Drainer takes damage from a missed attack ????
		- If victim is non-Jedi, drains health instead of Force
	Charged:  Slows victim to 20% normal speed for 15 seconds 
	Level 4:- Drains ~20% more than level 3 drain
		- Drains ammo from any energy weapons in use

Seeing:
	Charged:  70% chance to dodge any type of projectile attack,
		  reflect all projectiles directly back at attacker
	Level 4:- Duration increased 40 seconds

Saber Offense:	
	Level 4:- Saberstaff available
		- Dual Sabers available
		- Choose an additional Lightsaber form for single sabers

Saber Defense:
	Level 3:- Block Lightning and Drain attacks if attacker is in crosshairs
	Level 4:- Block all incoming projectiles if attacker is in crosshairs

SaberThrow:		
	Level 4:- Saber can spend more time airborne		
		- Saber will never fall to the ground when blocked
		- Force power costs reduced


OTHER FEATURES:
---------------------------	

Tchouky's Advanced RGB Lightsabers:
	- Toggle on/off clientside, for those who prefer the regular six colors
	- In-game menus
	- Black sabers availale (toggleable)
	- Pimpin color-cycling sabers available with scripts

Model Scaling:
	- Model scale set serverside via 'modelscale.ini'
	- Speed scaled based on model size
	- Lightsaber length scaled based on model size
	- Knockback scaled based on model size

Bot Improvements:	
	- 'botclasses.ini' allows configurable bot classes

Miscellaneous:
	- You can search for other ForceMod III games thru the internet browser "Game:" button
	- "cvarlist.txt" contains the list of ForceMod III cvars and their uses.
	- "classlist.txt" contains the corresponding numbers and letters used to represent classes in the .ini files and the various class-related cvars.

*************** *************** *************** *************** 

HOW TO PLAY FORCEMOD III : 
a) Use the shortcuts installed in the Windows Programs menu (if installed with Win32 installer)
OR
b) Select "ForceMod III" in the Setup->Mods screen on the main menu.
OR
c) Use the command line argument +set fs_game ForceMod_III
	ex. "C:\LucasArts\Star Wars Jedi Academy\GameData\jkamp.exe" +set fs_game ForceMod_III
OR
d) Run the "Play_ForceMod_III.bat" file in your ForceMod_III directory

Some options toggleable from Force FX and Other FX menu under "Setup" in main screen
You can search for other ForceMod III servers from the server selection menu if it the game is loaded properly from the ForceMod_III folder and the filter is selected.

HOW TO RUN FORCEMOD III DEDICATED SERVERS:
First off, everything you need is all in the ForceMod_III folder, so you won't have to worry about other files in your Gamedata or Base folders.
LINUX: 
	Run the shell script "Run_Linux_FMIII_DedServ.sh" - it will auto-restart the server if a crash occurs and keep a log file "ForceMod_III_dedRestart.txt" with the time and date it was restarted.  Stop the script before shutting off the game.
WINDOWS:
	Run the batch file "Run_Win32_FMIII_DedServ.bat" - it will auto-restart the server if a crash occurs and keep a log file "ForceMod_III_dedRestart.txt" with the time and date it was restarted.  Stop the script before shutting off the game.
The file "fm3server.cfg" can be used separately from existing config files, and does not need to be moved out of the ForceMod_III folder if you use the default batch files to run ForceMod III.  

Comments : 
I wrote this mod because there's something iffy about seeing Stormtroopers wielding lightsabers, and it just plain feels cooler to play as a jedi when you've got a good mix of the Star Wars universe in the game. 

THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. 
ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

CREDITS & THANKS
---------------------------------------------------------------------
For Patience and Longsuffering:
- My sweet wife Mary, who has given me long hours and late nights to allow for this mod's completion.

For Source Code:
- Raven and LucasArts for Jedi Academy and its SDK
- Tchouky for his Advanced RGB code and menus
- The Asteroids Mod Team for the IP-banning code

For creating a version for Macintosh users:
- Brad Oliver, email: bradman(at)pobox(dot)com
- Brad offers his services to any JKA modders who want to port their mod over to the Mac platform, simply contact him via the included email

For Hosting the Official ForceMod III webpage and forums 
and for the Episode I in-game font conversion:
- Wudan, Keeper of the Mighty Dragon #7: (http://www.mt-wudan.com)

For specially-created models:
- David "Rendar" Payne for the original Super Battle Droid
- Montross for the Amphistaff and Force Pike models
- Tercero for his Grappling Hook model

For permission to use existing models:
- Duncan_10158 for his Droideka model
- Chairwalker for his Super Battle Droid and RAB-24 droid models
- Mars "NeoMarz1" Marshall and the AotC:TC team for his Clonetrooper and Mandalorian models
- LightNinja for his playable Hazardtrooper, Rockettrooper, and Ragnos models
- Major Clod for his Gungan model
- Joe "Keto" Thiel for his Yuuzhan Vong model
- [STGN]Locutus for his Jango Fett Westar-34 Blaster
- Eric Landreneau for the Royal Guard model
- Maarten 'MacD' Edgar and ALIEN_JL for the Battle Droid model
- AJL for his Clonetrooper repeater rifle and effects

For hosting files and for rigging, tweaking, and pinching models:
- Corto (http://www.cortocg.com)

For Jetpack model tweaking and loading screens:
- Neo Knight

For ini files, weapon sounds files, intensive initial testing, feedback, and ideas
- Kyle Kellahshehskee

For skin fixes:
- Nezill

For sound fixes:
- Kjarl_Dreadnought

For coding advice and idea swapping:
- RenegadeOfPhunk  (http://www.moviebattles.com)
 
For Concepts & Ideas:
 - Dest for releasing the JediMod 1.2 source code for jk2, which got me into writing my first mod: ForceMod
 - Stellerwinds for getting me started on how to code a mod and for some of his great JediStyle ideas
 - KaiaSowapit for inspiration and extensive help on ForceMod II
 - All the ForceMod III forum posters, AOTC:TC Staff, and Lucasforums regulars.

For Hosting beta servers:
- Jaster and the Psycho Mandalorian clan
- Kurgan
- Neo Knight and the NFOR clan
- sky * demon
- skykiller007

For intensive last minute real-time testing:
- OGOO7J1 and SnakeBlskn

For extensive initial beta feedback in the forums (in alphabetical order):
_GOLLUM_1__, AIVAS, Alesh, Eragon999, Jay, KiLLeR_SqUiRReL,
kjarl_dreadnought, Lathain Valtiel, Master Revan, Neo Knight,
Nezill, OGOO7J1, Politov, sKy Demon, SwordMaster_SM, 
{TPM} Jaster Mereel, {TPM} Montross

For internally beta-testing (in alphabetical order):
1986Craig Adamson, 999_An@kin_RSF, Aaron Lasovich, adar, AIVAS, Alesh, Alex Leong, amips, anjmoore, Bane, bliv, Bogus, Brian Morgan, Chrono, Colin Wood, Craig Navas, Crowy, Danny Talley, David W Payne, DeathPhantom 1010, deXtoRious, eo718, Eoj Rellim, Eragon999, fedor glazov, Guillaume Parent, Ian Hall, imzakf, Ingo Korne, InsaNity, Jason Brown, JK-XIII, Joey Olsen, Kaidon Refk, Karl Petter Svensson, Kartikay Bhagat, KiLLeR_SqUiRReL, Kjarl_dreadnought, Kotaro, Kurgan, Kyle Kellahshehskee, Lathain Valtiel, Lawrence Dodge, lionknight, littleman206, Mace_Windu21, Marius Laru, matt peterson, Matthew Kegley, Max Loef, Michael Schilbach, Michael Williams, neo6983, Neo_Knight, Nezill, NobodyMrb, Olin Olmakh, Ondra Hosek, paccadex, Pahricida, Paul Neumann, Politovsky, Raxel, RJW_ca, robinhawk, rut-wa joder, Ryan Bowers, Saiyaman156, Samuel Dravis, sky * demon, skykiller007, Soul Blade, Stefan-FBI, Steven Gloux, StormShadow, Sébastien Devroye, SnakeBlskn, Thomas Allison, Tristan F, veterth, wctam kkctam, winduwt105, {TPM} Jaster Mereel, {TPM} Montross

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Azymn


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