Isle of Cthulhu

Duel map coming your way. RUN....directly to it. Whilst I never personally read any of H.P. Lovecraft's work, I've heard good things of h...


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Duel map coming your way. RUN....directly to it.

Whilst I never personally read any of H.P. Lovecraft's work, I've heard good things of him from a friend of mine. This particular map was based roughly on the Cthulhu stories. Whilst I can't call for accuracy, I will say it looks damned impressive. The surrounding terrain and ambient ruins make for quite an interesting duel location. I noted two possible concerns with the map:

1.)The ground in front of the largest building(presumably the combat ground seemed to have a repetitive texture

2.)There was a gap in the brushes on one of those strange, daedric-esque protrusions. Hardly noticeable to the average eye, but it's noticeable to a point.

The only other possible concern that was primarily aesthetic(and therefore didn't really measure up to be counted as a true concern,) was probably the choice of music, which was from Final Fantasy X. Suffice to say, it's not the best track for this particular ambiance. Heck, if you used FFX strictly as your source, I coulda thought of quite a few tracks that would have been a lot more appropriate for the ambiance.

Other than that, it's quite an impressive duel map. Unlike other duel maps, this one boasts of a secret, a secret with an interesting hint included in the .zip. I actually went pretty far out when trying to solve this puzzle, doing bits here and there of research to see if I could decipher the author's clue. Alas, I overestimated my intellectual opponent, and whilst I had to end up noclipping to find where to use the clue, I must say that the clue wasn't exactly complex v_v ah well.

So then =_= PROCEED TO DEVOUR BANDWIDTH. ITS WORTH A LOOK, BY ALL MEANS. Man, typing in all caps amuses me. So does going off on a tirade in AIM. Ah well. *trots off abruptly*

New Textures: Aye New Music: Aye Secrets to plunder: Aye Bot Support: Aye

- Averus Retruthan

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Jedi Knight 3: Jedi Academy 
TITLE: Isle of Cthulhu
AUTHOR: DarthStevenus

FILENAME: isle_of_cthulhu.pk3 
DATE RELEASED: 16th of August 2008 


New Textures    	: Yes
New Shaders		: Yes
New Music		: Yes (comes from the Final Fantasy X soundtrack)
Bot Support		: Yes
Software used     	: GTK Radiant 1.4, BehaveEd, Photoshop Elements 2.0, Terragen v0.9, Easygen v1.42
Build Time        	: A few weeks

CREDITS: H. P. Lovecraft of course for giving us his awe-inspiring writing, and everyone at Map-Craft for helping me out with scripting.   

INSTALLATION INSTRUCTIONS: Extract the isle_of_cthulhu.pk3 file into your ...JK3GameDatabase directory. 

MAP DESCRIPTION: A medium sized, outdoor duel area roughly based on the H.P. Lovecraft story "The Shadow Over Innsmouth" and the game "The Call of Cthulhu: Dark Corners of the Earth." 

STORY: Your name is Roger Walters, brother to private investigator Jack Walters who recently disappeared while working a case in the small Massachusetts town of Innsmouth. Countless nights you have lain sleepless in your bed wondering what happened to Jack, and it wasn't until you found the last entry of his journal that you had any idea where to look for him. But now, armed with the information of the case that led to Jack's disappearance, you make your way to his last noted destination...the Isle of Cthulhu.     

BUGS: For the symbol puzzle in the hidden area, the blocks don't rotate the first time you use them but after an initial first use they will work correctly.  

COMMENTS: There IS a secret area to this map. To get to it you may want to take a glance at the last journal entry of Jack Walters...

THANKS TO: NAB622, BobaFett, Ghostthree3, Pande, and anyone else I might have forgotten.
ATTENTION: Anything I made for this map (including custom textures, shaders, skyboxes) CAN be used by anyone as long as the appropriate credit is given to me in their README. 


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