Hallway Prefabs

Averus never really got the chance much to do prefabs due to his fear of GTK Radiant. However, victory. I'll just keep what the author pu...

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File Description

Averus never really got the chance much to do prefabs due to his fear of GTK Radiant. However, victory.

I'll just keep what the author put here, as it doesn't waste time:

This load of prefabs includes: Straight hallways A corner point for straight hallways A T junction for straight hallways A cross junction for straight hallways Diagonal hallways A corner point for diagonal hallways A T junction for diagonal hallways A cross junction for diagonal hallways (or an X junction) A connector used to connect a diagonal hallway to straight hallway.

These were made in GTK Radiant 1.4. Pretty simple, just throw them in your base/maps folder and open away. Definitely good for shortcutting, I'd say. Very expertly crafted nonetheless.

- Averus Retruthan

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Quake III Hallway Prefabs

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TITLE: Cave Prefabs

AUTHOR: Ghosthree3
E-MAIL: Ghosthree3@Gmail.com
WEBSITE: Er lol none.

FILENAME: Hallway Prefabs.zip
FILESIZE: 10.7 KB
DATE RELEASED: 5/07/2008

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INSTALLATION INSTRUCTIONS:

This file is for GtkRadiant ONLY this is NOT a map/mod/skin for JKA.

Take the "Hallway Prefabs.map" file out of this zipped folder, and put it into the Base/Maps folder of the Q3 based game you would like to use this with.

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DESCRIPTION:

These are some simple prefabs to enable you to put some imperial like hallways easily and efficiently.

This load of prefabs includes:
Straight hallways
A corner point for straight hallways
A T junction for straight hallways
A cross junction for straight hallways
Diagonal hallways
A corner point for diagonal hallways
A T junction for diagonal hallways
A cross junction for diagonal hallways (or an X junction)
A connector used to connect a diagonal hallway to straight hallway.

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BUGS:

None that I know of.

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SUGGESTIONS FOR EFFICIENT USE:

(This is written for GTKRadiant 1.4.0, results may vary for other versions)

The hallways are each part of their own func_group. So by <CTRL + ALT + Clicking> on one brush, you will select that entire hallway. Very easy to move things around.

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CREDITS:

NAB622 helped me with the diagonal X junction and the diagonal to straight hallway junction aswell, so credit goes to him for that. The reason these were made was for the new map Dreadnaught Escape which is currently being developed by Parabolic Minds.

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Ghosthree3


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Registered 11th July 2008

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