I'd like to apologize to the author, first off. Apparently this submission got lost in our processing box (along with several others).
Now let's get down to business. This model, which replaces the DEMP, isn't bad. It needs a lot of work, but it looks fairly decent in-game. There are plenty of bugs, however. Firstly, it seems as though the author either didn't use a flash tag or used it improperly, as we get sort of a "crotch" shot. I've personally never had this happen to me during weapon compilation, but I'm assuming it's caused by the same thing as the crotchsaber. Either way, in third person view you'll be shooting out of your groin area.
The skin for this model is photosourced, one hundred percent. This isn't really a bad thing, because it gives you that perfect accuracy and seems to look okay on the model. However a shader for this model would've been nice, to make the metal parts shine in the in-game lighting. Something for a future version, perhaps.
Now for the model itself. When I look at it in ModView I was disappointed. It's rather square, horizontally. This really only matters if you look at it from the top. I don't suggest doing that, however, because it also wasn't UV mapped very well. To top, bottom, front and back all stretch the texture. I'm guessing the other used planar mapping to just map the sides, so the textures will stretch across the sides not mapped. I understand why he didn't map those sides, however if the model was rounder in those areas it wouldn't show up so much, so that may be something to consider for a future version as well.
One little picky thing I must note, though you won't really see it in-game, is that he missed a couple model tips in terms of texture, so they're a white color. As I mentioned, though, you'll probably never see it. Overall a good start to weapon modelling. He says it's an old model, so he's probably improved by now, so hopefully we'll see some more models from him soon.
*********************************** Jedi Knight: Jedi Academy *********************************** File Name: Geonosian Author: DjMonkey E-Mail: firstname.lastname@example.org website: www.purple-plasma.com (WAAYY underconstruction) File Name: Geanosian Carbine.pk3 File Size: 55 kb...i think Instructions: just place the .pk3 file into your gamedata/base file Uninstallation: just delete the .pk3 from base file Description: The carbine replaces the DEMP blaster, i made this ages ago but i need to start on sounds and geo effects :D COMMENTS: i made this ages ago but i need to start on sounds and geo effects :D THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, BIOWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
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