This guy wasn't joking when he said this map was a glass prison. Playing this map made me feel extremely confined. I almost got claustrophobia just playing for 5 minutes. It is a brilliant design, but the confined spaces lead to alot of hard-to-play places. With small rooms on the outskirts, the main core of the map is made up of 3 floors of glass. An elevator leads from one floor to another, with tunnels leading around to the other floors.
Running up from one starting point reminded me of Rainbow Road from Mario Kart. You'll know what I mean when you see it. ^_^
I don't have any problems with this map per-say, the lighting was pretty complete...the only aesthetic problem was the water on the bottom level. The water was solid-textured. I would work on that. ^_^
Anyway, download the map for some good FFA fun, but don't expect to be able to run around. Matter of fact, you should probably make a go-cart vehicle and use his stair textures to make a Rainbow Road map a'la Mario Kart. Mmmm....Mario Kart...
Bot Support: No New Sounds: No New Textures: Yes
The Glass Prison Jedi Academy map by Mengbillar _______________________ Setup: put the .pk3 file in your GameData\base directory, kick up JA, and have fun :D New textures: yes New sounds: no Bot routes: no The idea behind the map: Originally i wanted to do such a map with different levels, that had glass layers between them so you could see your enemies, but not shoot them.. the rest of the map the evolved around this idea. (C) Copyright 2003 by Mengbillar all rights reserved. You are not allowed to change anything about the map or distribute it without this file unless you ask me before. I do not take any warrenty for damage caused to you or your computer by playing this map. If you got comments, critics or whatever, just let me know :) eMail: CNT_2150@hotmail.com MSN: CNT_2150@hotmail.com AIM: LK Mengbillar ICQ: 107937150 http://www.mengbillar.de And please go to http://linkuei.clanstation.com as well. Lin Kuei is the best clan ever out there!!! Over and out, Mengbillar (12/15/2003)
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