Imperial Fort

Well, one thing's apparent, and it's that this is the author's first map. Why is this so apparent? It's because this map is full of wide...

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Well, one thing's apparent, and it's that this is the author's first map. Why is this so apparent? It's because this map is full of wide, unfilled areas. So let's look at the map.

Okay, since it would be rather tedious to go through each separate part of the map, so I'll give a very brief synopsis of the two main sections, the inside and outside sections.

The inside, in general, consists of very square, and big rooms. Big rooms in themselves aren't bad, but when they're just a big room, filled with nothing, then they aren't good. I found several instances of z-fighting in this map, and most of them were around doors. There were two places where there were rancors, but that's just a side note. Another side note is that there was a room with a bunch of TIE fighters in them. Not a big thing, except for the fact that you couldn't fly them! :( The main thing that needs to be improved on the inside is that there should be more substance to a room. Please, do not make a big room, and then not fill it up.

The outside was also very square, with no transition whatsoever to the 'void', as I like to call the space outside the map. While the author has tried to make a waterfall, the water doesn't' really move at a fast enough rate to even look like it's moving. Once again, textures have been repeated, a lot. One area had a bunch of X-wings, and a couple of turrets. And guess what? You can't use the turrets, or the X-wings. So that's a bummer. Again, the biggest thing for the outside is to make places seem filled. It's not good if you have a big, square area with barely anything in it.

The textures in this map have been used way too much, as it's blatantly obvious on that they repeat. That, as well as the empty space thing, are the things that could use the most work.

Bot Support: No New Texture: No New Music: No New Models: No Gametypes: FFA

~Zach

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TITLE: Imperial fort Free For All
AUTHOR: ShadowDragonx2 
E-MAIL: ShadowDragonx2@Gmail.com 
MSN: Red_dragonx2@hotmail.com

FILENAME: myskin.pk3 
FILESIZE: 425.1 kb 
DATE RELEASED: 27 June 2006 

CREDITS: I would give credit to Passingsorrow, for teaching me to use GTKRadiant and for being the beta tester.

INSTALLATION INSTRUCTIONS: Place the pk3 in your jedi academy\game data\Base folder. 

DESCRIPTION: this is my first full map
there are a few differrent places to duel of ffa and even a place where you can spawn a tie fighter (in the console) and fly around for a bit.

THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR 
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS 
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

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ShadowDragonx2


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Registered 6th July 2006

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