Imperial Dreadnaught Final v 1.3

Just the other day, I was playing JK2 single player, and as I was playing, it reminded me of this very map (which I had tested shortly befor...

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Just the other day, I was playing JK2 single player, and as I was playing, it reminded me of this very map (which I had tested shortly before). I absolutely love the JK2 single player maps, so, if I review a map that reminds me of them, that’s definitely good!

This map really does have that JK2 flavour to it, its an Imperial Dreadnaught, and the interior and layout, reminds me a little of the Doomgiver level from JK2 SP.

Its massive! The corridors seem to go on forever, and its easy to get lost, which is actually a good thing in a map like this, because it makes it so much more fun, never knowing who or what might be around the corner ;) There are loads of rooms, and lots of crawlspaces, that make you feel like your in the bowels of the ship. This is an excellent map for an RPG!

Oh no, I’m not finished yet, there’s tons more cool features to come yet :)

This map actually has….WORKING ladders! Yes, actual ladders up the wall that you can CLIMB. That’s so cool! Theres ladders all over the place, and its especially cool when they take you to crawlspaces, which have all these fuel lines n’ stuff in them :)

Theres more, there are loads of control panels and stuff like that, especially in the bridge which, when pressed, make noises or do certain things, I noticed one control panel in the bridge made hyperspace appear outside the windows!

No, im not finished, there is yet more!

Make sure you read the Functions List.txt in the zip file, that tells you all the neat stuff you can do on this map. You can go inside the imperial shuttle, which takes you to Hoth below (part of the base JKA Hoth Siege map), where you can go inside an ATAT!!!

One of the best things was that you could see the dreadnaught in the skybox from the cockpit of the Imperial shuttle, nice touch there!

The only things I didn’t really like were that on some of the models, the textures were all black (I think this is caused because the model was only designed to work for single player or something, that’s what I heard anyway :S ) And it could do with bot support, it would be an even cooler map then :) (if you want to know how to do bot support, read this: http://jediknight2.filefront.com/info/BotWaypointTutorial it works for both JK2 and JKA)

But apart from that its an excellent map, which would be great for RPG’s, with its winding corridors, medical room, shooting gallery, and lots of other rooms :)

Well done mate! This is REALLY worth a download! :D

Bot Support: No New Textures: Yes New Sounds: Yes New Music: No Game Types: FFA

~Nozyspy~

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Download 'rpg_dread.zip' (13.01MB)

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Readme
=================================================================
* LEVEL INFORMATION *
-----------------------------------------------------------------
TITLE : Imperial Dreadnaught Final v 1.3
AUTHOR : Merrick 
DATE : 24/3/05
EMAIL ADDRESS : merrick@eliterp.com
HOMEPAGE URL : http://www.merrick-studios.tk
.zip CONTENTS : rpg_dread.pk3, Readme, functions list, Install Instructions

=================================================================
" NOTES "
-----------------------------------------------------------------
Third Version of the Imperial dreadnaught (release version)
Dedicated to ERP to inspiring me to map, and Daniel Carley, for starting me off.

=================================================================
* LEVEL DESCRIPTION *
-----------------------------------------------------------------
This is a map designed for RPing, with some weapon entitys included.

DEATHMATCH : 10 Player start pointS
NEW TEXTURES : Yes
NEW SOUNDS : Yes

=================================================================
* CONSTRUCTION *
-----------------------------------------------------------------
EDITOR(S) USED : GTK Radiant 1.4.0
OTHER UTILITIES USED : Paint Shop Pro 8, Adobe Photoshop CS
KNOWN BUGS : Missing textures on the AT-AT for unkown reason.
COMPILE MACHINE : AMD 1700+ 512SD

=================================================================
* COPYRIGHT / PERMISSIONS *
-----------------------------------------------------------------
DO NOT DISTRIBUTE THIS LEVEL, OR SCREENSHOTS OF WHAT IS CONTAINED WITHIN, ANYWHERE, EVER, UNLESS
GIVEN PERMISSION BY THE OTHER, DO NOT UPLOAD THIS ONTO ANY SITE WITHOUT THE AUTHORS PERMISSION
BY PLAYING THIS MAP YOU HAVE ACKNOWLEDGED THESE TERMS
THE AUTHOR IS NOT TO BE HELD RESPONSIBLE FOR ANY DAMAGE THESE FILES MY CAUSE TO YOUR COMPUTER
Jedi Knight Jedi Academy (C) 2003 Lucasfilm Entertainment Company. All rights reserved. 	

=================================================================
* CREDITS *
-----------------------------------------------------------------
MERRICK: MAKING THE MAP, CUSTOM TEXTURE WORK
RAVEN: MOST OF THE TEXTURES
JACK AMZADI (JACAM BETRI): BETA TESTER
ALPHAOMEGA (MAGUS VOSH): BETA TESTER
CATBERT: BETA TESTER
BERLE: BETA TESTER
ARRON DOMINION: BETA TESTER
DOC PHIL: BETA TESTER
AT-AT PREFAB: AGENT007
SIMMO666: HELP WITH HYPERSPACE SHADER
GERMOC BADRON: HELP WITH CONSOLE SOUND FILES

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