Presented for our approval is a devilish map of anger. Suffice to say, it looks visually appealing, but outside of that, it's not very practically applicable, methinks.
This demonic map of anger is allegedly a preface for a clan map. The author claims it is his first map. Whether this is released or created is beyond me, but it certainly looks nice, regardless. The biggest problem is that it's not very practical in my opinion.
The majority of the map is composed of mostly duel arenas and one launch pad for a ship. All of which are connected by grotesquely long and rather confusing hallways, which is the main weak point here. For future versions, I would suggest shorter connections, as I don't think many people enjoy walking for long stretches when they're in a hurry.
Visual and executing bugs include:
- all of the buttons on the consoles in the hangar have misaligned textures.
- There is a missing computer console in one of the control room areas. Whether this was intentional or not is questionable
- The doors in the duel arena complex opened in a half motion, out of sync, I would assume, if you didn't approach them straight on.
Other than the large and drawn out architecture, it's not bad for a starter map. I think this map cut the proverbial mustard for the most part, as the author wished it would. You are commanded to investigate the map's might, so as to behold what lies in store for you from this author =_=
New Textures: Aye New Music: Aye Secrets to plunder: Nay Bot Support: Aye
- Averus Retruthan
*********************************** Jedi Knight: Jedi Academy *********************************** TITLE: Halcyon Eyght (beta 1) test map AUTHOR: the_old_fossil E-MAIL: email@example.com WEBSITE: t4s.mk-tek.com FILENAME: halcyon8.zip FILESIZE: 18.4 mb DATE RELEASED: 2/8/2008 CREDITS: The credit list for this file is lengthly and if i have forgotten anyone I apologise now, email me if you I have missed you and this will be corrected. Firstly thank you to shadow stone for the use of his textures, also for the use of textures from Vladimir Golovin, Crapadilla, ghost12332, Kochubey and Constantin Malkov. Hirato for the ship prefab and a early thank you to Krattle for the skyhoppers to feature in the final release. To X3nos for the ReadMe Creatorv2 To W4rbird for making the 'Conquest of Paradise' mp3 And a final thank you The The 4 Sith Clan who use the map on thier server, INSTALLATION INSTRUCTIONS: un zip the pk3 to the gamedata/base folder of JA DESCRIPTION: Halcyon Eyght, The forecoming clan map for The 4 Sith Clan. BUGS / COMMENTS: Halcyon Eyght, The word Eygth means "island" and this is a supposed to represent a mountain retreat. Designed as a clan map for The 4 Sith I resisted the use of clan tags, I wish to release this first version to JK3files to see if “it cuts the mustard” so to speak before the final one is finished. Being my first map I hope this is up to the standard Bugs, The Lift in the Control room doesn't start in the correct postion and on first use and is slow to start. I have been told that if in crouch you can walk through a glass brush but this is uncomfirmed. On some computers the corridor that leads to what will be the main chamber veiws as choppy (maybe a fps problem) In this verison there are a couple of brushes that were double up in the .map file these are missing in the bsp as the game engine didn't like them, there are only 3 I have found THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
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