Imperial Excavation Site

The imperial excavations site is a map set on a Yavin-looking planet, and although the majority of the map isn't set in caves, it's in an ou...

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The imperial excavations site is a map set on a Yavin-looking planet, and although the majority of the map isn't set in caves, it's in an outdoor storage/packing area, there are lots of small details and a little cave full of blue crystals which advance the theme. The FPS wasn't that great due to the huge number of trees in the arena, but the rocky walls look natural and the large amount of models used make the map look very detailed. There was the odd bug - texture misalignment on the packing crates was common, and a few rocks had vertex errors where you can see through them, but aside from that it's a fun map. :D

Theres a lot of models used in the map, ranging from crystals and trees to large boxes and bits of junk in the ground. The author has used autoclip to save manually clipping them, and whilst it works a dream on all blocky models, the trees are also solid (i.e the leaves as well as the trunk) Whilst this is possible more/less realistic depending on the size of the branch, it would have been bettter to manually clip the trees. The ground is flat, and desert like but for some reason didn't look too out of place in an otherwise greenish map. As you'd expect there's a few bottomless mining shafts and a small indoor area in the centre which is full of boxes.

A nice touch was with a few bits of scenery which have a health bar, and some railings can be destroyed, reveiling nice fire effects from the broken debris, and there's also an imperial shuttle perched on a high ledge. Overall it's a nice map, although not perfectly designed and error-free (I believe it's the authors first relased map) it is visually attractive and I had fun looking around :) Don't forget to check out the crystal mining caves if you download this - the imperials seem to have a thing for crystal mining.

New Textures: No New Sounds: No Bot Support: Yes

~Szico VII~

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Download 'ffa_imperialdigsite1.zip' (4.92MB)

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Jedi Knight : Jedi Academy Modification
Imperial Excavation Site

Author: DarkLordTrooper
E-mail: patrick804@comcast.net
Released: 6/27/04

Supported gametypes: FFA, TFFA
New Textures: None
New Music: None
New sounds: None
New shaders: None
Build Time: About a month

Installation: Put the .pk3 in the gamedata/base folder

Info:

This is a small free for all map, but it can have some very intense firefights!
There are a few shootable crates that blow up, but make sure that you aren't anywhere near them when they explode.
Bot support is included; however the bots cant reach some of the higher and more complicated areas.

Legal Disclaimer:
THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY LLC.
ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
This map cannot be used as a base for any other map.

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DarkLordTrooper


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Registered 6th November 2004

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