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Ooo boy, this is certainly a large map, with lots of secret areas too. Whilst the quality of mapping is fairly good in this map, it seems to me as if the author has tried to cram too much into this one map, and consequently, it doesn't flow very well - each area doesn't merge with the next, almost seeming random at times. There's also the problem with the framerate. Whilst some areas are okay, a great portion of the main fife areas have a framerate that is less than brilliant. This could be solved with a more solid design and linkage between areas, using structural brushes and than areaportalling off each area.
The lighting is for the most part, very nice - sometimes it can be a bit vivid, but most things have a source and the lighting is appropriate for the scenario. There are exceptions however - some corridors are far too bright and the outside sections are far far too dark. The patchwork in this map comes in sporadic sections of excellence - the biological-looking room being an example. That room is creepy, I swear, so I didn't like getting locked in there too much. Creepy, but very well-made. The rest of the map also shows better than average design work, with models and brushwork combining to create some nice ambience.
There were parts I didn't like though - many of the doors and switches were silent, causing confusion as to whether they had been activated or not, and whilst the author attempted a portal sky, the terrain just looks far too fake - the texture repetition on them really lets it down, despite the nice clouds he's added into it. The music also has its up and down points - the beginning is nice, but then it degenerates into a soulless rhythm. The many clan logos and star wars pictures posted around the place also spoil the setting, pulling you out of the otherwise believable world that ZidZabre has created here. There is also a small bug created by the sky portal in one area, but fortunately this is the only area it appears to be affecting - whereby giant black 'curtains' appear across the corridor.
There's a lot more I could say about each and every area of this map, but it would simply take far too long, and if you like the look of it it's best if you simply try it yourself. I enjoyed exploring it, both through beta and this final stage, and whilst I am disappointed the author didn't fix some of the errors I pointed out to him at that time, he should be proud of what he's managed to create here.
Except for the fact that he didn't include botroutes. Bad Zidzabre! *slap* ;)
New Textures: Yes New Sounds: Yes Bot Support: No
*********************************** Jedi Knight: Jedi Academy *********************************** TITLE: (<GJO>)Academy-V4 AUTHOR: ZidZabre E-MAIL: ZidZabre@Hotmail.com FILENAME: gjov4.pk3 FILESIZE: 10 Mb DATE RELEASED: 8th Februray 2006(public) CREDITS: Big thanks to Grand Jedi Order Clan! And Master Maziel From elders. MUsic credit goes too: ID Software Croteam And me for mixing it together. And of course too those who OC remixxed it :) SzicoVII NozySpy And all others who toook time to enjoy and play it :) Wierdal for the "Saga Begins" song INSTALLATION INSTRUCTIONS: Unzip the PK3 in GameData\base\ folder. DESCRIPTION: Well...here is the v4.i should have released it earlier but i havent gotten around todo it. Well this map includes a prison, Duel room, Council, BAR, Hall of Fame...ye ye lots of stuff :) Hell and heaven and wierd rooms are part of it too :) BUGS: Well here is the list of bugs that u will encounter... The bug in the Hall of Fame room is somekind of a portal shitty bug...plz bear with it. u might find more bugs....just bear with them..since they wont be fixxed. COMMENTS: Well this map is a little out of date but it could be nice to use. For yer all information i already started v5 and come along way on it :) THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. I WILL NOT FIX BUGS OR SUPPLY THIS MAP WITH STUFF. THIS MAP IS CLEARLY FINISHED AND WONT BE FIXXED FROM BUGS.
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