Jango/Boba VM

You know, I'd really love to see a model by Mars that has a weighted face... Anyway, that should be the only negative thing I say...

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You know, I'd really love to see a model by Mars that has a weighted face...

Anyway, that should be the only negative thing I say about this model, because aside from some small (and rather negligible) weighting and clipping issues, this model is quite good. The only real thing I never liked about Mars' clone models was the heads/faces. They're well modeled, and the skin on it is pretty good (although the jawline is a bit too well-defined graphically), but something about it bothers me. Maybe it's too round - I really can't put my finger on it. But hey, put his helmet on and he's a beauty! The one other thing I found strange was how beat up the helmet was compared to the body armor. It's almost as if Jango let Boba play with the helmet some and had it returned after being pelted with small objects moving at high speeds.

Anyway, you don't want to hear me complain about the little stuff. If you're a detail kind of person like I am you can find teenie weenie inconsistencies yourself. All models/skins have them. It's what makes them interesting, and if a model or skin was perfect there would be no reason for anyone else to ever try to make them, and that would just be boring for everyone. In the big picture this model is a beaut. I've loved Jango since I played Bounty Hunter on my PS2, and this model really captures him quite well, so long as his head stays firmly planted on his shoulders. I was a little disappointed when I discovered the chest plates were just painted on, but quite frankly I didn't notice until I was about to comment on how nice they looked, so I guess that's a moot point. In fact quite a few details on this model are simply "painted on", but if you can tell at first glance you're better than I am. If you can't tell, does it really matter? In my opinion, no. I can complain about it all I want, but in the end if I can't tell while I'm playing, it makes no difference to me whether it's made of a million polies or painted on a flat surface. Low-poly modeller's rule of thumb: if you can get away with it, and it won't take away from the model, do it!

But wait! There's more! Yes, many different variants of Jango: with jetpack, without jetpack, with a different jetpack, with no helmet, with pilot headgear... plus, if that wasn't enough, two variants of Boba Fett. Now I'm not going to comment on Boba's accuracy, because he's not the focus of this pack and I've had to go look at him so many times that I don't feel like doing a comparison, so you can judge for yourself.

The soundset is also pretty good. I assume Mars took it from Battlefront2, or some other game featuring Temuera Morrison, because obviously he didn't make the sounds himself and no one would expect him to. The only problem with it is that it sounds designed for a clone with a helmet. So what about when Jango doesn't have his helmet on? Well, he's going to sound a little funny. However to bypass this would mean a big (and pretty much unnecessary) increase in filesize, so it's really kind of a lose-lose situation.

We do have the works here in terms of extras, though. Sounds, as I mentioned, but also team colors (Jango for blue and Boba for red), NPC support, and BOT support. The only thing I'd really care about in terms of improvements would be a rigged mouth/jaw. I know it's a time consuming thing - my personal least favorite part to weight - but after three or four times it starts getting really easy ;)

Anyway, definitely a good model by Mars. The weighting's definitely reaching that higher standard I've come to expect from Mars, which I'm happy about, and the rest of the model just completes the package. I hope to keep seeing work of this quality! I like it when I don't have many big things to gripe about :)

Bot Support: Yes Team Support: Yes New Sounds: Yes NPC Support: Yes

~Inyri

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***************************
JEDI KNIGHT ACADEMY MODIFICATION
***************************

Title			:Jango/Boba VM
			
Modeling		:Mars Marshall "NeoMarz1"
Skinz Default		:Mars Marshall "NeoMarz1"
Screenshots		:"Buffy the sith slayer"
Weighting		:Mars Marshall"NeoMarz1"
Sounds:			:Falkner

E-Mail			:neomarz1@sbcglobal.net
Website			:http://www.geocities.com/neomarz1@sbcglobal.net/ 

File Name/File Size	:Zclonemando.pk3 (3.45MB)
			 
Date Released		:2/8/2006 


Description: Jango, and Boba Fett bounty hunters from the StarWars Universe.


******************************READ THIS BEFORE PLAYING***************************************

Installation:
	
	Place Zclonemando.pk3 into the "StarWars JediKnight Jedi Academy/GameData/basefolder". 


Instructions:
1) In order to use NPC's you will need to acivate cheats heres how you do it.

Singleplayer- Once your in the game, hit "shift and tild (~)" to activate the console. Next type "devmapall" (or devmap t1sour)...hit enter (cheats are now on)...next type "npc spawn (the npc's name)" Example: npc spawn jangovm.

	Here are the npc model names for this model...

	For Enemy: 	jangokamino (jango with pack as seen in kamino)
			jangovm (jango with standard jetpack)
			bobavm

Note: you must enter one of the above names when spawning your npc. 	

	cont... close the console by hitting the tild (~) again.


***Special Note for JK Plus users***
	You may want to use the packless versions, so that JK Plus jetpack will be rendered by itself. If you use the other versions, you will have two jet packs at the same time (which looks rather ugly).
To use the packless versions: Open up the command console while pushing the shift and ~ (tild) keys together, then enter this commandline.
	model clonemando/default_jangonopac	
	model clonemando/default_bobanopac	
	
	
To change playermodel: Open up the command console while pushing the shift and ~ (tild) keys together, then enter this commandline.
	model clonemando/default
	model clonemando/default_jangohelm
	model clonemando/default_jangopilot
	model clonemando/default_kamino
	model clonemando/default_bobahelm

Multiplayer- To activate cheats, you do thing a little different. activate the console by hitting shift+tild(~). Next type /devmapall "mapname". Example: /devmapall mp/duel1. The map will load with cheats activated. Open the console again and type /npc spawn "npc's name". Example: /npc spawn jangovm.. Notice that single player you have to put the "/" slash before the command.

Here are the npc model names for this pack (With a brief description)...
	
	Here are the npc model names for this model...

	For Enemy: 	jangokamino (jango with pack as seen in kamino)
			jangovm (jango with standard jetpack)
			bobavm
	
	Note: you must enter one of the above names when spawning your npc. 	

	cont... close the console by hitting the tild (~) again.


Team Colors: no
Bot Support: Yes
NPC Support: Yes


***Trouble shoot***

Usually there are only a few errors make that cause problems. Here are the most common...	
1) Not using the proper console commands for "Single Player" or "Multiplayer"... cheats are acivated differently for each. Read "Instructions" up above.
2) Having the pk3 placed in the wrong folder.
3) Make sure you have the latest Jedi Knight Academy update, this is very important!


***special thanks to***

Buffy for screenshots.

***********
Legal Stuff
***********

THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR 
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS 
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

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Mars Marshall


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Registered 16th June 2002

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