Hey, does anyone remember Hydroball from JK2? Does anyone remember the Hydroball version that was made for JKA? Well even if you don't, you get to hear about it now. :p Anyways, this is just an update of the previous version of Hydroball. This version just fixes a couple bugs and shader issues. But it's Hydroball!
I certainly hope that you do know what Hydroball is. But just in case you aren't 'in the know', Hydroball is a mod inspired by Blitzball from Final Fantasy I-don't-know. And if you don't know what blitzball is, well then keep reading. :p
Anyways, the point of the game is to get a little ball into the opposite team's goal. The catch? It's all underwater. Don't worry, you won't drown. You'll just swim around. Anyways, you get your weapons taken away from them, and you're left with your hands. You can tackle people, steal the ball, and launch the ball, and much more. I must admit...I was disappointed at the lack of Hydroball servers. Anyways, I'd love to see a 'Hydroball Revolution'. Vive l'Hydroball!
Title: Hydroball II Revision: Rev1.2 Author: Rich Whitehouse Website: http://www.telefragged.com/thefatal/ Additional Credits: My good friend Kirt! ^^ Kou, for inspiration and reminding me Hydroball existed. Square, for creating FFX and Blitzball. Both Mav and Kou for helping me with testing. ^^ ===================== Description ===================== Hydroball II is the "sequel" to Hydroball (a JK2 mod) for Jedi Academy. Inspired by the Blitzball concept, Hydroball takes place in an underwater arena in which two teams must fight to score goals against each other. Basically, it's underwater soccer with tackling, force powers, and some other crazy stuff. ===================== Installation ===================== Extract the zip -with directory structure- into your Jedi Academy\GameData folder. You should end up with a Jedi Academy\GameData\Hydroball folder, and that's where all the files including this readme should be. Then start JA and go to the Mods menu under Setup. Activate Hydroball in that menu, then start your own game or go join a Hydroball server. ===================== How to Play ===================== In order for a round to start, you need at least one player on each team. Teams are chosen by walking through the entry gates to the arena on the map after you join in. Once there are enough players on each team, the countdown for the match will begin. During the countdown players will automatically swim to their starting points, and the electrical arena gates will be sealed off. Once the match begins, you have a variety of abilities available to you. The alt fire button will perform a tackle move, which you can use to knock other players out of the way, and knock the ball out of the hands of the carrier. Holding left and right strafe will do a side dash which is handy for ball interceptions and other acrobatic techniques. By default in the arena primary attack will do a jab, if you jab a player while his stamina is empty, you can steal the ball directly away from him. Once you have the ball, holding primary attack will charge up a throw. The longer you hold the throw the further the ball will go once you release primary attack. But you have to be careful, because you move slower when charging a throw, so someone could interrupt your throw with a tackle and knock the ball away from you. You also have force push and pull at your disposal, which you can use to push/pull both the ball and other players in the arena. That's about it for basic gameplay techniques. There's plenty of room to be creative and come up with your own strategies. ^^ ===================== Additional Info ===================== There's only one map at the minute. It really sucks, because I'm not a designer. I'm a programmer. ^^ I would be glad to accept map submissions from any of you who are interested, if your work is of good quality I'll be happy to include the map in the next Hydroball II release. If you're interested, go to the web site listed above and contact me there. There's usually some means of contacting me as of the current time in the news section there. ^^ Aside from that you can contact me the same way to send bug reports, comments, etc. This version of Hydroball is completely untested aside from me doing some local testing with bots so I'm relying on the public to provide me with reports on bugs and other issues that come up. When reporting a bug it's most helpful if you can give me a method of reproducing it. For crashes, try to get a memory address out of the windows error box if one comes up. Just saying "I was swimming around and it crashed" isn't too helpful to me. ^^ ===================== Revision History ===================== Rev1.0 (internal): First test version. Hopefully operating as well as the last JK2 version was. ^^ Rev1.1 (public): First public release of Hydroball II. Numerous bugs fixed found in internal testing during 1.0. Also added radar support. Rev1.2 (public): 2006-08-19, went back and fixed some shaders so the map isn't dark and broken. ===================== Copyrights, etc. ===================== This mod may not be published on any type of media without direct permission from me. You may redistribute the mod electronically, but only with the original archive intact and unmodified. If you wish to get my permission for distribution of this mod, please contact me through my web site.
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