Hamster_cage

This is a free for all map using three main texture sets: Korriban, Byss, and Tatooine. The first thing I noticed about this map was that it...

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This is a free for all map using three main texture sets: Korriban, Byss, and Tatooine. The first thing I noticed about this map was that it had an appropriate lighting compile. The second thing I noticed is that the lighting was still pretty wonky. Most of the rooms have no legitimate light source and so the shadowing gets to being really strange in some places.

So let's get back to the basics. This map consists of many areas, most of which I couldn't fathom a purpose for (I'm talking more like "what's this for?" when I see a bunch of random cylinders in the room). I guess they must just be the dueling rings the author mentions in his read-me. In any case it's a fairly large map and I suspect it would provide for some fairly good gameplay, but aesthetically and stylistically it needs some help.

My first grip is that there's a high occurrence of z-fighting all over the map. There was even one stretch of the vent system that was two competing textures. Almost amusingly it seemed the two competing texture were the same texture, just slightly off from each other, so it kind of looked like the floor was moving. In any case this proved to be a bit of annoyance, and I already mentioned the lighting. The other big bug I noticed was one of the walls in the vent system seemed to be caulked instead of textured, so it produced the ever-amusing 'void'.

As far as style is concerned, it's a very blocky map, as are most beginner maps. It attempts a lot of things that a beginner wouldn't, though (breakable brushes, teleports [though they don't seem to work], etc) so I have to give the author kudos for that. I've mentioned a lot of bugs here, mostly to help the author out with his next maps, so I hope he'll take them to heart and give it his all with his next work. I see promise here, but this map just seems to have a lot of buggy areas that could bring down the fun factor.

Bot Support: No New Models: No New Textures: No New Music: No

~Inyri

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Download 'hamster_cage.zip' (9.49MB)

Readme
******************************************
JEDI KNIGHT III : JEDI ACADEMY MODIFICATION
******************************************

Title			: hamster_cage
Author			: Menzis

File Name		: hamster_cage
File Size		: 9.32 MB
Date Released		: 2-23-08

to load using admin type /ammap 0 totu

Botroutes: 	no
New Textures: 	Yes
New Music:	no


Description:
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a ffa map that uses koriban , byss and desert textures with a few recolor and custom textures
2 secret areas not counting vents i will let you find them but 1 is a tele room
most of the cellings are glass oh and there is a gladiator arena and a sand hocky arena
and 3 difrent duel rooms have fun

Credits:
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LUCASARTS,ACTIVISIOn and RAVEN for jka ,rha'dei dark lord of the sith and leader of nae
for telling me how to select 2 brushes at once and Skirata for helping me test the map 


Installation:
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Simply extract the pk3(s) to the gamedata/base folder of your Jedi Academy directory




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THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

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Menzis


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Registered 27th November 2007

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