JEDI ACADEMY GunBots

This is a bot pack which features bots that do not use saber. though they do not use sabers they they can use force. there are two versions...

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File Description

This is a bot pack which features bots that do not use saber. though they do not use sabers they they can use force. there are two versions of the mod , one which the existing bots are overwritten and another that creates new bots , it is quite fun playing this way , and if you are playing the second version some of the bots have sabers and others dont, a good way to increase your kill count ;) .it will not work if you have saber only mode.

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Readme
Title:	JEDI ACADEMY GunBots
Author:	Just A Bot
E-Mail:	elf69h@hotmail.com

Discription:
After reading comments about the "Superbots Bot Pack" at jk3files.com, some people asked for GunBots.  I've been toying with the idea for awhile now with no luck on and off.  Now I have found a way to do it.

This mod comes in two flavors, both have the same basic result though.  This mod will create bots that will not use their lightsabers, however they will still be able to call upon the Force.  Obviously this will not apply if the settings are for Saber Only.

JA-gunbots.pk3 = This will overwrite existing bots that came with JA
JA-gunbots2.pk3 = This will create new entries for existing bots that came with JA

These bots are not improved in another way with the exception of their use of sabers (or lack there of).

Bots converted:
Bespin Cop 
Bobba Fett 
Chiss
Galak
Grann
Imperial
Imperial Worker
Imperial Saboteur 
Jan Orrs 
Mercenary
Monmothma
Noghri
Prisoner
Rax Joris
Rebel 
Releo
Rodian
Storm trooper 
Snowt rooper
Swamp trooper
trandoshan
tusken raider
ugnaught
weequay

(Some bots reuse existing files, so the list is longer than this.  The Wookie and Rebel Pilot use the Luke file and aren't modified.)

Installation:
Extract ONE of pk3 files in your base directory.    

Notes:
To make future bots for JA that work like this outside of saber only mode find the line in the .jkb that reads "forceinfo" on the same line is a big gap and then "#-#-##################" where the # is an actual number.  The First # is 7, change this to 0 (zero) and it will no longer be a saber wielder.  The rest of the # locations deal with Force Power Settings, but appear to have no influence.

Thanks to:
Lucas Arts
Raven Software

Disclaimer:
The usual disclaimer stuff.
This MOD is not made, distributed, or supported by LUCASARTS.

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Just A Bot


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Registered 22nd June 2004

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