The grandflawv2_jka.zip file you have requested: Star Wars: Jedi Knight - Jedi Academy / Multiple Gamemodes / Grand Jedi Skills: *Flaw Stories - 49.53MB is not available. Perhaps try browsing all files for the game Star Wars: Jedi Knight - Jedi Academy and upload any files you want to share or are missing.
We are calling on our community to help submit files that were previously hosted on GameFront / FileFront but are now missing.
If you have this file, please upload it using the form below (please ensure the filename and filesize match) and we shall do the rest.
Here we have the Jedi Academy version of the JK2 map Grand Jedi Skills: *Flaw Stories. The original review, which basically still applies:
This is a big map, if you hadn't gotten that from the very high file size. Proportionally I wouldn't consider the file size extreme, though, because this map is gigundous. Yes, non-English speakers, I just made up a word. You should see what the spell checker tried to change it to, though... Aaaanyway, if you're looking for a map that truly pushes the engine to its limits, check this one out.
Now there's a big difference between making a map that pushes a game to its limits and making an outstanding map. Not that this map is bad, but it certainly has a lot of room for improvement. My first thought about this map was that maybe the author made it a little too big for his attention span. For instance some of the areas have some really nice brushwork and overall architecture, while others are really very bland, architecturally. This can sometimes even be seen in the span of a single room -- half the room is really wicked-looking, and the other half looks like first-map architecture.
My second real bit of grief with this map is the lighting, which seems somewhat sub-par to me. It's not bad lighting, it's just not very realistic or smooth. Could be a JK2 thing, though. I don't play it or get to review maps for it all that often, so I'm not up on the big differences between JK2 and JK3 mapping. The lighting only really bothered me a couple times in some of the areas where it was really dark, or in some of the areas where light from another room was seeping beneath a seamless wall.
Let's stop with the negatives though, shall we? This map certainly deserves props for being so huge with so much in it. If you can even find all of the locations, I don't imagine it's going to bore you very quickly. There's plenty to look at and plenty to find, and none of the rooms seem remotely similar to each which, in this case, is a good thing, as it keeps everything fresh and interesting. I wouldn't recommend this map for any type of series combat gameplay, though. You'd get so lost you'd never find an opponent!
But with all I can say about it, the screenshots I took should speak more for the map's ingenuity and innovation. There was simply too much there for me to remember too many details! And just for the record, I don't claim to have found every area, if that tells you anything about the sheer acreage of this map. Overall a very nice map. Definitely a download recommendation for JK2 map enthusiasts, if you can spare the bandwidth!
There are some changes to this Jedi Academy version, although most of it seemed to either be content changes or small almost unnoticible changes. The lighting does seem a little better, though. Still a map well worth picking up!
Bot Support: Yes New Sounds: Yes New Textures: Yes New Music: Yes Game Mods: ffa, tffa, ctf
Grand Jedi Skills: *Flaw Stories v2 - MULTIPLAYER MAP - JkA - FFA - CTF Title : Grand Jedi Skills: *Flaw Stories V2 (final) GAME : Jedi Knights Jedi Academy For : the *Flaw clan (www.flawclan.com) Author : S. Robinson (Boddo) Website : http://www.cyberpunkcafe.com File Name : grandflawv2.pk3 File Size : 50 MBytes Date Released : sept-4th '07 Description: Are you ready, to advance to the next level of the game? Grand Jedi Skills:*Flaw Stories (Final) ```````````````````````````````````````````````````````` Preamble; Finishing this map, i present you with the insanley awsome grandflawv2. considerd a new map in its own right due to the large drastic and extensive changes, game flow is totaly renovated and renewed. -------------------------------------------------------- Board the *flaw station and battle in all enviroments imaginable or embark on the quest to figure out why door in the main lobby is locked... ? Overcome the challenges to take back the streets Features: Night and day in one map. - change over an elapsed time Dynamic race track - ?? you say? yeah, once you start it, you are locked into a track and locked out of the upper downtown streets. custom music composed by Schwink area lit ambience audio sounds - caves, rain, wind etc... challenge based reward system - first to complete a challenge receives points, finish one to unlock the next Rail slide system - been working on this since my first map, its not as constrictive or as controlling, but I think it can be fun this time around ;-P cel shading -this map wrang the neck of the compiler Custuff: Custome Music: Yes - Original score produced for GrandJediSkills by Schwink!(compstudios.com) Custom Textures/Shaders: Yes Support/Info: FFA, CTF bot support: Yes Secrets: Yes challenges: duh Custom sounds: yes Bugs?!: YES! - had to pull just about every trick in the book to get this to compile! - can see rooms or other things in the sky occasionaly from different spots - some other misc glitches NOTES: -map differs from jk2 counterpart slightly in certain areas. -Challenges difficulty ranges from intermediate, to advanced difficulty. * for mappers; included in this pk3 is the grandflawv2.map, for educational purposes. open with gtkradient 1.5, because gtkradient 1.4 will garble this map file. if you want to copy structures from this map, give credit where credit is due. technical: compile: -light -fast -patchshaddow -samples 3 Contruction time: about 2 weeks, v2 changes addons, about 3 weeks total Brushes: around 8200 (original grandflaw was around 3800) default textures: about 2% my custom textures: about 98% all original brushwork, no prefab models TEXTURES BY: boddo/s.robinson. theres a few remade default base textures, you will know them when you see them. Programs used: Gimp (the Gnu image manipulation program) GtkRadient 1.5 Inkscape - open source vector graphics program **************** HOW TO INSTALL **************** extract grandflawv2.zip to your GameData\base folder under jkA game directory, and it is selectable among the usual Multiplayer maps as grandflawv2. ********** Thanks to: ********** Schwink for composing this awsome track! Acrobat, hinting/portal optimizations -- skybox for the streets and suggestions Skybox main area and industrial area textures originaly by: Mighty Pete ! http://www.geocities.com/petes-oasis -- remade by me\boddo to include structures and work better with my custom night shader *Darkgod - suggestions *M3/Distortedvoice - temp web storage Disclaimer: this map nor cyberpunkcafe.com nor flawclan.com is in any way affiliated with lucas arts or georgy lucas, raven and whoever else made these great games.
There are no comments yet. Be the first!